/* $Id: caudio.h,v 5.0 2001/04/07 20:00:58 dik Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* This piece of code was provided by Greg Renda (greg@ncd.com). */ /* 961112 - Bucko - Header file */ /* * client audio */ #ifdef SOUND extern int Handle_audio(int type, int volume); extern void audioInit(char *display); extern void audioCleanup(); extern void audioEvents(); #endif