/* $Id: cannon.h,v 5.3 2002/01/27 22:58:55 kimiko Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * Kimiko Koopman * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef CANNON_H #define CANNON_H extern long CANNON_USE_ITEM; /* the different weapons a cannon can use. used in communication between parts of firing code */ /* plain old bullet. more if wideangles or rearshots are available. always available */ #define CW_SHOT 0 /* dropped or thrown. uses one mine */ #define CW_MINE 1 /* torpedo, heatseeker or smartmissile. uses one missile */ #define CW_MISSILE 2 /* blinding, stun or normal laser. needs a laser */ #define CW_LASER 3 /* uses one ECM */ #define CW_ECM 4 /* tractor or pressor beam. needs a tractorbeam */ #define CW_TRACTORBEAM 5 /* uses one transporter */ #define CW_TRANSPORTER 6 /* a big stream of exhaust particles (OBJ_SPARK). needs an afterburner and uses one fuel pack. even bigger with emergency thrust. more afterburners only increase probability of use */ #define CW_GASJET 7 /* the different defenses a cannon can use. used in communication between parts of defending code */ /* for four seconds, absorbs any shot. uses one emergency shield */ #define CD_EM_SHIELD 0 /* for four seconds, lets any shot pass through. uses one phasing device */ #define CD_PHASING 1 /* base visibility distance (modified by sensors) */ #define CANNON_DISTANCE (VISIBILITY_DISTANCE * 0.5) /* chance of throwing an item upon death (multiplied by dropItemOnKillProb) */ #define CANNON_DROP_ITEM_PROB 0.7 #define CANNON_MINE_MASS (MINE_MASS * 0.6) #define CANNON_SHOT_MASS 0.4 /* lifetime in ticks (frames) of shots, missiles and mines */ #define CANNON_SHOT_LIFE (8 + (randomMT() % 24)) /* maximum lifetime (only used in aiming) */ #define CANNON_SHOT_LIFE_MAX (8 + 24) /* number of laser pulses used in calculation of pulse lifetime */ #define CANNON_PULSES 1 /* sector in which cannonfire is possible */ #define CANNON_SPREAD (RES / 3) #endif