/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoMemoryError SoMemoryError.h Inventor/errors/SoMemoryError.h \brief The SoMemoryError class is used to inform of problems with memory allocation. \ingroup errors Modern operating systems takes care of handling most out of memory conditions for you, but in certain situations it can be wise to do some manual checking and intervention. This class is provided as an aid to help out in these situations. The basic design of the Coin library is to pass on the responsibility for handling failed attempts at memory allocation to the application programmer. If you want to detect and take care of these, you should compile Coin with the C++ exception throwing on and wrap your code within \c try{} and \c catch{} blocks. The most you can do if you get a failed allocation is typically to notify the user and then exit the application, though, and this is something most operating systems will do for you, so you probably need not consider this at all. So, where does the SoMemoryError class come in handy? There are certain things which could happen within the library which are best taken care of by internally handling failed attempts at memory allocation. An example: the user tries to load a model file which contains a filename pointer to a huge bitmapfile with a texture map. The end-user's system does not provide enough memory to load the file and prepare the texture image for rendering, though. This is a case where it is possible to just emit a warning and continue. The warning will then be passed through this class. Note that SoMemoryError is probably not of much use to the application programmer. */ // ************************************************************************* #include #include #include #include // ************************************************************************* SoType SoMemoryError::classTypeId STATIC_SOTYPE_INIT; SoErrorCB * SoMemoryError::callback = SoError::defaultHandlerCB; void * SoMemoryError::callbackData = NULL; // ************************************************************************* // Documented for parent class. void SoMemoryError::initClass(void) { SoMemoryError::callback = SoError::defaultHandlerCB; SoMemoryError::callbackData = NULL; SoMemoryError::classTypeId = SoType::createType(SoError::getClassTypeId(), "MemoryError"); } // Documented for parent class. SoType SoMemoryError::getClassTypeId(void) { return SoMemoryError::classTypeId; } // Documented for parent class. SoType SoMemoryError::getTypeId(void) const { return SoMemoryError::classTypeId; } // Documented for parent class. void SoMemoryError::setHandlerCallback(SoErrorCB * const function, void * const data) { /* FIXME: Overriding the error handler for subclasses of SoError doesn't work yet. Use SoError::setHandlerCallback() instead as a workaround, but note that this will stop working when callback override is implemented properly. 2003-01-22 thammer. */ SoMemoryError::callback = function; SoMemoryError::callbackData = data; } // Documented for parent class. SoErrorCB * SoMemoryError::getHandlerCallback(void) { return SoMemoryError::callback; } // Documented for parent class. void * SoMemoryError::getHandlerData(void) { return SoMemoryError::callbackData; } /*! Posts a warning about a failed memory allocation. \a whatWasAllocated should contain a description of what we tried to allocate. */ void SoMemoryError::post(const char * const whatWasAllocated) { SoMemoryError error; error.setDebugString("ERROR allocating '"); error.appendToDebugString(whatWasAllocated); error.appendToDebugString("'."); error.handleError(); } // Documented for parent class. SoErrorCB * SoMemoryError::getHandler(void * & data) const { data = SoMemoryError::callbackData; return SoMemoryError::callback; }