/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoMField SoMField.h Inventor/fields/SoMField.h \brief The SoMField class is the base class for fields which can contain multiple values. \ingroup fields All field types which may contain more than one member value inherits this class. SoMField is an abstract class. Use setValue(), setValues() or set1Value() to set the values of fields inheriting SoMField, and use getValues() or the index operator [] to read values. Example code: \code SoText2 * textnode = new SoText2; textnode->ref(); // Setting multi-field values. ///////////////////////////// // Set the first value of the SoMFString field of the SoText2 node. // The field array will be truncated to only contain this single value. textnode->string.setValue("Morten"); // Full contents of the SoMFString is: [ "Morten" ] // The setValue() method and the = operator is interchangeable, // so this code line does the same as the previous line. textnode->string = "Peder"; // Full contents of the SoMFString is now: [ "Peder" ] // Set the value at index 2. If the field value array contained // less than 3 elements before this call, first expand it to contain // 3 elements. textnode->string.set1Value(2, "Lars"); // Full contents of the SoMFString is: [ "Peder", , "Lars" ] // This sets 3 values of the array, starting at index 5. If the // array container had less than 8 elements before the setValues() // call, the array will first be expanded. SbString s[3] = { "Eriksen", "Blekken", "Aas" }; textnode->string.setValues(5, sizeof(s) / sizeof(s[0]), s); // Full contents of the SoMFString is now: // [ "Peder", , "Lars", , , // "Eriksen", "Blekken", "Aas" ] // Note also that the setValues() call will *not* truncate a field // container if you use it to change a subset at the start: SbString n[4] = { "Dixon", "Adams", "Bould", "Winterburn" }; textnode->string.setValues(0, sizeof(n) / sizeof(n[0]), n); // Full contents of the SoMFString is now: // [ "Dixon", "Adams", "Bould", "Winterburn", , // "Eriksen", "Blekken", "Aas" ] // Inspecting multi-field values. ////////////////////////// // This will read the second element (counting from zero) if the // multivalue field and place it in "val". SbString val = textnode->string[2]; // Gives us a pointer to the array which the multiple-value field // is using to store the values. Note that the return value is // "const", so you can only read from the array, not write to // it. const SbString * vals = textnode->string.getValues(0); // Modifying multi-field values. /////////////////////////// // You can of course modify multifield-values by using the set- // and get-methods shown above, but when you're working with // big sets of data, this will be ineffective. Then use this // technique instead: SbString * modvals = textnode->string.startEditing(); // ... lots of modifications to the "modvals" array here ... // Calling the finishEditing() method is necessary for the // scene graph to be updated (and re-rendered). textnode->string.finishEditing(); \endcode The reason it is more effective to wrap many modifications within startEditing() / finishEditing() is because we avoid the stream of notification messages which would otherwise be sent for each and every modification done. Instead there will just be a single notification about the changes, triggered by the finishEditing() call. The correct manner in which to pre-allocate a specific number of field values in one chunk is to use the SoMField::setNum() method, for instance in advance of using the startEditing() and finishEditing() methods. The field values will be uninitialized after expanding the field with the setNum() call. Be aware that your application code must be careful to not do silly things during a setValues()-triggered notification. If you have code that looks for instance like this: \code // update set of coordinate indices at the start of e.g. // an SoIndexedFaceSet's coordIndex field.. ifs->coordIndex.setValues(0, runner->numIndices, runner->indices); // ..then truncate to make sure it's the correct size. ifs->coordIndex.setNum(runner->numIndices); \endcode As setValues() might leave some elements at the end of the array that typically can be invalid indices after the first statement is executed, something can go wrong during notification if you have application code monitoring changes, and the application code then for