#ifndef COIN_SBPROJECTOR_H #define COIN_SBPROJECTOR_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class SbVec2f; class COIN_DLL_API SbProjector { public: virtual SbVec3f project(const SbVec2f & point) = 0; virtual void setViewVolume(const SbViewVolume & vol); const SbViewVolume & getViewVolume(void) const; virtual void setWorkingSpace(const SbMatrix & space); const SbMatrix & getWorkingSpace(void) const; virtual SbProjector * copy(void) const = 0; protected: SbProjector(void); virtual ~SbProjector() { } SbLine getWorkingLine(const SbVec2f & point) const; SbViewVolume viewVol; SbMatrix worldToWorking, workingToWorld; float findVanishingDistance(void) const; SbBool verifyProjection(const SbVec3f & projpt) const; }; #endif // !COIN_SBPROJECTOR_H