/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /* * Environment variable controls available: * * - COIN_AGLGLUE_NO_PBUFFERS: set to 1 to force software rendering of * offscreen contexts. */ #ifdef HAVE_CONFIG_H #include #endif /* HAVE_CONFIG_H */ #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_OPENGL_CGLCURRENT_H #include #endif /* ********************************************************************** */ #ifndef HAVE_AGL SbBool aglglue_context_is_using_pbuffer(void * ctx) { /* FIXME: Not sure how to handle this -- I think we should never get here in the first place if we don't have AGL at all. kyrah 20031123 */ return FALSE; } void * aglglue_getprocaddress(const char * fname) { return NULL; } void * aglglue_context_create_offscreen(unsigned int width, unsigned int height) { assert(FALSE); return NULL; } SbBool aglglue_context_make_current(void * ctx) { assert(FALSE); return FALSE; } void aglglue_context_reinstate_previous(void * ctx) { assert(FALSE); } void aglglue_context_destruct(void * ctx) { assert(FALSE); } #else /* HAVE_AGL */ /* ********************************************************************** */ #include // Stop Carbon from trying to use the CarbonSound.h header that was removed // in QuickTime 7.0. We are not using CarbonSound, so we do not need that // anyway. See http://www.cocoadev.com/index.pl?CarbonSound #define __CARBONSOUND__ #include #ifndef HAVE_AGL_PBUFFER /* * pBuffer functions are picked up at runtime, so the only thing * we need from the AGL headers is the AGLPBuffer type, which is * void* anyways... */ typedef void * AGLPbuffer; #endif /* !HAVE_AGL_PBUFFER */ typedef GLboolean (* COIN_AGLCREATEPBUFFER) (GLint width, GLint height, GLenum target, GLenum internalFormat, long max_level, AGLPbuffer *pbuffer); typedef GLboolean (* COIN_AGLDESTROYPBUFFER) (AGLPbuffer pbuffer); typedef GLboolean (* COIN_AGLSETPBUFFER) (AGLContext ctx, AGLPbuffer pbuffer, GLint face, GLint level, GLint screen); typedef GLboolean (* COIN_AGLTEXIMAGEPBUFFER) (AGLContext ctx, AGLPbuffer pbuffer, GLint source); static COIN_AGLCREATEPBUFFER aglglue_aglCreatePBuffer = NULL; static COIN_AGLDESTROYPBUFFER aglglue_aglDestroyPBuffer = NULL; static COIN_AGLSETPBUFFER aglglue_aglSetPBuffer = NULL; static COIN_AGLTEXIMAGEPBUFFER aglglue_aglTexImagePBuffer = NULL; struct aglglue_contextdata; static SbBool (* aglglue_context_create)(struct aglglue_contextdata * ctx) = NULL; /* * Since AGL does not have an aglGetProcAddress() as such, this is * simply a wrapper around cc_dl_*. Present here for consistency with * WGL and GLX implementations. */ void * aglglue_getprocaddress(const char * fname) { cc_libhandle glhnd = cc_dl_handle_with_gl_symbols(); return glhnd ? cc_dl_sym(glhnd, fname) : NULL; } static void aglglue_resolve_symbols() { /* FIXME: Support static binding? I don't think anybody would ever want to do that though... kyrah 20031114 */ /* Resolve symbols only once... */ if (aglglue_aglCreatePBuffer && aglglue_aglDestroyPBuffer && aglglue_aglSetPBuffer && aglglue_aglTexImagePBuffer) return; aglglue_aglCreatePBuffer = (COIN_AGLCREATEPBUFFER)aglglue_getprocaddress("aglCreatePBuffer"); aglglue_aglDestroyPBuffer = (COIN_AGLDESTROYPBUFFER)aglglue_getprocaddress("aglDestroyPBuffer"); aglglue_aglSetPBuffer = (COIN_AGLSETPBUFFER)aglglue_getprocaddress("aglSetPBuffer"); aglglue_aglTexImagePBuffer = (COIN_AGLTEXIMAGEPBUFFER)aglglue_getprocaddress("aglTexImagePBuffer"); } static SbBool aglglue_get_pbuffer_enable(void) { /* Make it possible to turn off pBuffer support completely. Mostly relevant for debugging purposes. */ const char * env = coin_getenv("COIN_AGLGLUE_NO_PBUFFERS"); if (env && atoi(env) > 0) { return FALSE; } else { aglglue_resolve_symbols(); return (aglglue_aglCreatePBuffer && aglglue_aglDestroyPBuffer && aglglue_aglSetPBuffer && aglglue_aglTexImagePBuffer); } } struct aglglue_contextdata { CGLContextObj storedcontext; AGLDrawable drawable; AGLContext aglcontext; AGLPixelFormat pixformat; Rect bounds; CGrafPtr savedport; GDHandle savedgdh; AGLPbuffer aglpbuffer; unsigned int width, height; SbBool pbufferisbound; }; static struct