instance triggers an action or something that tries to use the coordIndex field before it's updated to it's correct size with the setNum() call. (Notification can in this case, as always, be temporarily disabled to be on the safe side: \code somefield.enableNotify(FALSE); somefield.setValues(...); somefield.setNum(...); somefield.enableNotify(TRUE); somefield.touch(); \endcode This will guarantee that the setValues() and setNum() pair will be executed as an atomic operation.) When nodes, engines or other types of field containers are written to file, their multiple-value fields are written to file in this format: \code containerclass { fieldname [ value0, value1, value2, ...] ... } \endcode ..like this, for instance, a Coordinate3 node providing 6 vertex coordinates in the form of SbVec3f values in its "point" field for e.g. a faceset, lineset or pointset: \code Coordinate3 { point [ -1 1 0, -1 -1 0, 1 -1 0, 0 2 -1, -2 0 -1, 0 -2 -1, ] } \endcode Some fields support application data sharing through a setValuesPointer() method. setValuesPointer() makes it possible to set the data pointer directly in the field. Normally (when using setValues()), Coin makes a copy of your data, so this method can be very useful if your application needs the data internally and you're just using Coin for the visualization. Example code: \code myapp->calculateCoordinates(SOME_LARGE_VALUE); SbVec3f * mycoords = myapp->getCoordinates(); SoCoordinate3 * mynode = myapp->getCoordinateNode(); mynode->point.setValuesPointer(SOME_LARGE_VALUE, mycoords); \endcode Be aware that your field should be a read-only field when you set the data like this. If you write to the field, the values in your application array will be overwritten. If you append values to the field, a new array will be allocated, and the data will be copied into it before appending the new values. The array pointer will then be discarded. Also note that whenever you change some value(s) in the array, you must manually notify Coin about this by calling SoField::touch(). For our example: \code SbVec3f * mycoords = myapp->getCoordinate(); myapp->updateCoordinate(mycoords); SoCoordinate3 * mynode = myapp->getCoordinateNode(); mynode->point.touch(); // this will notify Coin that field has changed \endcode You can use SoMField::enableDeleteValues() to make Coin delete the array for you when the field is destructed or the array pointer is discarded because it isn't needed anymore (e.g. when the array size is changed). The array will be deleted using the C++ \e delete[] operator, so if you use it, your array must be allocated using the C++ \e new[] operator. SoMField::enableDeleteValues() is supported only to be compatible with later versions of TGS Inventor and we don't recommend using it. It can have undefined results on the Microsoft Windows platform. Allocating memory in the application and destructing it in a DLL can be a bad thing, causing mysterious crashes, if you're not very careful about how your application and DLLs are linked to the underlying C library. \sa SoSField */ // ************************************************************************* #include #include #include #include #include #include #include #include #include #include #include // ************************************************************************* /*! \fn int SoMField::getNum(void) const Returns number of values in this field. */ /*! \var int SoMField::num Number of available values. */ /*! \var int SoMField::maxNum Number of array "slots" allocated for this field. */ /*! \var SbBool SoMField::userDataIsUsed Is \c TRUE if data has been set through a setValuesPointer() call and set to \c FALSE through a enableDeleteValues() call. */ // ************************************************************************* SoType SoMField::classTypeId STATIC_SOTYPE_INIT; // need one static mutex for field_buffer in SoMField::get1(SbString &) static void * somfield_mutex = NULL; static void somfield_mutex_cleanup(void) { CC_MUTEX_DESTRUCT(somfield_mutex); } // ************************************************************************* // Overridden from parent class. SoType SoMField::getClassTypeId(void) { return SoMField::classTypeId; } // Overridden from parent class. void SoMField::initClass(void) { PRIVATE_FIELD_INIT_CLASS(SoMField, "MField", inherited, NULL); CC_MUTEX_CONSTRUCT(somfield_mutex); coin_atexit((coin_atexit_f*) somfield_mutex_cleanup, CC_ATEXIT_NORMAL); } /*! Constructor. Initializes