/* $Id: guimap.h,v 5.1 2001/10/11 20:27:35 bertg Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef GUIMAP_H #define GUIMAP_H void Gui_paint_cannon(int x, int y, int type); void Gui_paint_fuel(int x, int y, int fuel); void Gui_paint_base(int x, int y, int xi, int yi, int type); void Gui_paint_decor(int x, int y, int xi, int yi, int type, bool last, bool more_y); void Gui_paint_border(int x, int y, int xi, int yi); void Gui_paint_visible_border(int x, int y, int xi, int yi); void Gui_paint_setup_check(int x, int y, int xi, int yi); void Gui_paint_setup_acwise_grav(int x, int y); void Gui_paint_setup_cwise_grav(int x, int y); void Gui_paint_setup_pos_grav(int x, int y); void Gui_paint_setup_neg_grav(int x, int y); void Gui_paint_setup_up_grav(int x, int y); void Gui_paint_setup_down_grav(int x, int y); void Gui_paint_setup_right_grav(int x, int y); void Gui_paint_setup_left_grav(int x, int y); void Gui_paint_setup_worm(int x, int y, int wormDrawCount); void Gui_paint_setup_item_concentrator(int x, int y); void Gui_paint_setup_asteroid_concentrator(int x, int y); void Gui_paint_decor_dot(int x, int y, int size); void Gui_paint_setup_target(int x, int y, int target, int damage, bool own); void Gui_paint_setup_treasure(int x, int y, int treasure, bool own); void Gui_paint_walls(int x, int y, int type, int xi, int yi); #endif