/* app_data.hh 1.6 95/12/23 03:11:20 */ // xspacewarp by Greg Walker (gow@math.orst.edu) // This is free software. Non-profit redistribution and/or modification // is allowed and welcome. // define the application data struct. the app resource array is // defined in xprep.hh #ifndef _APPDATA_ #define _APPDATA_ #include typedef struct { Boolean nomouse; // whether to use mouse pointer int rows; // number rows of 9x15 blocks in a sector of the universe int columns; // number columns of 9x15 blocks in a sector of the universe // average numbers of bases, jovians, stars, and blackholes in universe. // "min" average refers to the lowest skill level and "max" refers to // the highest skill level. int min_average_base_pop; int max_average_base_pop; int min_average_jovian_pop; int max_average_jovian_pop; int min_average_star_pop; int max_average_star_pop; int min_average_blackhole_pop; int max_average_blackhole_pop; // variation in the number of bases, jovians, stars, and // blackholes in universe. "min" average refers to the lowest // skill level and "max" refers to the highest skill level. int min_variation_base_pop; int max_variation_base_pop; int min_variation_jovian_pop; int max_variation_jovian_pop; int min_variation_star_pop; int max_variation_star_pop; int min_variation_blackhole_pop; int max_variation_blackhole_pop; Pixel foreground; // color for text and graphical borders Pixel background; // background color for everything Pixel endever_color; String endever_icon; // visual symbol for the endever Pixel jovian_color; String jovian_icon; // visual symbol for the jovians Pixel base_color; String base_icon; // visual symbol for the bases Pixel star_color; String star_icon; // visual symbol for the stars Pixel blackhole_color; String blackhole_icon; // visual symbol for the blackholes Pixel faser_color; int faser_width; // width in pixels int faser_dash_offset; // dash pattern, in pixels, of faser dashes char *faser_dash_list; // dash pattern, in pixels, of faser dashes long faser_speed; // millisec interval for faser movement Pixel torpedo_color; int torpedo_width; // width in pixels int torpedo_length; // length of torpedo in pixels long torpedo_speed; // millisec interval for torpedo movement Pixel explosion_color; long explosion_speed; // millisec interval for rate of explosion growth int explosion_radius_small; // radius to use for most ship explosions int explosion_radius_big; // radius to use for self-destruct explosion long endever_thrust_speed; // millisec interval for endever movement long ship_energize_speed; // millisec interval for ship re-energizing long jovian_action_speed; // millisec interval between jovian actions char *self_destruct_code; // endever self-destruct float default_firing_angle; // endever default faser/torpedo angle (radians) int max_torpedoes; // starting number of torpedoes for endever int max_jovians_per_sector; int max_stars_per_sector; int mask_probability; // probability a sector is masked (percent) int min_jovian_distance; // min dist to place endv/bases to jovs in sector int endever_min_faser_energy; // min percent energy needed for faser to work int endever_min_warp_energy; // min percent energy for warpdrive to work int endever_min_thrust_energy; // min percent energy for thrusters to work int jovian_min_faser_energy; // min percent energy needed for faser to work int jovian_min_warp_energy; // min percent energy for warpdrive to work int jovian_min_thrust_energy; // min percent energy for thrusters to work // If the thrust, warp, faser and shield percent-energies (ie, // percent of max energy) of a jovian are // less than the respective "retreat" percent-energies, then the // jovian exits the battle scene with probability (ie, percent) // jovian_retreat_probability. jovian_retreat_speed