/*Zatacka - clone of classical game achtung die Kurve * Copyright (C) 2005-2006 Mage * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef FX_H #define FX_H #include #include #include "SDL_prim.h" #include #include #include #include #include #ifdef WIN32 #include #include #endif #define W_CAPTION "Zatacka" #define XRES 640 #define YRES 480 #define MAXPL 6 #define MAXROUNDS 10 #define FONT "font.ttf" SDL_Surface* Initialize(); /*initialization of game*/ void disperr(char * text); /*desplay an error*/ void loop(SDL_Surface *screen); /*game loop*/ bool menu(SDL_Surface *screen); /*menu loop*/ void DisplayImage(SDL_Surface *image,SDL_Surface *screen,int x,int y); SDL_Surface* LoadImage(char *file); /*load image from file*/ Uint8 GetPixelColor (SDL_Surface *surface,int x,int y); void DisplayScore(SDL_Surface *screen); int irand(int max); /*random integer number*/ char* GetAppPath(); void DispMenu(SDL_Surface *screen); void PlaceBarriers(SDL_Surface *screen,int count); void DispText(SDL_Surface *screen,SDL_Color color,int x, int y, int w, int h, char *text); #ifdef WIN32 void StoreHinstance(HINSTANCE hi); #endif class line { public: line(); ~line(){} void Reset(); void SetColor(int r,int g, int b); void SetDest(SDL_Surface *ndest){dest=ndest;} SDL_Color GetColor(){return color;} void ChangeDirection(bool plus); void Move(bool space); void IncScore(){score++;} int GetScore(){return score;} void ResetScore(){score=0;} bool left; bool right; bool dead; bool mouse; SDLKey lkey; SDLKey rkey; private: int score; int x; /*aktualni pozice*/ int y; int direction; //koeficient smeru SDL_Color color; SDL_Surface *dest; }; #endif