number of values in field to zero. */ SoMField::SoMField(void) { this->maxNum = this->num = 0; this->userDataIsUsed = FALSE; } /*! Destructor in SoMField does nothing. Resource deallocation needs to be done from subclasses. */ SoMField::~SoMField() { } /*! Make room in the field to store \a newnum values. */ void SoMField::makeRoom(int newnum) { assert(newnum >= 0); if (newnum != this->num) this->allocValues(newnum); } /*! Set the value at \a index to the value contained in \a valuestring. Returns \c TRUE if a valid value for this field can be extracted from \a valuestring, otherwise \c FALSE. If \a index is larger than the current number of elements in the field, this method will automatically expand the field to accomodate the new value. */ SbBool SoMField::set1(const int index, const char * const valuestring) { int oldnum = this->num; // make sure the array has room for the new item if (index >= this->maxNum) this->allocValues(index+1); else if (index >= this->num) this->num = index+1; SoInput in; in.setBuffer((void *)valuestring, strlen(valuestring)); if (!this->read1Value(&in, index)) { this->num = oldnum; // restore old number of items in field return FALSE; } this->valueChanged(); return TRUE; } static void * mfield_buffer = NULL; static size_t mfield_buffer_size = 0; static void mfield_buffer_cleanup(void) { if (mfield_buffer) { free(mfield_buffer); mfield_buffer = NULL; mfield_buffer_size = 0; } } static void * mfield_buffer_realloc(void * bufptr, size_t size) { void * newbuf = realloc(bufptr, size); mfield_buffer = newbuf; mfield_buffer_size = size; return newbuf; } /*! Return the value at \a index in the \a valuestring string. */ void SoMField::get1(const int index, SbString & valuestring) { CC_MUTEX_LOCK(somfield_mutex); // need to lock since a static array is used // Note: this code has an almost verbatim copy in SoField::get(), so // remember to update both places if any fixes are done. // Initial buffer setup. SoOutput out; const size_t STARTSIZE = 32; // if buffer grow bigger than 1024 bytes, free memory // at end of method. Otherwise, just keep using the allocated // memory the next time this method is called. const size_t MAXSIZE = 1024; if (mfield_buffer_size < STARTSIZE) { mfield_buffer = malloc(STARTSIZE); mfield_buffer_size = STARTSIZE; coin_atexit((coin_atexit_f *)mfield_buffer_cleanup, CC_ATEXIT_NORMAL); } out.setBuffer(mfield_buffer, mfield_buffer_size, mfield_buffer_realloc); // Record offset to skip header. out.write(""); size_t offset; void * buffer; out.getBuffer(buffer, offset); // Write field.. out.setStage(SoOutput::COUNT_REFS); this->countWriteRefs(&out); out.setStage(SoOutput::WRITE); this->write1Value(&out, index); // ..then read it back into the SbString. size_t size; out.getBuffer(buffer, size); valuestring = ((char *)buffer) + offset; // check if buffer grew too big if (mfield_buffer_size >= MAXSIZE) { // go back to startsize (void) mfield_buffer_realloc(mfield_buffer, STARTSIZE); } CC_MUTEX_UNLOCK(somfield_mutex); } /*! Read and set all values for this field from input stream \a in. Returns \c TRUE if import went ok, otherwise \c FALSE. */ SbBool SoMField::readValue(SoInput * in) { // FIXME: temporary disable notification (if on) during reading the // field elements. 20000429 mortene. // This macro is convenient for reading with error detection. #define READ_VAL(val) \ if (!in->read(val)) { \ SoReadError::post(in, "Premature end of file"); \ return FALSE; \ } // ** Binary format ****************************************************** if (in->isBinary()) { int numtoread; READ_VAL(numtoread); // Sanity checking on the value, to avoid barfing on corrupt // files. if (numtoread < 0) { SoReadError::post(in, "invalid number of values in field: %d", numtoread); return FALSE; } #if 0 // tmp disabled until we come up with something better // FIXME: this limit is way too low. Not sure if a limit is a good // thing at all. 20000405 mortene. else if (numtoread > 32768) { SoReadError::post(in, "%d values in field, file probably corrupt", numtoread); return FALSE; } #endif // disabled this->makeRoom(numtoread); if (!this->readBinaryValues(in, numtoread)) { return FALSE; } } // ** ASCII format ******************************************************* else { char c; READ_VAL(c); if (c == '[') { int currentidx = 0; READ_VAL(c); if (c == ']') { // Zero values -- done. :^) this->makeRoom(0); } else { in->putBack(c); while (TRUE) { // makeRoom() makes sure the allocation strategy is decent. if (currentidx >= this->num) this->makeRoom(currentidx + 1); if (!this->read1Value(in, currentidx++)) return FALSE; READ_VAL(c); if (c == ',') { READ_VAL(c); } // Treat trailing comma as whitespace. // That was the last array element, we're done. if (c == ']') { break; } if (c == '}') { SoReadError::post(in, "Premature end of array, got '%c'", c); return FALSE; } in->putBack(c); } } // Fit array to number of items. this->makeRoom(currentidx); } else { in->putBack(c); this->makeRoom(1); if (!this->read1Value(in, 0)) return FALSE; } } #undef READ_VAL // We need to trigger the notification chain here, as this function // can be used on a node in a scene graph in any state -- not only // during initial scene graph import. // // FIXME: this might cause major slowdowns at import, and we should // probably disable notification at the container level during full // scene graph import operations (probably best done from somewhere // in SoBase::readInstance() or some such). Should investigate. // 20031203 mortene. this->valueChanged(); return TRUE; } /*! Write all field values to \a out. */ void SoMField::writeValue(SoOutput * out) const { if (out->isBinary()) { this->writeBinaryValues(out); return; } const int count = this->getNum(); if ((count > 1) || (count == 0)) out->write("[ "); out->incrementIndent(); for (int i=0; i < count; i++) { this->write1Value(out, i); if (i != count-1) { if (((i+1) % this->getNumValuesPerLine()) == 0) { out->write(",\n"); out->indent(); // for alignment out->write(" "); } else { out->write(", "); } } } if ((count > 1) || (count == 0)) out->write(" ]"); out->decrementIndent(); } /*! Read \a num binary format values from \a in into this field. */ SbBool SoMField::readBinaryValues(SoInput * in, int numarg) { assert(in->isBinary()); assert(numarg >= 0); for (int i=0; i < numarg; i++) if (!this->read1Value(in, i)) return FALSE; return TRUE; } /*! Write all values of field to \a out in binary format. */ void SoMField::writeBinaryValues(SoOutput * out) const { assert(out->isBinary()); const int count = this->getNum(); out->write(count); for (int i=0; i < count; i++) this->write1Value(out, i); } // Number of values written to each line during export to ASCII format // files. Override this in subclasses for prettier formating. int SoMField::getNumValuesPerLine(void) const { return 1; } /*! Set number of values to \a num. If the current number of values is larger than \a num, the array of values will be truncated from the end. But if \a num is larger, the array will automatically be expanded (and random values will be set for the new array items). */ void SoMField::setNum(const int numarg) { // Don't use getNum(), as that could trigger evaluate(), which is // _not_ supposed to be called recursively (which means setNum() // wouldn't have been available from within an evaluate() session). int oldnum = this->num; // Note: this method is implemented in terms of the virtual methods // deleteValues() and insertSpace() so the more "complex" fields // (like SoMFNode and SoMFEngine) can also handle setNum() in a // correct way. if (numarg < oldnum) { this->deleteValues(numarg, -1); // deleteValues() also handles notification. } else if (numarg > oldnum) { this->insertSpace(oldnum, numarg - oldnum); // insertSpace() also handles notification. } // else no change. } /*! Remove value elements from index \a start up to and including index \a start + \a num - 1. Elements with indices larger than the last deleted element will be moved downwards in the value array. If \a num equals -1, delete from index \a start and to the end of the array. */ void SoMField::deleteValues(int start, int numarg) { // Note: this function is overridden in SoMFNode, SoMFEngine and // SoMFPath, so if you do any changes here, take a look at those // methods aswell (they are collected in the common template // MFNodeEnginePath.tpl). // Don't use getNum(), so we avoid recursive evaluate() calls. int oldnum = this->num; if (numarg == -1) numarg = oldnum - start; if (numarg == 0) return; int end = start + numarg; // First element behind the delete block. #if COIN_DEBUG if (start < 0 || start >= oldnum || end > oldnum || numarg < -1) { SoDebugError::post("SoMField::deleteValues", "invalid