is the // rate at which the jovian flees toward the sector edge. int jovian_thrust_retreat_energy; int jovian_warp_retreat_energy; int jovian_faser_retreat_energy; int jovian_shield_retreat_energy; int jovian_retreat_probability; float jovian_retreat_speed; float jovian_min_fight_frequency; // rate at which jovians fight back float jovian_max_fight_frequency; // max rate is for highest skill level float jovian_min_raid_frequency; // rate at which jovians raid bases float jovian_max_raid_frequency; // max rate is for highest skill level float jovian_min_leap_frequency; // rate at which jovians leap to new sectors float jovian_max_leap_frequency; // max rate is for highest skill level } AppData; // string constant definitions #define XtNnomouse "nomouse" #define XtCNomouse "Nomouse" #define XtNrows "rows" #define XtCRows "Rows" #define XtNcolumns "columns" #define XtCColumns "Columns" #define XtNminAverageBasePop "minAverageBasePop" #define XtCMinAverageBasePop "MinAverageBasePop" #define XtNmaxAverageBasePop "maxAverageBasePop" #define XtCMaxAverageBasePop "MaxAverageBasePop" #define XtNminAverageJovianPop "minAverageJovianPop" #define XtCMinAverageJovianPop "MinAverageJovianPop" #define XtNmaxAverageJovianPop "maxAverageJovianPop" #define XtCMaxAverageJovianPop "MaxAverageJovianPop" #define XtNminAverageStarPop "minAverageStarPop" #define XtCMinAverageStarPop "MinAverageStarPop" #define XtNmaxAverageStarPop "maxAverageStarPop" #define XtCMaxAverageStarPop "MaxAverageStarPop" #define XtNminAverageBlackholePop "minAverageBlackholePop" #define XtCMinAverageBlackholePop "MinAverageBlackholePop" #define XtNmaxAverageBlackholePop "maxAverageBlackholePop" #define XtCMaxAverageBlackholePop "MaxAverageBlackholePop" #define XtNminVariationBasePop "minVariationBasePop" #define XtCMinVariationBasePop "MinVariationBasePop" #define XtNmaxVariationBasePop "maxVariationBasePop" #define XtCMaxVariationBasePop "MaxVariationBasePop" #define XtNminVariationJovianPop "minVariationJovianPop" #define XtCMinVariationJovianPop "MinVariationJovianPop" #define XtNmaxVariationJovianPop "maxVariationJovianPop" #define XtCMaxVariationJovianPop "MaxVariationJovianPop" #define XtNminVariationStarPop "minVariationStarPop" #define XtCMinVariationStarPop "MinVariationStarPop" #define XtNmaxVariationStarPop "maxVariationStarPop" #define XtCMaxVariationStarPop "MaxVariationStarPop" #define XtNminVariationBlackholePop "minVariationBlackholePop" #define XtCMinVariationBlackholePop "MinVariationBlackholePop" #define XtNmaxVariationBlackholePop "maxVariationBlackholePop" #define XtCMaxVariationBlackholePop "MaxVariationBlackholePop" #define XtNendeverColor "endeverColor" #define XtCEndeverColor "EndeverColor" #define XtNendeverIcon "endeverIcon" #define XtCEndeverIcon "EndeverIcon" #define XtNjovianColor "jovianColor" #define XtCJovianColor "JovianColor" #define XtNjovianIcon "jovianIcon" #define XtCJovianIcon "JovianIcon" #define XtNbaseColor "baseColor" #define XtCBaseColor "BaseColor" #define XtNbaseIcon "baseIcon" #define XtCBaseIcon "BaseIcon" #define XtNstarColor "starColor" #define XtCStarColor "StarColor" #define XtNstarIcon "starIcon" #define XtCStarIcon "StarIcon" #define XtNblackholeColor "blackholeColor" #define XtCBlackholeColor "BlackholeColor" #define XtNblackholeIcon "blackholeIcon" #define XtCBlackholeIcon "BlackholeIcon" #define XtNfaserColor "faserColor" #define XtCFaserColor "FaserColor" #define XtNfaserWidth "faserWidth" #define XtCFaserWidth "FaserWidth" #define XtNfaserDashOffset "faserDashOffset" #define XtCFaserDashOffset "FaserDashOffset" #define XtNfaserDashList "faserDashList" #define XtCFaserDashList "FaserDashList" #define XtNfaserSpeed "faserSpeed" #define XtCFaserSpeed "FaserSpeed" #define XtNtorpedoColor "torpedoColor" #define XtCTorpedoColor "TorpedoColor" #define XtNtorpedoWidth "torpedoWidth" #define XtCTorpedoWidth "TorpedoWidth" #define XtNtorpedoSpeed "torpedoSpeed" #define XtCTorpedoSpeed "TorpedoSpeed" #define XtNtorpedoLength "torpedoLength" #define XtCTorpedoLength "TorpedoLength" #define XtNexplosionColor "explosionColor" #define XtCExplosionColor "ExplosionColor" #define XtNexplosionSpeed "explosionSpeed" #define XtCExplosionSpeed "ExplosionSpeed" #define XtNexplosionRadiusSmall "explosionRadiusSmall" #define XtCExplosionRadiusSmall "ExplosionRadiusSmall" #define XtNexplosionRadiusBig "explosionRadiusBig" #define XtCExplosionRadiusBig "ExplosionRadiusBig" #define XtNendeverThrustSpeed "endeverThrustSpeed" #define XtCEndeverThrustSpeed "EndeverThrustSpeed" #define XtNshipEnergizeSpeed "shipEnergizeSpeed" #define XtCShipEnergizeSpeed "ShipEnergizeSpeed" #define XtNjovianActionSpeed "jovianActionSpeed" #define XtCJovianActionSpeed "JovianActionSpeed" #define XtNselfDestructCode "selfDestructCode" #define XtCSelfDestructCode "SelfDestructCode" #define XtNdefaultFiringAngle "defaultFiringAngle" #define XtCDefaultFiringAngle "DefaultFiringAngle" #define XtNmaxTorpedoes "maxTorpedoes" #define XtCMaxTorpedoes "MaxTorpedoes" #define XtNmaxJoviansPerSector "maxJoviansPerSector" #define XtCMaxJoviansPerSector "MaxJoviansPerSector" #define XtNmaxStarsPerSector "maxStarsPerSector" #define XtCMaxStarsPerSector "MaxStarsPerSector" #define XtNmaskProbability "maskProbability" #define XtCMaskProbability "MaskProbability" #define XtNminJovianDistance "minJovianDistance" #define XtCMinJovianDistance "MinJovianDistance" #define XtNendeverMinFaserEnergy "endeverMinFaserEnergy" #define XtCEndeverMinFaserEnergy "EndeverMinFaserEnergy" #define XtNendeverMinWarpEnergy "endeverMinWarpEnergy" #define XtCEndeverMinWarpEnergy "EndeverMinWarpEnergy" #define XtNendeverMinThrustEnergy "endeverMinThrustEnergy" #define XtCEndeverMinThrustEnergy "EndeverMinThrustEnergy" #define XtNjovianMinFaserEnergy "jovianMinFaserEnergy" #define XtCJovianMinFaserEnergy "JovianMinFaserEnergy" #define XtNjovianMinWarpEnergy "jovianMinWarpEnergy" #define XtCJovianMinWarpEnergy "JovianMinWarpEnergy" #define XtNjovianMinThrustEnergy "jovianMinThrustEnergy" #define XtCJovianMinThrustEnergy "JovianMinThrustEnergy" #define XtNjovianThrustRetreatEnergy "jovianThrustRetreatEnergy" #define XtCJovianThrustRetreatEnergy "JovianThrustRetreatEnergy" #define XtNjovianWarpRetreatEnergy "jovianWarpRetreatEnergy" #define XtCJovianWarpRetreatEnergy "JovianWarpRetreatEnergy" #define XtNjovianFaserRetreatEnergy "jovianFaserRetreatEnergy" #define XtCJovianFaserRetreatEnergy "JovianFaserRetreatEnergy" #define XtNjovianShieldRetreatEnergy "jovianShieldRetreatEnergy" #define XtCJovianShieldRetreatEnergy "JovianShieldRetreatEnergy" #define XtNjovianRetreatProbability "jovianRetreatProbability" #define XtCJovianRetreatProbability "JovianRetreatProbability" #define XtNjovianRetreatSpeed "jovianRetreatSpeed" #define XtCJovianRetreatSpeed "JovianRetreatSpeed" #define XtNjovianMinFightFrequency "jovianMinFightFrequency" #define XtCJovianMinFightFrequency "JovianMinFightFrequency" #define XtNjovianMaxFightFrequency "jovianMaxFightFrequency" #define XtCJovianMaxFightFrequency "JovianMaxFightFrequency" #define XtNjovianMinRaidFrequency "jovianMinRaidFrequency" #define XtCJovianMinRaidFrequency "JovianMinRaidFrequency" #define XtNjovianMaxRaidFrequency "jovianMaxRaidFrequency" #define XtCJovianMaxRaidFrequency "JovianMaxRaidFrequency" #define XtNjovianMinLeapFrequency "jovianMinLeapFrequency" #define XtCJovianMinLeapFrequency "JovianMinLeapFrequency" #define XtNjovianMaxLeapFrequency "jovianMaxLeapFrequency" #define XtCJovianMaxLeapFrequency "JovianMaxLeapFrequency" #endif // _APPDATA_ // end