/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
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\**************************************************************************/
/*!
\class SoCenterballManip SoCenterballManip.h Inventor/manips/SoCenterballManip.h
\brief The SoCenterballManip wraps an SoCenterballDragger for convenience.
\ingroup manips
The manipulator class takes care of wrapping up the
SoCenterballDragger in a simple and convenient API for the
application programmer, making it automatically surround the
geometry it influences and taking care of the book-keeping routines
for it's interaction with the relevant fields of an SoTransformation
node.
*/
#include
#include
#include
#include
#include
#include
SO_NODE_SOURCE(SoCenterballManip);
// doc in super
void
SoCenterballManip::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoCenterballManip, SO_FROM_INVENTOR_1);
}
/*!
Default constructor. Allocates an SoCenterballDragger and an
SoSurroundScale node to surround the geometry within our part of the
scenegraph.
*/
SoCenterballManip::SoCenterballManip(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoCenterballManip);
SoCenterballDragger * dragger = new SoCenterballDragger;
this->setDragger(dragger);
SoSurroundScale * ss = (SoSurroundScale*) dragger->getPart("surroundScale", TRUE);
ss->numNodesUpToContainer = 4;
ss->numNodesUpToReset = 3;
// we don't need to use specific callbacks for this manipulator.
// it's ok to use the functionality provided by the superclass:
// SoTransformManip. we'll keep the callback to be API-compatible,
// and to make it possible to add new code if we at some point find
// find that it's still needed; without breaking the ABI.
}
/*!
Destructor.
*/
SoCenterballManip::~SoCenterballManip()
{
}
// Doc in superclass.
void
SoCenterballManip::setDragger(SoDragger * newDragger)
{
inherited::setDragger(newDragger);
}
// Doc in superclass.
void
SoCenterballManip::fieldSensorCB(void * f, SoSensor * s)
{
// this function should never be called, but just-in-case
// we call the superclass method.
inherited::fieldSensorCB(f, s);
}
// Doc in superclass.
void
SoCenterballManip::valueChangedCB(void * f, SoDragger * d)
{
// this function should never be called, but just-in-case
// we call the superclass method.
inherited::valueChangedCB(f, d);
}