#ifndef COIN_SONORMALGENERATOR_H #define COIN_SONORMALGENERATOR_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class COIN_DLL_API SoNormalGenerator { public: SoNormalGenerator(const SbBool ccw, const int approxVertices = 64); ~SoNormalGenerator(); void reset(const SbBool ccw); void beginPolygon(); void polygonVertex(const SbVec3f &v); void endPolygon(); void triangle(const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2); void quad(const SbVec3f &v0, const SbVec3f &v1, const SbVec3f &v2, const SbVec3f &v3); void generate(const float creaseAngle, const int32_t * striplens = NULL, const int numstrips = 0); void generatePerStrip(const int32_t * striplens, const int numstrips); void generatePerFace(void); void generateOverall(void); // call these only after generate int getNumNormals() const; void setNumNormals(const int num); const SbVec3f *getNormals() const; const SbVec3f & getNormal(const int32_t i) const; void setNormal(const int32_t index, const SbVec3f &normal); private: SbBSPTree bsp; SbList vertexList; SbList vertexFace; SbList faceNormals; SbList vertexNormals; SbBool ccw; SbBool perVertex; int currFaceStart; SbVec3f calcFaceNormal(); }; #endif // !COIN_SONORMALGENERATOR_H