/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoCenterballManip SoCenterballManip.h Inventor/manips/SoCenterballManip.h \brief The SoCenterballManip wraps an SoCenterballDragger for convenience. \ingroup manips
The manipulator class takes care of wrapping up the SoCenterballDragger in a simple and convenient API for the application programmer, making it automatically surround the geometry it influences and taking care of the book-keeping routines for it's interaction with the relevant fields of an SoTransformation node. */ #include #include #include #include #include #include SO_NODE_SOURCE(SoCenterballManip); // doc in super void SoCenterballManip::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoCenterballManip, SO_FROM_INVENTOR_1); } /*! Default constructor. Allocates an SoCenterballDragger and an SoSurroundScale node to surround the geometry within our part of the scenegraph. */ SoCenterballManip::SoCenterballManip(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoCenterballManip); SoCenterballDragger * dragger = new SoCenterballDragger; this->setDragger(dragger); SoSurroundScale * ss = (SoSurroundScale*) dragger->getPart("surroundScale", TRUE); ss->numNodesUpToContainer = 4; ss->numNodesUpToReset = 3; // we don't need to use specific callbacks for this manipulator. // it's ok to use the functionality provided by the superclass: // SoTransformManip. we'll keep the callback to be API-compatible, // and to make it possible to add new code if we at some point find // find that it's still needed; without breaking the ABI. } /*! Destructor. */ SoCenterballManip::~SoCenterballManip() { } // Doc in superclass. void SoCenterballManip::setDragger(SoDragger * newDragger) { inherited::setDragger(newDragger); } // Doc in superclass. void SoCenterballManip::fieldSensorCB(void * f, SoSensor * s) { // this function should never be called, but just-in-case // we call the superclass method. inherited::fieldSensorCB(f, s); } // Doc in superclass. void SoCenterballManip::valueChangedCB(void * f, SoDragger * d) { // this function should never be called, but just-in-case // we call the superclass method. inherited::valueChangedCB(f, d); }