/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoActionMethodList SoActionMethodList.h Inventor/lists/SoActionMethodList.h \brief The SoActionMethodList class contains function pointers for action methods. \ingroup actions An SoActionMethodList contains one function pointer per node type. Each action contains an SoActioMethodList to know which functions to call during scene graph traversal. */ #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #if COIN_THREADSAFE #include #endif // COIN_THREADSAFE #ifndef DOXYGEN_SKIP_THIS class SoActionMethodListP { public: SoActionMethodList * parent; int setupnumtypes; SbList addedtypes; SbList addedmethods; #ifdef COIN_THREADSAFE SbMutex mutex; #endif // COIN_THREADSAFE void lock(void) { #ifdef COIN_THREADSAFE this->mutex.lock(); #endif } void unlock(void) { #ifdef COIN_THREADSAFE this->mutex.unlock(); #endif } }; #endif // DOXYGEN_SKIP_THIS #undef THIS #define THIS this->pimpl /*! The constructor. The \a parentlist argument is the parent action's action method list. It can be \c NULL for action method lists that are not based on inheriting from a parent action. */ SoActionMethodList::SoActionMethodList(SoActionMethodList * const parentlist) { THIS = new SoActionMethodListP; THIS->parent = parentlist; THIS->setupnumtypes = 0; } /*! Destructor. */ SoActionMethodList::~SoActionMethodList() { delete THIS; } // Documented in superclass. Overridden from parent to cast from \c // void pointer. SoActionMethod & SoActionMethodList::operator[](const int index) { return (SoActionMethod&)SbPList::operator[](index); } /*! Add a function pointer to a node type's action method. */ void SoActionMethodList::addMethod(const SoType node, const SoActionMethod method) { assert(node != SoType::badType()); THIS->lock(); THIS->addedtypes.append(node); THIS->addedmethods.append(method); THIS->setupnumtypes = 0; // force a new setUp THIS->unlock(); } // dummy method used for detecting unset action methods static void unsetActionMethod(SoAction *, SoNode *) { } /*! This method must be called as the last initialization step before using the list. It fills in \c NULL entries with the parent's method. */ void SoActionMethodList::setUp(void) { THIS->lock(); if (THIS->setupnumtypes != SoType::getNumTypes()) { int i, n; this->truncate(0); // clear action method list // first set all methods that have been set directly through SO_ACTION_ADD_METHOD() n = THIS->addedtypes.getLength(); for (i = 0; i < n; i++) { (*this)[SoNode::getActionMethodIndex(THIS->addedtypes[i])] = THIS->addedmethods[i]; } // make sure SoNode's action method is set to avoid a NULL action method i = SoNode::getActionMethodIndex(SoNode::getClassTypeId()); if ((*this)[i] == NULL) { if (THIS->parent == NULL) { (*this)[i] = SoAction::nullAction; } else { // set to a dummy method to detect unset methods in the final pass (*this)[i] = unsetActionMethod; } } // for node types with no action method, inherit from parent nodetype(s) SoTypeList allnodes; SoType::getAllDerivedFrom(SoNode::getClassTypeId(), allnodes); n = allnodes.getLength(); for (i = 0; i < n; i++) { SoType type = allnodes[i]; int idx = SoNode::getActionMethodIndex(type); SoActionMethod m = (*this)[idx]; if (m == NULL) { do { type = type.getParent(); m = (*this)[SoNode::getActionMethodIndex(type)]; } while (m == NULL); (*this)[idx] = m; } } // inherit unset methods from parent action if (THIS->parent != NULL) { THIS->parent->setUp(); n = this->getLength(); for (i = 0; i < n; i++) { if ((*this)[i] == unsetActionMethod) { (*this)[i] = (*THIS->parent)[i]; } } } // used to detect when a new node has been added THIS->setupnumtypes = SoType::getNumTypes(); } THIS->unlock(); } #undef THIS