// Properties.cpp : implementation file // #include "stdafx.h" #include "XPreplay.h" #include "Properties.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CProperties dialog CProperties::CProperties(CWnd* pParent /*=NULL*/) : CDialog(CProperties::IDD, pParent) { //{{AFX_DATA_INIT(CProperties) m_nickname = _T(""); m_recorddate = _T(""); m_serveraddress = _T(""); m_userhost = _T(""); m_fps = _T(""); //}}AFX_DATA_INIT } void CProperties::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CProperties) DDX_Text(pDX, IDC_NICK, m_nickname); DDX_Text(pDX, IDC_RECDATE, m_recorddate); DDX_Text(pDX, IDC_SERVERADDRESS, m_serveraddress); DDX_Text(pDX, IDC_USERHOST, m_userhost); DDX_Text(pDX, IDC_FPS, m_fps); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CProperties, CDialog) //{{AFX_MSG_MAP(CProperties) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CProperties message handlers