/* $Id: debugaudio.c,v 5.1 2001/05/12 18:07:19 bertg Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * Debug audio driver. * Sometimes new xpilot versions break the XPilot sound system * which is hard to debug on systems without sound. * Hence this file to monitor what's going on. */ #include #include #include #ifndef _WINDOWS # include #endif #include "version.h" #include "audio.h" char audio_version[] = VERSION; int audioDeviceInit(char *display) { printf("debug audio: init\n"); return 0; } void audioDevicePlay(char *filename, int type, int volume, void **private) { printf("debug audio: play file %s, type %d, vol %d, priv %p\n", filename, type, volume, private); } void audioDeviceEvents(void) { /* printf("debug audio: events\n"); */ }