aglglue_contextdata * aglglue_contextdata_init(unsigned int width, unsigned int height) { struct aglglue_contextdata * ctx; ctx = (struct aglglue_contextdata *)malloc(sizeof(struct aglglue_contextdata)); ctx->drawable = NULL; ctx->aglcontext = NULL; ctx->storedcontext = NULL; ctx->pixformat = NULL; ctx->savedport = NULL; ctx->savedgdh = NULL; ctx->aglpbuffer = NULL; ctx->width = width; ctx->height = height; ctx->pbufferisbound = FALSE; return ctx; } static void aglglue_contextdata_cleanup(struct aglglue_contextdata * ctx) { if (ctx->drawable) DisposeGWorld((GWorldPtr)ctx->drawable); if (ctx->aglcontext) aglDestroyContext(ctx->aglcontext); if (ctx->pixformat) aglDestroyPixelFormat(ctx->pixformat); if (ctx->aglpbuffer) aglglue_aglDestroyPBuffer(ctx->aglpbuffer); free(ctx); } static SbBool aglglue_context_create_software(struct aglglue_contextdata * ctx) { /* FIXME: we're currently not giving any hint as to whether we want a single- / double- / quad-buffer visual. Using anything than a single-buffer visual for offscreen rendering is probably wasteful, so we're likely to often use up more resources than we really need to do. 20061025 mortene. */ GLint attrib[] = { AGL_OFFSCREEN, AGL_RGBA, AGL_NO_RECOVERY, AGL_RED_SIZE, 8, AGL_GREEN_SIZE, 8, AGL_BLUE_SIZE, 8, AGL_ALPHA_SIZE, 8, AGL_DEPTH_SIZE, 24, AGL_STENCIL_SIZE, 1, AGL_NONE }; /* FIXME: the following is a hack to get around a problem which really demands more effort to be solved properly. The problem is that there is no way in the API of the SoOffscreenRenderer class to specify what particular attributes to request. This most often manifests itself as a problem for app programmers in that they have made some kind of extension node which uses the OpenGL stencil buffer. If no stencil buffer happens to be part of the GL context format for the offscreen renderer, these will not work properly. At the same time, we don't want to default to requesting a stencil buffer, as that takes a non-trivial amount of extra memory resources on the gfx card. So until we have implemented the proper solution for making it possible to pass in a detailed specification of which attributes to request from offscreen GL contexts, we provide this temporary work-around: the app programmer can set an envvar with a value specifying the number of stencil buffer bits he/she wants. 20060223 mortene. */ const int v = coin_glglue_stencil_bits_hack(); if (v != -1) { size_t i; for (i = 0; i < (sizeof(attrib) / sizeof(attrib[0]) / 2); i++) { if (attrib[i] == AGL_STENCIL_SIZE) { attrib[i+1] = v; } } } if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_create_software", "Creating software buffer."); } ctx->pixformat = aglChoosePixelFormat( NULL, 0, attrib ); if (!ctx->pixformat) { cc_debugerror_postwarning("aglglue_context_create_software", "Couldn't get RGBA AGL pixelformat."); return FALSE; } ctx->aglcontext = aglCreateContext(ctx->pixformat, NULL ); if (!ctx->aglcontext) { cc_debugerror_postwarning("aglglue_context_create_software", "Couldn't create AGL context."); aglglue_contextdata_cleanup(ctx); return FALSE; } if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_create_software", "created new software offscreen context == %p", ctx->aglcontext); } SetRect(&ctx->bounds, 0, 0, ctx->width, ctx->height); /* We have to save (and later restore) the old graphics port and GHandle, since this function will probably called before the Mac OS X viewer is fully set up. */ GetGWorld(&ctx->savedport, &ctx->savedgdh); { QDErr e = NewGWorld(&ctx->drawable, 32, &ctx->bounds, NULL, NULL, 0); if (e != noErr) { cc_debugerror_postwarning("aglglue_context_create_software", "Error creating GWorld: %d", e); return FALSE; } } if (!ctx->drawable) { cc_debugerror_postwarning("aglglue_context_create_software", "Couldn't create AGL drawable."); return FALSE; } SetGWorld(ctx->savedport, ctx->savedgdh); return TRUE; } static SbBool aglglue_context_create_pbuffer(struct aglglue_contextdata * ctx) { /* FIXME: before we get here, we should have checked the requested dimensions in the context struct versus GLX_MAX_PBUFFER_WIDTH, GLX_MAX_PBUFFER_HEIGHT and