// XPreplay.h : main header file for the XPREPLAY application // #if !defined(AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_) #define AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CXPreplayApp: // See XPreplay.cpp for the implementation of this class // class CXPreplayApp : public CWinApp { public: CXPreplayApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CXPreplayApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CXPreplayApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_XPREPLAY_H__909E2604_85C6_11D5_A796_0000B48FE580__INCLUDED_)