/*Zatacka - clone of classical game achtung die Kurve * Copyright (C) 2005-2006 Mage * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifdef __FreeBSD__ #include #include #endif #include "fx.h" #ifdef WIN32 //windows need their WinMain :-/ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd){ StoreHinstance(hInstance); #else int main(int argc, char* argv[] ){ char path[PATH_MAX]; sprintf(path, "%s/%s", DEFAULT_LIBDIR, PACKAGE); chdir(path); #endif SDL_Surface *screen; screen= Initialize(); while(true){ //main loop if(menu(screen)){ //if menu returns true loop(screen); //then start the game }else{ break; //else exit main loop and quit program } } return 0; }