/* $Id: objpos.h,v 5.0 2001/04/07 20:01:00 dik Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef OBJPOS_H #define OBJPOS_H void Object_position_set_clicks(object *obj, int cx, int cy); void Object_position_set_pixels(object *obj, DFLOAT x, DFLOAT y); void Object_position_init_pixels(object *obj, DFLOAT x, DFLOAT y); void Player_position_restore(player *pl); void Player_position_set_clicks(player *pl, int cx, int cy); void Player_position_set_pixels(player *pl, DFLOAT x, DFLOAT y); void Player_position_init_pixels(player *pl, DFLOAT x, DFLOAT y); void Player_position_limit(player *pl); void Player_position_debug(player *pl, const char *msg); #define Object_position_remember(o_) \ ((o_)->prevpos.x = (o_)->pos.x, \ (o_)->prevpos.y = (o_)->pos.y) #define Player_position_remember(p_) Object_position_remember(p_) #endif