/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoSFRotation SoSFRotation.h Inventor/fields/SoSFRotation.h \brief The SoSFRotation class is a container for an SbRotation. \ingroup fields This field is used where nodes, engines or other field containers needs to store a single rotation definition. Fields of this type stores their value to file as a rotation axis vector plus a rotation angle: "axis0 axis1 axis2 angle". Note that there is one \e very common mistake that is easy to make when setting the value of an SoSFRotation field, and that is to inadvertently use the wrong SbRotation constructor. This example should clarify the problem: \code mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f); \endcode The programmer clearly tries to set a PI/2 rotation around the Z axis, but this will fail, as the SbRotation constructor invoked above is the one that takes as arguments the 4 floats of a \e quaternion. What the programmer almost certainly wanted to do was to use the SbRotation constructor that takes a rotation vector and a rotation angle, which is invoked like this: \code mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f); \endcode \sa SoMFRotation */ // ************************************************************************* #include #include #include #include #include "shared.h" // ************************************************************************* SO_SFIELD_SOURCE(SoSFRotation, SbRotation, const SbRotation &); // ************************************************************************* // Override from parent. void SoSFRotation::initClass(void) { SO_SFIELD_INTERNAL_INIT_CLASS(SoSFRotation); } // ************************************************************************* // No need to document readValue() and writeValue() here, as the // necessary information is provided by the documentation of the // parent classes. #ifndef DOXYGEN_SKIP_THIS SbBool SoSFRotation::readValue(SoInput * in) { SbRotation r; if (!sosfrotation_read_value(in, r)) return FALSE; this->setValue(r); return TRUE; } void SoSFRotation::writeValue(SoOutput * out) const { sosfrotation_write_value(out, this->getValue()); } #endif // DOXYGEN_SKIP_THIS // ************************************************************************* /*! Return value of rotation as an \a axis and an \a angle around this \a axis. */ void SoSFRotation::getValue(SbVec3f & axis, float & angle) const { this->getValue().getValue(axis, angle); } /*! Set the rotation from a set of quaternion values. */ void SoSFRotation::setValue(const float q0, const float q1, const float q2, const float q3) { this->setValue(SbRotation(q0, q1, q2, q3)); } /*! Set the rotation from a set of quaternion values. */ void SoSFRotation::setValue(const float q[4]) { this->setValue(SbRotation(q)); } /*! Set the rotation from an \a axis and an \a angle around this \a axis. */ void SoSFRotation::setValue(const SbVec3f & axis, const float angle) { this->setValue(SbRotation(axis, angle)); } // *************************************************************************