/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoMFRotation SoMFRotation.h Inventor/fields/SoMFRotation.h \brief The SoMFRotation class is a container for SbRotation values. \ingroup fields This field is used where nodes, engines or other field containers needs to store multiple rotation definitions. \sa SoSFRotation */ // ************************************************************************* #include #include #include #include "shared.h" // ************************************************************************* SO_MFIELD_SOURCE(SoMFRotation, SbRotation, const SbRotation &); // ************************************************************************* // Override parent class. void SoMFRotation::initClass(void) { SO_MFIELD_INTERNAL_INIT_CLASS(SoMFRotation); } // ************************************************************************* // No need to document readValue() and writeValue() here, as the // necessary information is provided by the documentation of the // parent classes. #ifndef DOXYGEN_SKIP_THIS SbBool SoMFRotation::read1Value(SoInput * in, int idx) { SbRotation r; if (!sosfrotation_read_value(in, r)) return FALSE; this->set1Value(idx, r); return TRUE; } void SoMFRotation::write1Value(SoOutput * out, int idx) const { sosfrotation_write_value(out, (*this)[idx]); } #endif // DOXYGEN_SKIP_THIS // ************************************************************************* /*! Set the values of \a num rotations, starting from index \a start, using the quaternion quadruples from \a q. */ void SoMFRotation::setValues(const int start, const int numarg, const float q[][4]) { if(start+numarg > this->maxNum) this->allocValues(start+numarg); else if(start+numarg > this->num) this->num = start+numarg; for(int i=0; i < numarg; i++) this->values[i+start].setValue(q[i]); this->valueChanged(); } /*! Set the rotation at \a idx from the quaternion values. */ void SoMFRotation::set1Value(const int idx, const float q0, const float q1, const float q2, const float q3) { this->set1Value(idx, SbRotation(q0, q1, q2, q3)); } /*! Set the rotation at \a idx from the quaternion quadruple \a q. */ void SoMFRotation::set1Value(const int idx, const float q[4]) { this->set1Value(idx, SbRotation(q)); } /*! Set the rotation at \a idx from the rotation \a axis and \a angle. */ void SoMFRotation::set1Value(const int idx, const SbVec3f & axis, const float angle) { this->set1Value(idx, SbRotation(axis, angle)); } /*! Set the field to a single rotation from the quaternion values. */ void SoMFRotation::setValue(const float q0, const float q1, const float q2, const float q3) { this->setValue(SbRotation(q0, q1, q2, q3)); } /*! Set the field to a single rotation from the quaternion quadruple \a q. */ void SoMFRotation::setValue(const float q[4]) { this->setValue(SbRotation(q[0], q[1], q[2], q[3])); } /*! Set the field to a single rotation from the \a axis and \a angle. */ void SoMFRotation::setValue(const SbVec3f & axis, const float angle) { this->setValue(SbRotation(axis, angle)); } // *************************************************************************