/* $Id: walls.h,v 5.3 2001/05/27 16:37:06 bertg Exp $ * * XPilot, a multiplayer gravity war game. Copyright (C) 1991-2001 by * * Bjørn Stabell * Ken Ronny Schouten * Bert Gijsbers * Dick Balaska * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef WALLS_H #define WALLS_H #ifndef CLICK_H #include "click.h" #endif extern char walls_version[]; /* * Wall collision detection and bouncing. * * The wall collision detection routines depend on repeatability * (getting the same result even after some "neutral" calculations) * and an exact determination whether a point is in space, * inside the wall (crash!) or on the edge. * This will be hard to achieve if only floating point would be used. * However, a resolution of a pixel is a bit rough and ugly. * Therefore a fixed point sub-pixel resolution is used called clicks. */ #define FLOAT_TO_INT(F) ((F) < 0 ? -(int)(0.5f-(F)) : (int)((F)+0.5f)) #define DOUBLE_TO_INT(D) ((D) < 0 ? -(int)(0.5-(D)) : (int)((D)+0.5)) typedef enum { NotACrash = 0, CrashUniverse = 0x01, CrashWall = 0x02, CrashTarget = 0x04, CrashTreasure = 0x08, CrashCannon = 0x10, CrashUnknown = 0x20, CrashWormHole = 0x40, CrashWallSpeed = 0x80, CrashWallNoFuel = 0x100, CrashWallAngle = 0x200 } move_crash_t; typedef enum { NotABounce = 0, BounceHorLo = 0x01, BounceHorHi = 0x02, BounceVerLo = 0x04, BounceVerHi = 0x08, BounceLeftDown = 0x10, BounceLeftUp = 0x20, BounceRightDown = 0x40, BounceRightUp = 0x80, BounceEdge = 0x0100 } move_bounce_t; typedef struct { int edge_wrap; int edge_bounce; int wall_bounce; int cannon_crashes; int target_crashes; int treasure_crashes; int wormhole_warps; int phased; object *obj; player *pl; } move_info_t; typedef struct { const move_info_t *mip; move_crash_t crash; move_bounce_t bounce; clpos pos; vector vel; clvec todo; clvec done; int dir; int cannon; int wormhole; int target; int treasure; } move_state_t; struct move_parameters { click_t click_width; /* Map width in clicks */ click_t click_height; /* Map width in clicks */ int max_shielded_angle; /* max player bounce angle */ int max_unshielded_angle; /* max player bounce angle */ unsigned long obj_bounce_mask; /* which objects bounce? */ unsigned long obj_cannon_mask; /* objects crash cannons? */ unsigned long obj_target_mask; /* object target hit? */ unsigned long obj_treasure_mask; /* objects treasure crash? */ }; void Move_segment(move_state_t *ms); #endif