/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include /* ********************************************************************** */ #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ /* internal struct used to store a linked list of free'ed items */ struct cc_memalloc_free { struct cc_memalloc_free * next; }; typedef struct cc_memalloc_free cc_memalloc_free; /* internal struct used to organize a block of allocated memory */ struct cc_memalloc_memnode { struct cc_memalloc_memnode * next; unsigned char * block; unsigned int currpos; unsigned int size; }; typedef struct cc_memalloc_memnode cc_memalloc_memnode; /* allocator struct */ struct cc_memalloc { cc_memalloc_free * free; cc_memalloc_memnode * memnode; unsigned int chunksize; unsigned int num_allocated_units; cc_memalloc_strategy_cb * strategy; }; /* * allocate 'numbytes' bytes from 'memnode'. Returns NULL if * the memory node is full. */ static void * node_alloc(struct cc_memalloc_memnode * memnode, const int numbytes) { unsigned char * ret = NULL; if (memnode->currpos + numbytes <= memnode->size) { ret = memnode->block + memnode->currpos; memnode->currpos += numbytes; } return ret; } /* * creates a new memory node for the allocator. Sets the next * pointer to the current memnode in allocator. */ static struct cc_memalloc_memnode * create_memnode(cc_memalloc * allocator) { unsigned int numbytes; int chunkmultiplier; cc_memalloc_memnode * node = (cc_memalloc_memnode*) malloc(sizeof(cc_memalloc_memnode)); chunkmultiplier = allocator->strategy(allocator->num_allocated_units); assert(chunkmultiplier >= 1 && "strategy callback returned erroneous value"); numbytes = allocator->chunksize * chunkmultiplier; node->next = allocator->memnode; node->block = (unsigned char*) malloc(numbytes); node->currpos = 0; node->size = numbytes; return node; } /* * Allocate memory from the allocator's memnode. If the memnode is * full, a new memnode is created for the allocator. */ static void * alloc_from_memnode(cc_memalloc * allocator) { void * ret = NULL; if (allocator->memnode) ret = node_alloc(allocator->memnode, allocator->chunksize); if (ret == NULL) { allocator->memnode = create_memnode(allocator); ret = node_alloc(allocator->memnode, allocator->chunksize); /* FIXME: I've seen this assert() hit, but I couldn't easily reproduce it. (It hit for a system that was running a viewer spin overnight.) I've inserted additional assert() calls to try to catch the problem closer to the source. 20031008 mortene. */ assert(ret); } return ret; } /*! Construct a memory allocator. Each allocated unit will be \a unitsize bytes. */ cc_memalloc * cc_memalloc_construct(const unsigned int unitsize) { cc_memalloc * allocator = (cc_memalloc*) malloc(sizeof(cc_memalloc)); allocator->chunksize = unitsize; if (unitsize < sizeof(cc_memalloc_free)) { allocator->chunksize = sizeof(cc_memalloc_free); } allocator->free = NULL; allocator->memnode = NULL; allocator->num_allocated_units = 0; cc_memalloc_set_strategy(allocator, NULL); /* will insert default handler */ return allocator; } /*! Destruct \a allocator, freeing all memory used. */ void cc_memalloc_destruct(cc_memalloc * allocator) { cc_memalloc_clear(allocator); free(allocator); } /*! Allocate a memory unit from \a allocator. */ void * cc_memalloc_allocate(cc_memalloc * allocator) { allocator->num_allocated_units++; if (allocator->free) { void * storage = allocator->free; allocator->free = allocator->free->next; return storage; } return alloc_from_memnode(allocator); } /*! Deallocate a memory unit. \a ptr must have been allocated using cc_memalloc_allocate(), of course. */ void cc_memalloc_deallocate(cc_memalloc * allocator, void * ptr) { cc_memalloc_free * newfree = (cc_memalloc_free*) ptr; allocator->num_allocated_units--; newfree->next = allocator->free; allocator->free = newfree; } /*! Free all memory allocated by \a allocator. */ void cc_memalloc_clear(cc_memalloc * allocator) { cc_memalloc_memnode * tmp; cc_memalloc_memnode * node = allocator->memnode; while (node) { tmp = node->next; free(node->block); free(node); node = tmp; } allocator->free = NULL; allocator->memnode = NULL; } /* default strategy cb */ static int default_strategy(const int numunits_allocated) { if (numunits_allocated < 64) return 64; return numunits_allocated; } /*! Sets the allocator strategy callback. \cb should be a function that returns the number of units to allocated in a block, based on the number of units currently allocated. The default strategy is to just return the number of units allocated (which will successively double the internal memory chunk sizes), unless the number of units allocated is less than 64, then 64 is returned. */ void cc_memalloc_set_strategy(cc_memalloc * allocator, cc_memalloc_strategy_cb * cb) { if (cb == NULL) allocator->strategy = default_strategy; else allocator->strategy = cb; } #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */