/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoMFVec3d SoMFVec3d.h Inventor/fields/SoMFVec3d.h \brief The SoMFVec3d class is a container for SbVec3d vectors. \ingroup fields This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements. \sa SoSFVec3d, SoMFVec3f */ // ************************************************************************* #include #include #include #include "shared.h" // ************************************************************************* SO_MFIELD_SOURCE(SoMFVec3d, SbVec3d, const SbVec3d &); // ************************************************************************* // Override from parent class. void SoMFVec3d::initClass(void) { SO_MFIELD_INTERNAL_INIT_CLASS(SoMFVec3d); } // ************************************************************************* // No need to document readValue() and writeValue() here, as the // necessary information is provided by the documentation of the // parent classes. #ifndef DOXYGEN_SKIP_THIS SbBool SoMFVec3d::read1Value(SoInput * in, int idx) { SbVec3d v; if (!sosfvec3d_read_value(in, v)) return FALSE; this->set1Value(idx, v); return TRUE; } void SoMFVec3d::write1Value(SoOutput * out, int idx) const { sosfvec3d_write_value(out, (*this)[idx]); } #endif // DOXYGEN_SKIP_THIS // ************************************************************************* /*! Set \a num vector array elements from the \a xyz array, reading from index 0 in the given double-triplet vector array and storing values from index \a start in this SoMFVec3d's array. If \a start + \a num is larger than the current number of elements in the SoMFVec3d field, this method will automatically expand the field to accommodate all given double-vector element values. */ void SoMFVec3d::setValues(const int start, const int numarg, const double xyz[][3]) { if (start+numarg > this->maxNum) this->allocValues(start+numarg); else if (start+numarg > this->num) this->num = start+numarg; for(int i=0; i < numarg; i++) this->values[start+i] = SbVec3d(xyz[i]); this->valueChanged(); } /*! Set the vector at \a idx. */ void SoMFVec3d::set1Value(const int idx, const double x, const double y, const double z) { this->set1Value(idx, SbVec3d(x, y, z)); } /*! Set the vector at \a idx. */ void SoMFVec3d::set1Value(const int idx, const double xyz[3]) { this->set1Value(idx, SbVec3d(xyz)); } /*! Set this field to contain a single vector with the given element values. */ void SoMFVec3d::setValue(const double x, const double y, const double z) { this->setValue(SbVec3d(x, y, z)); } /*! Set this field to contain a single vector with the given element values. */ void SoMFVec3d::setValue(const double xyz[3]) { if (xyz == NULL) this->setNum(0); else this->setValue(SbVec3d(xyz)); } // *************************************************************************