/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoCubeDetail SoCubeDetail.h Inventor/details/SoCubeDetail.h \brief The SoCubeDetail class contains information about the parts of a SoCube shape. \ingroup details Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks. The part indices are ordered from 0 to 5 as [ front, back, left, right, top, bottom ]. \sa SoCube, SoRayPickAction, SoCallbackAction */ /*! \var int SoCubeDetail::part \COININTERNAL */ #include #include SO_DETAIL_SOURCE(SoCubeDetail); /*! Constructor. */ SoCubeDetail::SoCubeDetail(void) : part(0) { } /*! Destructor. */ SoCubeDetail::~SoCubeDetail() { } // doc in super void SoCubeDetail::initClass(void) { SO_DETAIL_INIT_CLASS(SoCubeDetail, SoDetail); } // doc in super SoDetail * SoCubeDetail::copy(void) const { SoCubeDetail * copy = new SoCubeDetail; copy->part = this->part; return copy; } /*! Set the part of a cube which was selected. A cube has of course six different conceptual parts -- it's sides. */ void SoCubeDetail::setPart(const int partarg) { this->part = partarg; } /*! Returns selected cube part. */ int SoCubeDetail::getPart(void) const { return this->part; }