/* $Id: saudio.h,v 5.0 2001/04/07 20:01:00 dik Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* This piece of code was provided by Greg Renda (greg@ncd.com). */ #ifndef _saudio_h #define _saudio_h #if defined(SERVER_SOUND) && defined(SERVER) && !defined(SOUND) /* Enable only sound support in the server, not in the client. */ #define SOUND 1 #endif #define SDBG(x) /*#x*/ #ifndef SOUND /* * Define like this to avoid having to put #ifdef SOUND all over the place. */ #define sound_player_init(player) ((player)->audio = NULL) #define sound_player_onoff(player, onoff) #define sound_play_player(player, index) #define sound_play_all(index) #define sound_play_sensors(x, y, index) #define sound_play_queued(player) #define sound_close(player) #else /* SOUND */ #include "audio.h" int sound_player_init(player *); void sound_player_onoff(player *pl, int onoff); void sound_play_player(player *, int); void sound_play_all(int); void sound_play_sensors(DFLOAT, DFLOAT, int); void sound_play_queued(player * pl); void sound_close(player * pl); #endif /* SOUND */ #endif /* _saudio_h */