/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifndef COIN_SOVRMLTEXTURETRANSFORM_H #define COIN_SOVRMLTEXTURETRANSFORM_H #include #include #include #include class SbMatrix; class COIN_DLL_API SoVRMLTextureTransform : public SoNode { typedef SoNode inherited; SO_NODE_HEADER(SoVRMLTextureTransform); public: static void initClass(void); SoVRMLTextureTransform(void); SoSFVec2f translation; SoSFFloat rotation; SoSFVec2f scale; SoSFVec2f center; virtual void doAction( SoAction * action ); virtual void callback( SoCallbackAction * action ); virtual void GLRender( SoGLRenderAction * action ); virtual void getMatrix( SoGetMatrixAction * action ); virtual void pick( SoPickAction * action ); protected: virtual ~SoVRMLTextureTransform(); private: void makeMatrix(SbMatrix & mat) const; }; // class SoVRMLTextureTransform #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H