/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifndef COIN_SOVRMLTRANSFORM_H #define COIN_SOVRMLTRANSFORM_H #include #include #include #include class COIN_DLL_API SoVRMLTransform : public SoVRMLGroup { typedef SoVRMLGroup inherited; SO_NODE_HEADER(SoVRMLTransform); public: static void initClass(void); SoVRMLTransform(void); SoVRMLTransform(int children); SoSFVec3f translation; SoSFRotation rotation; SoSFVec3f scale; SoSFRotation scaleOrientation; SoSFVec3f center; void pointAt(const SbVec3f & from, const SbVec3f & to); void getScaleSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const; void getRotationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const; void getTranslationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const; void multLeft(const SbMatrix & matrix); void multRight(const SbMatrix & matrix); void combineLeft(SoVRMLTransform * leftnode); void combineRight(SoVRMLTransform * rightnode); void setMatrix(const SbMatrix & matrix); void recenter(const SbVec3f & newcenter); virtual void doAction(SoAction * action); virtual void callback(SoCallbackAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void getMatrix(SoGetMatrixAction * action); virtual void rayPick(SoRayPickAction * action); virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action); virtual void audioRender(SoAudioRenderAction * action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void GLRenderInPath(SoGLRenderAction * action); virtual void notify(SoNotList * list); protected: virtual ~SoVRMLTransform(); private: void commonConstructor(void); void applyMatrix(SoState * state); }; // class SoVRMLTransform #endif // ! COIN_SOVRMLTRANSFORM_H