/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoMFVec3f SoMFVec3f.h Inventor/fields/SoMFVec3f.h \brief The SoMFVec3f class is a container for SbVec3f vectors. \ingroup fields This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements. This field supports application data sharing through a setValuesPointer() method. See SoMField documentation for information on how to use this function. \sa SoSFVec3f */ // ************************************************************************* #include #include #include #include #include #include "shared.h" // ************************************************************************* SO_MFIELD_SOURCE(SoMFVec3f, SbVec3f, const SbVec3f &); SO_MFIELD_SETVALUESPOINTER_SOURCE(SoMFVec3f, SbVec3f, SbVec3f); SO_MFIELD_SETVALUESPOINTER_SOURCE(SoMFVec3f, SbVec3f, float); // ************************************************************************* // Override from parent class. void SoMFVec3f::initClass(void) { SO_MFIELD_INTERNAL_INIT_CLASS(SoMFVec3f); } // No need to document readValue() and writeValue() here, as the // necessary information is provided by the documentation of the // parent classes. #ifndef DOXYGEN_SKIP_THIS SbBool SoMFVec3f::read1Value(SoInput * in, int idx) { #if 1 // 12-25% speed increase when this is activated. pederb, 2004-02-17 assert(idx < this->maxNum); return in->read(this->values[idx][0]) && in->read(this->values[idx][1]) && in->read(this->values[idx][2]); #else // end of new, optimized version SbVec3f v; if (!sosfvec3f_read_value(in, v)) return FALSE; this->set1Value(idx, v); return TRUE; #endif // old, slower version } void SoMFVec3f::write1Value(SoOutput * out, int idx) const { sosfvec3f_write_value(out, (*this)[idx]); } #endif // DOXYGEN_SKIP_THIS // ************************************************************************* /*! Set \a num vector array elements from the \a xyz array, reading from index 0 in the given float-triplet vector array and storing values from index \a start in this SoMFVec3f's array. If \a start + \a num is larger than the current number of elements in the SoMFVec3f field, this method will automatically expand the field to accommodate all given float-vector element values. */ void SoMFVec3f::setValues(const int start, const int numarg, const float xyz[][3]) { if (start+numarg > this->maxNum) this->allocValues(start+numarg); else if (start+numarg > this->num) this->num = start+numarg; for(int i=0; i < numarg; i++) this->values[start+i] = SbVec3f(xyz[i]); this->valueChanged(); } /*! Set the vector at \a idx. */ void SoMFVec3f::set1Value(const int idx, const float x, const float y, const float z) { this->set1Value(idx, SbVec3f(x, y, z)); } /*! Set the vector at \a idx. */ void SoMFVec3f::set1Value(const int idx, const float xyz[3]) { this->set1Value(idx, SbVec3f(xyz)); } /*! Set this field to contain a single vector with the given element values. */ void SoMFVec3f::setValue(const float x, const float y, const float z) { this->setValue(SbVec3f(x, y, z)); } /*! Set this field to contain a single vector with the given element values. */ void SoMFVec3f::setValue(const float xyz[3]) { if (xyz == NULL) this->setNum(0); else this->setValue(SbVec3f(xyz)); } // *************************************************************************