#ifndef COIN_SBSPHEREPROJECTOR_H #define COIN_SBSPHEREPROJECTOR_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class COIN_DLL_API SbSphereProjector : public SbProjector { typedef SbProjector inherited; public: SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot); virtual SbRotation getRotation(const SbVec3f & point1, const SbVec3f & point2) = 0; void setSphere(const SbSphere & sph); const SbSphere & getSphere(void) const; void setOrientToEye(const SbBool orienttoeye); SbBool isOrientToEye(void) const; void setFront(const SbBool infront); SbBool isFront(void) const; SbBool isPointInFront(const SbVec3f & point) const; virtual void setWorkingSpace(const SbMatrix & space); protected: SbSphereProjector(const SbBool orienttoeye); SbSphereProjector(const SbSphere & s, const SbBool orienttoeye); SbBool intersectSphereFront(const SbLine & l, SbVec3f & result); SbBool intersectFront; SbSphere sphere; SbBool orientToEye; SbBool needSetup; SbVec3f lastPoint; }; #endif // !COIN_SBSPHEREPROJECTOR_H