/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoTextureCoordinateCache include/Inventor/SoTextureCoordinateCache.h The SoTextureCoordinateClass is used to cache generated texture coordinates. */ #include #include #include #include #ifndef DOXYGEN_SKIP_THIS class SoTextureCoordinateCacheP { public: SbList texCoords; }; #endif // DOXYGEN_SKIP_THIS #define PRIVATE(obj) ((obj)->pimpl) /*! Constructor. */ SoTextureCoordinateCache::SoTextureCoordinateCache(SoState * const state) : SoCache(state) { PRIVATE(this) = new SoTextureCoordinateCacheP; } /*! Destructor. */ SoTextureCoordinateCache::~SoTextureCoordinateCache() { delete PRIVATE(this); } /*! Generates texture coordinates based on the bounding box of the geometry. This is usually called default texture coordinates in OIV. */ void SoTextureCoordinateCache::generate(const SbBox3f & bbox, const SbVec3f * vertices, const int numvertices) { // FIXME: Support 3D texture coordinates. This functionality // is more or less a duplicate of that in SoTextureCoordinateBundle // (kintel 20020203) float sizes[3]; float minvalues[3]; int offsets[3]; bbox.getSize(sizes[0], sizes[1], sizes[2]); minvalues[0] = bbox.getMin()[0]; minvalues[1] = bbox.getMin()[1]; minvalues[2] = bbox.getMin()[2]; offsets[0] = 0; offsets[1] = 1; offsets[2] = 2; // bubblesort :-) if (sizes[0] < sizes[1]) { SbSwap(sizes[0], sizes[1]); SbSwap(minvalues[0], minvalues[1]); SbSwap(offsets[0], offsets[1]); } if (sizes[1] < sizes[2]) { SbSwap(sizes[1], sizes[2]); SbSwap(minvalues[1], minvalues[2]); SbSwap(offsets[1], offsets[2]); } if (sizes[0] < sizes[1]) { SbSwap(sizes[0], sizes[1]); SbSwap(minvalues[0], minvalues[1]); SbSwap(offsets[0], offsets[1]); } float s, t; for (int i = 0; i < numvertices; i++) { s = vertices[i][offsets[0]]; t = vertices[i][offsets[1]]; s -= minvalues[0]; t -= minvalues[1]; s /= sizes[0]; t /= sizes[1]; // expand list array as needed if (i >= PRIVATE(this)->texCoords.getLength()) PRIVATE(this)->texCoords.append(SbVec2f()); PRIVATE(this)->texCoords[i].setValue(s, t); } // fit list array in case we used to have more items than now PRIVATE(this)->texCoords.truncate(numvertices); } /*! Returns the generated texture coordinates. */ const SbVec2f * SoTextureCoordinateCache::get(void) const { return PRIVATE(this)->texCoords.getArrayPtr(); } /*! Returns the number of generated texture coordinates. */ int SoTextureCoordinateCache::getNum(void) const { return PRIVATE(this)->texCoords.getLength(); } #undef PRIVATE