#ifndef COIN_SOINPUTP_H #define COIN_SOINPUTP_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifndef COIN_INTERNAL #error this is a private header file #endif /* ! COIN_INTERNAL */ // ************************************************************************* #include class SoInput; class SoInput_FileInfo; // ************************************************************************* class SoInputP { public: SoInputP(SoInput * owner) { this->owner = owner; this->usingstdin = FALSE; } static SbBool debug(void); static SbBool debugBinary(void); static SoInput_FileInfo * getTopOfStackPopOnEOF(SoInput * owner); static SbBool isNameStartChar(unsigned char c, SbBool validIdent); static SbBool isNameChar(unsigned char c, SbBool validIdent); static SbBool isNameStartCharVRML1(unsigned char c, SbBool validIdent); static SbBool isNameCharVRML1(unsigned char c, SbBool validIdent); static SbBool isNameStartCharVRML2(unsigned char c, SbBool validIdent); static SbBool isNameCharVRML2(unsigned char c, SbBool validIdent); SbBool usingstdin; SbHash references; private: SoInput * owner; }; // ************************************************************************* #endif // ! COIN_SOINPUTP_H