/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoCache include/Inventor/caches/SoCache.h \brief The SoCache class is the superclass for all internal cache classes. \ingroup caches It organizes reference counting to make it possible to share cache instances. It also organizes a list of elements that will affect the cache. If any of the elements have changed since the cache was created, the cache is invalid. The cache element test algorithm in Coin works like this: Every element that is read before it's written when a cache is created is stored in the SoCache's element list. This is done to detect when something outside the cache changes. Example: you have a SoCoordinate3 node outside an SoSeparator, but an SoIndexedFaceSet inside the SoSeparator. If the SoSeparator creates a cache, SoIndexedFaceSet will read SoCoordinateElement, and since SoCoordinateElement hasn't been set after the cache was opened, the cache stores that element in the cache's list of element dependencies. At the next frame, the SoSeparator will test if the cache is valid, and will then test all dependency elements. If one of the elements doesn't match, the cache is not valid and can't be used. That's the basics. There are some steps you have to do when creating a cache to make the cache dependencies work. Basically you have to do it like this: \begin verbatim SbBool storedinvalid = SoCacheElement::setInvalid(FALSE); state->push(); SoMyCache * cache = new SoMyCache(state); cache->ref(); SoCacheElement::set(state, cache); buildMyCache(); state->pop(); SoCacheElement::setInvalid(storedinvalid); \end verbatim First you reset and store the old value of the cache invalid-flag. Then you push the state so that the cache can detect when something outside the cache is changed (and to be able to change the cache element). Next, you create the cache - don't forget to ref it. Finally, set the current cache in the cache element and build the cache. After building the cache, you pop the state and restore the invalid-cache flag. When building the cache, all elements that are read will be copied into the cache (using SoElement::copyMatchInfo()), and these copied elements are used to test the validity of the cache (in SoCache::isValid()). You don't have to manually add element dependencies. They will automatically be picked up when creating the cache. This is handled in SoElement::getConstElement(). If you want the cache to be invalidated when some field inside your node is changed, it's common to overload the notify()-method, and call SoCache::invalidate() whenever the notify()-method for your node is called. See for instance SoShape::notify(). Also, don't delete the cache in your notify() method. Wait until the next time the cache is needed before unref-ing the old cache. */ // FIXME: this really needs a usage example, preferably with source // code for when using an extension cache. 20040722 mortene. // ************************************************************************* #include #include #include #include #include #include #include #include // ************************************************************************* class SoCacheP { public: SbList elements; unsigned char * elementflags; int refcount; SbBool invalidated; int statedepth; }; #define PRIVATE(obj) ((obj)->pimpl) // ************************************************************************* /*! Constructor with \a state being the current state. */ SoCache::SoCache(SoState * const state) { PRIVATE(this) = new SoCacheP; PRIVATE(this)->elementflags = NULL; PRIVATE(this)->refcount = 0; PRIVATE(this)->invalidated = FALSE; PRIVATE(this)->statedepth = state ? state->getDepth() : 0; int numidx = SoElement::getNumStackIndices(); int numbytes = (numidx >> 3) + 1; // one bit per element is used to quickly determine whether an // element of a given type already has been added. PRIVATE(this)->elementflags = new unsigned char[numbytes]; memset(PRIVATE(this)->elementflags, 0, numbytes); } /*! Destructor */ SoCache::~SoCache() { delete [] PRIVATE(this)->elementflags; int n = PRIVATE(this)->elements.getLength(); for (int i = 0; i < n; i++) { delete PRIVATE(this)->elements[i]; } delete PRIVATE(this); } // ************************************************************************* /*! Increases the reference count by one. */ void SoCache::ref(void) { PRIVATE(this)->refcount++; } /*! Decreases the reference count by one. When the reference count reaches zero, the cache is deleted. The SoCache::destroy() method is called before the destructor is called. */ void SoCache::unref(SoState *state) { assert(PRIVATE(this)->refcount > 0); if (--PRIVATE(this)->refcount == 0) { this->destroy(state); delete this; } } // ************************************************************************* /*! Adds \a elem to the list of elements this cache depends on. */ void SoCache::addElement(const SoElement * const elem) { if (elem->getDepth() < PRIVATE(this)->statedepth) { int idx = elem->getStackIndex(); int flag = 0x1 << (idx & 0x7); idx >>= 3; // get byte number if (!(PRIVATE(this)->elementflags[idx] & flag)) { #if COIN_DEBUG && 0 // debug SoDebugError::postInfo("SoCache::addElement", "cache: %p, elem: %s", this, elem->getTypeId().getName().getString()); #endif // debug SoElement * copy = elem->copyMatchInfo(); if (copy) PRIVATE(this)->elements.append(copy); PRIVATE(this)->elementflags[idx] |= flag; } } } /*! Adds dependencies from \a cache to this cache. */ void SoCache::addCacheDependency(const SoState * state, SoCache * cache) { if (cache == this) return; // local variables for speed int n = cache->pimpl->elements.getLength(); const SoElement * const * ptr = cache->pimpl->elements.getArrayPtr(); for (int i = 0; i < n; i++) { // use elements in state to get correct element depth this->addElement(state->getConstElement(ptr[i]->getStackIndex())); } } /*! Return \e TRUE if this cache is valid, \e FALSE otherwise. */ SbBool SoCache::isValid(const SoState * state) const { if (PRIVATE(this)->invalidated) return FALSE; return this->getInvalidElement(state) == NULL; } /*! Returns the element that caused the invalidation. Returns \e NULL if the cache is valid, or if the cache was not invalidated bacause of an element. */ const SoElement * SoCache::getInvalidElement(const SoState * const state) const { if (PRIVATE(this)->invalidated) return NULL; // use local variables for speed int n = PRIVATE(this)->elements.getLength(); const SoElement * const * ptr = PRIVATE(this)->elements.getArrayPtr(); const SoElement * elem; for (int i = 0; i < n; i++) { elem = ptr[i]; if (!elem->matches(state->getConstElement(elem->getStackIndex()))) { #if COIN_DEBUG && 0 // debug SoDebugError::postInfo("SoCache::getInvalidElement", "cache: %p, invalid element: %s", this, elem->getTypeId().getName().getString()); #endif // debug return elem; } } return NULL; } /*! Forces a cache to be invalid. */ void SoCache::invalidate(void) { PRIVATE(this)->invalidated = TRUE; } /*! Can be overridden by subclasses to clean up before they are deleted. Default method does nothing. */ void SoCache::destroy(SoState *) { } #undef PRIVATE // *************************************************************************