# Microsoft Developer Studio Generated NMAKE File, Based on XPreplay.dsp !IF "$(CFG)" == "" CFG=XPreplay - Win32 Debug !MESSAGE No configuration specified. Defaulting to XPreplay - Win32 Debug. !ENDIF !IF "$(CFG)" != "XPreplay - Win32 Release" && "$(CFG)" != "XPreplay - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "XPreplay.mak" CFG="XPreplay - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "XPreplay - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "XPreplay - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "XPreplay - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\XPreplay.exe" CLEAN : -@erase "$(INTDIR)\MainFrm.obj" -@erase "$(INTDIR)\Properties.obj" -@erase "$(INTDIR)\SliderBar.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\XPreplay.obj" -@erase "$(INTDIR)\XPreplay.pch" -@erase "$(INTDIR)\XPreplay.res" -@erase "$(INTDIR)\XPreplayDoc.obj" -@erase "$(INTDIR)\XPreplayView.obj" -@erase "$(OUTDIR)\XPreplay.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\XPreplay.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 RSC_PROJ=/l 0x413 /fo"$(INTDIR)\XPreplay.res" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\XPreplay.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\XPreplay.pdb" /machine:I386 /out:"$(OUTDIR)\XPreplay.exe" LINK32_OBJS= \ "$(INTDIR)\MainFrm.obj" \ "$(INTDIR)\Properties.obj" \ "$(INTDIR)\SliderBar.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\XPreplay.obj" \ "$(INTDIR)\XPreplayDoc.obj" \ "$(INTDIR)\XPreplayView.obj" \ "$(INTDIR)\XPreplay.res" "$(OUTDIR)\XPreplay.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "XPreplay - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\XPreplay.exe" CLEAN : -@erase "$(INTDIR)\MainFrm.obj" -@erase "$(INTDIR)\Properties.obj" -@erase "$(INTDIR)\SliderBar.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\XPreplay.obj" -@erase "$(INTDIR)\XPreplay.pch" -@erase "$(INTDIR)\XPreplay.res" -@erase "$(INTDIR)\XPreplayDoc.obj" -@erase "$(INTDIR)\XPreplayView.obj" -@erase "$(OUTDIR)\XPreplay.exe" -@erase "$(OUTDIR)\XPreplay.ilk" -@erase "$(OUTDIR)\XPreplay.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\XPreplay.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 RSC_PROJ=/l 0x413 /fo"$(INTDIR)\XPreplay.res" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\XPreplay.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\XPreplay.pdb" /debug /machine:I386 /out:"$(OUTDIR)\XPreplay.exe" /pdbtype:sept LINK32_OBJS= \ "$(INTDIR)\MainFrm.obj" \ "$(INTDIR)\Properties.obj" \ "$(INTDIR)\SliderBar.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\XPreplay.obj" \ "$(INTDIR)\XPreplayDoc.obj" \ "$(INTDIR)\XPreplayView.obj" \ "$(INTDIR)\XPreplay.res" "$(OUTDIR)\XPreplay.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("XPreplay.dep") !INCLUDE "XPreplay.dep" !ELSE !MESSAGE Warning: cannot find "XPreplay.dep" !ENDIF !ENDIF !IF "$(CFG)" == "XPreplay - Win32 Release" || "$(CFG)" == "XPreplay - Win32 Debug" SOURCE=.\MainFrm.cpp "$(INTDIR)\MainFrm.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\XPreplay.pch" SOURCE=.\Properties.cpp "$(INTDIR)\Properties.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\XPreplay.pch" SOURCE=.\SliderBar.cpp "$(INTDIR)\SliderBar.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\XPreplay.pch" SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "XPreplay - Win32 Release" CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\XPreplay.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\StdAfx.obj" "$(INTDIR)\XPreplay.pch" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ELSEIF "$(CFG)" == "XPreplay - Win32 Debug" CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Fp"$(INTDIR)\XPreplay.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\StdAfx.obj" "$(INTDIR)\XPreplay.pch" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE) << !ENDIF SOURCE=.\XPreplay.cpp "$(INTDIR)\XPreplay.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\XPreplay.pch" SOURCE=.\XPreplay.rc "$(INTDIR)\XPreplay.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) SOURCE=.\XPreplayDoc.cpp "$(INTDIR)\XPreplayDoc.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\XPreplay.pch" SOURCE=.\XPreplayView.cpp "$(INTDIR)\XPreplayView.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\XPreplay.pch" !ENDIF