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PROP Intermediate_Dir "StaticDebug\glue" !ENDIF # End Source File # End Group # Begin Group "io sources" # PROP Default_Filter "c;cpp;ic;icc;h" # Begin Source File SOURCE=..\..\src\io\SoInput.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoInput_FileInfo.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoInput_Reader.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoOutput.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoOutput_Writer.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoByteStream.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoTranSender.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoTranReceiver.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\SoWriterefCounter.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\io" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\io" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\io" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\io\gzmemio.c !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # 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PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoPointLightManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoSpotLightManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoTransformManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoCenterballManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoHandleBoxManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoJackManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoTabBoxManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoTrackballManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoTransformBoxManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\SoTransformerManip.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\manips\commoncode.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\manips" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\manips" !ENDIF # End Source File # End Group # Begin Group "misc sources" # PROP Default_Filter "c;cpp;ic;icc;h" # Begin Source File SOURCE=..\..\src\misc\SoBase.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\misc" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\misc\SoChildList.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\misc" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\misc\SoCompactPathList.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\misc" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\misc\SoContextHandler.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\misc" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\misc\SoGL.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\misc" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # 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PROP Intermediate_Dir "StaticRelease\threads" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\threads" !ENDIF # End Source File # Begin Source File SOURCE=..\..\src\threads\threads-dummy.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\threads" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\threads" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\threads" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # PROP Intermediate_Dir "StaticDebug\threads" !ENDIF # End Source File # End Group # Begin Group "vrml97 sources" # PROP Default_Filter "c;cpp;ic;icc;h" # Begin Source File SOURCE=..\..\src\vrml97\Anchor.cpp !IF "$(CFG)" == "coin2 - Win32 DLL (Release)" # PROP Intermediate_Dir "Release\vrml97" !ELSEIF "$(CFG)" == "coin2 - Win32 DLL (Debug)" # PROP Intermediate_Dir "Debug\vrml97" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Release)" # PROP Intermediate_Dir "StaticRelease\vrml97" !ELSEIF "$(CFG)" == "coin2 - Win32 LIB (Debug)" # 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