GLX_MAX_PBUFFER_PIXELS somewhere. Copied from gl_glx.c by kyrah 20031114, originally mentioned by mortene 20030811. Update kyrah 20040714: The way to query maximum pBuffer size on AGL is (according to Geoff Stahl of Apple) GL_MAX_VIEWPORT_DIMS, but this won't get us very far, since the numbers reported reflect the theoretical maximum size. We'll in any case have to try and allocate a pBuffer to see if we can actually get so much VRAM... */ GLenum error; GLint attribs[] = { AGL_RGBA, AGL_RED_SIZE, 8, AGL_ALPHA_SIZE, 8, AGL_DEPTH_SIZE, 24, AGL_STENCIL_SIZE, 1, AGL_CLOSEST_POLICY, AGL_ACCELERATED, AGL_NO_RECOVERY, AGL_NONE }; /* FIXME: this is a hack. See comment elsewhere in the file where this function is used, for an elaborate explanation. 20060307 mortene. */ const int v = coin_glglue_stencil_bits_hack(); if (v != -1) { size_t i; for (i = 0; i < (sizeof(attribs) / sizeof(attribs[0]) / 2); i++) { if (attribs[i] == AGL_STENCIL_SIZE) { attribs[i+1] = v; } } } /* Note that unlike in WGL, where the ability to bind a pBuffer as a texture has to be specified when creating the pixel format, AGL works in a different way: We can assume that when pBuffers are supported, it is also possible to bind the pBuffer as a texture (i.e. call aglTexImagePBuffer). */ if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_create_pbuffer", "Creating pBuffer."); } ctx->pixformat = aglChoosePixelFormat (NULL, 0, attribs); error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_create_pbuffer", "Couldn't create AGL Pixelformat: %s", (char *)aglErrorString(error)); return FALSE; } if (ctx->pixformat) { ctx->aglcontext = aglCreateContext (ctx->pixformat, NULL); error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_create_pbuffer", "Couldn't create AGL context: %s", (char *)aglErrorString(error)); aglglue_contextdata_cleanup(ctx); return FALSE; } } if (ctx->aglcontext) { /* The dimension of AGL pBuffers creating with the GL_TEXTURE_2D flag must be both squared and powers of two; else we have to use GL_TEXTURE_RECTANGLE_EXT. (It would of course be ok to use the rectangle extension in all cases, but drivers may optimize for the square, pow2 case.) Note that it is not necessary to check for the availability of GL_TEXTURE_RECTANGLE_EXT - we can always assume this extension to be present when pBuffers are supported. */ GLenum target = GL_TEXTURE_2D; if (!coin_is_power_of_two(ctx->width) || !coin_is_power_of_two(ctx->height) || ctx->width != ctx->height) { target = GL_TEXTURE_RECTANGLE_EXT; } if (!aglglue_aglCreatePBuffer (ctx->width, ctx->height, target, GL_RGBA, 0, &ctx->aglpbuffer)) { GLenum error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_create_pbuffer", "Couldn't create AGL pBuffer: %s", (char *)aglErrorString(error)); return FALSE; } } } return TRUE; } void * aglglue_context_create_offscreen(unsigned int width, unsigned int height) { struct aglglue_contextdata * ctx; SbBool ok, pbuffer = FALSE, ispbuffer = FALSE; ctx = aglglue_contextdata_init(width, height); if (!ctx) return NULL; /* Use cached function pointer for pBuffer vs SW context creation... */ if (aglglue_context_create != NULL) { ispbuffer = (aglglue_context_create == aglglue_context_create_pbuffer); /* Try to open a pBuffer context. If that fails, fall back to software. */ if (aglglue_context_create(ctx)) { return ctx; } aglglue_contextdata_cleanup(ctx); if (ispbuffer) { if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_create_offscreen", "pBuffer failed. Trying software "); } ctx = aglglue_contextdata_init(width, height); assert(ctx); if (aglglue_context_create_software(ctx)) { return ctx; } aglglue_contextdata_cleanup(ctx); } return NULL; } /* ... but the first time around, we have to figure out. */ pbuffer = aglglue_get_pbuffer_enable(); if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_create_offscreen", "PBuffer offscreen rendering is %ssupported " "by the OpenGL driver", pbuffer ? "" : "NOT "); } if (pbuffer && aglglue_context_create_pbuffer(ctx)) { aglglue_context_create = aglglue_context_create_pbuffer; return ctx; } else if (aglglue_context_create_software(ctx)) { aglglue_context_create = aglglue_context_create_software; return ctx; } else { aglglue_contextdata_cleanup(ctx); return NULL; } } SbBool aglglue_context_make_current(void * ctx) { struct aglglue_contextdata * context = (struct aglglue_contextdata *)ctx; GLint vs; if (!context->aglpbuffer) { GLboolean r; PixMapHandle pixmap; if (context->aglcontext) { context->storedcontext = CGLGetCurrentContext(); } if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_make_context_current", "store current status first => context==%p", context->storedcontext); } pixmap = GetGWorldPixMap((GWorldPtr)context->drawable); r = aglSetOffScreen(context->aglcontext, context->bounds.right - context->bounds.left, context->bounds.bottom - context->bounds.top, GetPixRowBytes(pixmap), GetPixBaseAddr(pixmap)); if(r != GL_TRUE) { cc_debugerror_post("aglglue_context_make_current", "Error setting offscreen context"); return FALSE; } aglSetCurrentContext(context->aglcontext); return TRUE; } else { /* pBuffer support available */ context->storedcontext = CGLGetCurrentContext(); if (!aglSetCurrentContext (context->aglcontext)) { GLenum error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_make_current", "Error setting offscreen context: %s", (char *)aglErrorString(error)); } } vs = aglGetVirtualScreen (context->aglcontext); if (!aglglue_aglSetPBuffer (context->aglcontext, context->aglpbuffer, 0, 0, vs)) { if (coin_glglue_debug()) { GLenum error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_make_current", "aglSetPBuffer failed: %s", (char *)aglErrorString(error)); } } return FALSE; } if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_make_current", "Pbuffer Context (0x%X) Renderer: %s\n", context->aglcontext, glGetString (GL_RENDERER)); } return TRUE; } } void aglglue_context_reinstate_previous(void * ctx) { struct aglglue_contextdata * context = (struct aglglue_contextdata *)ctx; if (!context->aglpbuffer) { if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_reinstate_previous", "releasing context"); } if (context->storedcontext) { if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_reinstate_previous", "restoring context %p to be current", context->storedcontext); } CGLSetCurrentContext(context->storedcontext); } } else { /* pBuffer support available */ if (context->storedcontext) CGLSetCurrentContext(context->storedcontext); else CGLSetCurrentContext(NULL); } } void aglglue_context_destruct(void * ctx) { /* FIXME: needs to call into the (as of yet unimplemented) C wrapper around the SoContextHandler. 20030310 mortene. */ struct aglglue_contextdata * context = (struct aglglue_contextdata *)ctx; if (coin_glglue_debug()) { cc_debugerror_postinfo("aglglue_context_destruct", "Destroying context %p", context->aglcontext); } aglglue_contextdata_cleanup(context); } void aglglue_context_bind_pbuffer(void * ctx) { struct aglglue_contextdata * context = (struct aglglue_contextdata *)ctx; GLenum error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_bind_pbuffer()" "before binding pbuffer: %s", (char *)aglErrorString(error)); } /* FIXME: I don't think this needs to be here. pederb, 2003-11-27 */ /* aglglue_context_reinstate_previous(context); */ aglglue_aglTexImagePBuffer((AGLContext)context->storedcontext, context->aglpbuffer, GL_FRONT); context->pbufferisbound = TRUE; error = aglGetError(); if (error != AGL_NO_ERROR) { cc_debugerror_post("aglglue_context_bind_pbuffer()" "after binding pbuffer: %s", (char *)aglErrorString(error)); } } void aglglue_context_release_pbuffer(void * ctx) { /* FIXME: implement, pederb 2003-11-25 */ } SbBool aglglue_context_pbuffer_is_bound(void * ctx) { struct aglglue_contextdata * context = (struct aglglue_contextdata *)ctx; return (context->pbufferisbound); } SbBool aglglue_context_can_render_to_texture(void * ctx) { struct aglglue_contextdata * context = (struct aglglue_contextdata *)ctx; return context->aglpbuffer != NULL; } void aglglue_cleanup(void) { aglglue_aglCreatePBuffer = NULL; aglglue_aglDestroyPBuffer = NULL; aglglue_aglSetPBuffer = NULL; aglglue_aglTexImagePBuffer = NULL; aglglue_context_create = NULL; } #endif /* HAVE_AGL */