indices [%d, %d] for array of size %d", start, end - 1, oldnum); return; } #endif // COIN_DEBUG // Move elements downward to fill the gap. for (int i = 0; i < oldnum-(start+numarg); i++) this->copyValue(start+i, start+numarg+i); // Truncate array. this->allocValues(oldnum - numarg); // Send notification. this->valueChanged(); } /*! Can be used to make Coin delete the array pointer set through a setValuesPointer() call. See SoMField documentation for information about the setValuesPointer() function. This method is a TGS extension (introduced in TGS OIV v3.0) and is supported only for compatibility. We suggest that you don't use it since it can lead to hard-to-find bugs. \since Coin 2.0 \since TGS Inventor 3.0 */ void SoMField::enableDeleteValues(void) { this->userDataIsUsed = FALSE; } /*! Returns whether SoMField::enableDeleteValues() has been called on a field. The result is only valid if setValuesPointer() has been called on the field first. This method is a TGS extension (introduced in TGS OIV v3.0) and is supported only for compatibility. We suggest that you don't use it since it can lead to hard-to-find bugs. \since Coin 2.0 \since TGS Inventor 3.0 */ SbBool SoMField::isDeleteValuesEnabled(void) { return !this->userDataIsUsed; } /*! Insert \a num "slots" for new value elements from \a start. The elements already present from \a start will be moved "upward" in the extended array. */ void SoMField::insertSpace(int start, int numarg) { if (numarg == 0) return; // Don't use getNum(), so we avoid recursive evaluate() calls. int oldnum = this->num; #if COIN_DEBUG if (start < 0 || start > oldnum || numarg < 0) { SoDebugError::post("SoMField::insertSpace", "invalid indices [%d, %d] for array of size %d", start, start + numarg, oldnum); return; } #endif // COIN_DEBUG // Expand array. this->allocValues(oldnum + numarg); // Copy values upward. for (int i = oldnum - start - 1; i >= 0; i--) { this->copyValue(start+numarg+i, start+i); } // Send notification. this->valueChanged(); } #ifndef DOXYGEN_SKIP_THIS // Internal method. void SoMField::allocValues(int newnum) { // Important notice: the "non-realloc"-version of this method is // found in SoSubField.h. If you make modifications here, do check // whether or not they should be matched with modifications in that // method aswell. assert(newnum >= 0); if (newnum == 0) { if (!this->userDataIsUsed) { delete[] (unsigned char *) this->valuesPtr(); } this->setValuesPtr(NULL); this->userDataIsUsed = FALSE; this->maxNum = 0; } else if (newnum > this->maxNum || newnum < this->num) { int fsize = this->fieldSizeof(); if (this->valuesPtr()) { // Allocation strategy is to repeatedly double the size of the // allocated block until it will at least match the requested // size. (Unless the requested size is less than what we've // got, then we'll repeatedly halve the allocation size.) // // I think this will handle both cases quite gracefully: 1) // newnum > this->maxNum, 2) newnum < num int oldmaxnum = this->maxNum; while (newnum > this->maxNum) this->maxNum *= 2; while ((this->maxNum / 2) >= newnum) this->maxNum /= 2; #if COIN_DEBUG && 0 // debug SoDebugError::postInfo("SoMField::allocValues", "'%s' newnum==%d, old/new %p->maxNum==%d/%d", this->getTypeId().getName().getString(), newnum, this, oldmaxnum, this->maxNum); #endif // debug if (oldmaxnum != this->maxNum) { // FIXME: Umm.. aren't we supposed to use realloc() here? // 20000915 mortene. unsigned char * newblock = new unsigned char[this->maxNum * fsize]; int copysize = fsize * SbMin(this->num, newnum); (void) memcpy(newblock, this->valuesPtr(), copysize); // we have to dereference old values in SoMFNode, SoMFPath and // SoMFEngine, so we just initialize the part of the array // with no defined values to NULL. int rest = this->maxNum*fsize - copysize; if (rest > 0) { (void)memset(newblock + copysize, 0, rest); } if (!this->userDataIsUsed) { delete[] (unsigned char *) this->valuesPtr(); } this->setValuesPtr(newblock); this->userDataIsUsed = FALSE; } } else { unsigned char * data = new unsigned char[newnum * fsize]; // we have to dereference old values in SoMFNode, SoMFPath and // SoMFEngine, so we just initialize the array to NULL. (void)memset(data, 0, newnum * fsize); this->setValuesPtr(data); this->userDataIsUsed = FALSE; this->maxNum = newnum; } } this->num = newnum; } #endif // DOXYGEN_SKIP_THIS