#ifndef GFX3D_H #define GFX3D_H #define RADIANS (3.14159265 / 180.0) typedef struct { int x; int y; int z; } point3d; typedef struct { int from; int to; } line3d; int Angle_add(int x, int dx); void Rotate_point3d(point3d *sv, point3d *v, int angle_x, int angle_y, int angle_z); void Project_point3d(point3d *v,int zOffset); #endif