#ifndef COIN_SOSEPARATOR_H #define COIN_SOSEPARATOR_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class SoState; class SoSeparatorP; class COIN_DLL_API SoSeparator : public SoGroup { typedef SoGroup inherited; SO_NODE_HEADER(SoSeparator); public: static void initClass(void); SoSeparator(void); SoSeparator(const int nchildren); enum CacheEnabled { OFF, ON, AUTO }; SoSFEnum renderCaching; SoSFEnum boundingBoxCaching; SoSFEnum renderCulling; SoSFEnum pickCulling; virtual void doAction(SoAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void GLRenderInPath(SoGLRenderAction * action); virtual void GLRenderOffPath(SoGLRenderAction * action); virtual void callback(SoCallbackAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void getMatrix(SoGetMatrixAction * action); virtual void handleEvent(SoHandleEventAction * action); virtual void rayPick(SoRayPickAction * action); virtual void search(SoSearchAction * action); virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action); virtual void audioRender(SoAudioRenderAction * action); virtual void notify(SoNotList * nl); static void setNumRenderCaches(const int howmany); static int getNumRenderCaches(void); virtual SbBool affectsState(void) const; protected: virtual ~SoSeparator(); virtual SbBool cullTest(SoState * state); virtual SbBool cullTest(SoGLRenderAction * action, int & cullresults); virtual SbBool readInstance(SoInput * in, unsigned short flags); private: void commonConstructor(void); SbBool cullTestNoPush(SoState * state); SoSeparatorP * pimpl; static int numrendercaches; }; #endif // !COIN_SOSEPARATOR_H