#ifndef COIN_SBTRI3F_H #define COIN_SBTRI3F_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class SbTri3fP; class SbTri3f { public: SbTri3f(void); SbTri3f(const SbTri3f & t); SbTri3f(const SbVec3f & a, const SbVec3f & b, const SbVec3f & c); ~SbTri3f(void); SbTri3f & setValue(const SbTri3f & t); SbTri3f & setValue(const SbVec3f & a, const SbVec3f & b, const SbVec3f & c); void getValue(SbTri3f & t) const; void getValue(SbVec3f & a, SbVec3f & b, SbVec3f & c) const; SbVec3f getNormal() const; float getDistance(const SbTri3f & t) const; static float getDistance(const SbVec3f & p, const SbVec3f & p1, const SbVec3f & p2); float getDistance(const SbVec3f & p) const; float getDistance(const SbVec3f & p1, const SbVec3f & p2) const; static float sqrDistance(const SbVec3f & a1, const SbVec3f & a2, const SbVec3f & b1, const SbVec3f & b2, float * linP0, float * linP1); float sqrDistance(const SbVec3f & p1, float * pfSParam = NULL, float * pfTParam = NULL) const; SbTri3f & operator = (const SbTri3f & t); SbBool intersect(const SbTri3f & triangle) const; SbBool intersect(const SbTri3f & triangle, float epsilon) const; const SbBox3f getBoundingBox(void) const; private: // FIXME: get rid of this -- a triangle is too simple a class to // have a private implementation. 20030328 mortene. SbTri3fP * const pimpl; }; #endif // !COIN_SBTRI3F_H