# Microsoft Developer Studio Generated Dependency File, included by XPreplay.mak .\MainFrm.cpp : \ ".\MainFrm.h"\ ".\SliderBar.h"\ ".\StdAfx.h"\ ".\XPreplay.h"\ .\Properties.cpp : \ ".\Properties.h"\ ".\StdAfx.h"\ ".\XPreplay.h"\ .\SliderBar.cpp : \ ".\Properties.h"\ ".\SliderBar.h"\ ".\StdAfx.h"\ ".\XPreplay.h"\ ".\XPreplayDoc.h"\ .\StdAfx.cpp : \ ".\StdAfx.h"\ .\XPreplay.cpp : \ ".\MainFrm.h"\ ".\Properties.h"\ ".\SliderBar.h"\ ".\StdAfx.h"\ ".\XPreplay.h"\ ".\XPreplayDoc.h"\ ".\XPreplayView.h"\ .\XPreplay.rc : \ ".\res\Toolbar.bmp"\ ".\res\XPreplay.ico"\ ".\res\XPreplay.rc2"\ ".\res\XPreplayDoc.ico"\ .\XPreplayDoc.cpp : \ "..\..\client\recordfmt.h"\ ".\MainFrm.h"\ ".\Properties.h"\ ".\SliderBar.h"\ ".\StdAfx.h"\ ".\XPreplay.h"\ ".\XPreplayDoc.h"\ .\XPreplayView.cpp : \ "..\..\client\items\itemAfterburner.xbm"\ "..\..\client\items\itemArmor.xbm"\ "..\..\client\items\itemAutopilot.xbm"\ "..\..\client\items\itemCloakingDevice.xbm"\ "..\..\client\items\itemDeflector.xbm"\ "..\..\client\items\itemEcm.xbm"\ "..\..\client\items\itemEmergencyShield.xbm"\ "..\..\client\items\itemEmergencyThrust.xbm"\ "..\..\client\items\itemEnergyPack.xbm"\ "..\..\client\items\itemHyperJump.xbm"\ "..\..\client\items\itemLaser.xbm"\ "..\..\client\items\itemMinePack.xbm"\ "..\..\client\items\itemMirror.xbm"\ "..\..\client\items\itemPhasingDevice.xbm"\ "..\..\client\items\itemRearShot.xbm"\ "..\..\client\items\itemRocketPack.xbm"\ "..\..\client\items\itemSensorPack.xbm"\ "..\..\client\items\itemTank.xbm"\ "..\..\client\items\itemTractorBeam.xbm"\ "..\..\client\items\itemTransporter.xbm"\ "..\..\client\items\itemWideangleShot.xbm"\ "..\..\client\recordfmt.h"\ ".\MainFrm.h"\ ".\Properties.h"\ ".\SliderBar.h"\ ".\StdAfx.h"\ ".\XPreplay.h"\ ".\XPreplayDoc.h"\ ".\XPreplayView.h"\