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/*!
\class SoDirectionalLightManip SoDirectionalLightManip.h Inventor/manips/SoDirectionalLightManip.h
\brief The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes.
\ingroup manips
A manipulator is used by replacing the node you want to edit in the
graph with the manipulator. Draggers are used to manipulate the
node. When manipulation is finished, the node is put back into the
graph, replacing the manipulator.
*/
// FIXME: improve the classdoc (snip from SoDirectionalLightDragger
// doc?). Usage code example. 20011023 mortene.
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#if COIN_DEBUG
#include
#endif // COIN_DEBUG
SO_NODE_SOURCE(SoDirectionalLightManip);
/*!
\var SoFieldSensor * SoDirectionalLightManip::directionFieldSensor
\COININTERNAL
*/
/*!
\var SoFieldSensor * SoDirectionalLightManip::colorFieldSensor
\COININTERNAL
*/
/*!
\var SoChildList * SoDirectionalLightManip::children
\COININTERNAL
*/
// documented in superclass
void
SoDirectionalLightManip::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoDirectionalLightManip, SO_FROM_INVENTOR_1);
}
/*!
The constructor sets up the internal SoDiretionalLightDragger used
by the manipulator.
*/
SoDirectionalLightManip::SoDirectionalLightManip(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoDirectionalLightManip);
this->children = new SoChildList(this);
this->directionFieldSensor = new SoFieldSensor(SoDirectionalLightManip::fieldSensorCB, this);
this->directionFieldSensor->setPriority(0);
this->colorFieldSensor = new SoFieldSensor(SoDirectionalLightManip::fieldSensorCB, this);
this->colorFieldSensor->setPriority(0);
this->attachSensors(TRUE);
this->setDragger(new SoDirectionalLightDragger);
}
/*!
Destructor. Clean up resources used by manipulator.
*/
SoDirectionalLightManip::~SoDirectionalLightManip()
{
this->setDragger(NULL);
delete this->colorFieldSensor;
delete this->directionFieldSensor;
delete this->children;
}
/*!
Set dragger to be used by this manipulator.
*/
void
SoDirectionalLightManip::setDragger(SoDragger * newdragger)
{
SoDragger * olddragger = this->getDragger();
if (olddragger) {
olddragger->removeValueChangedCallback(SoDirectionalLightManip::valueChangedCB, this);
this->children->remove(0);
}
if (newdragger != NULL) {
if (this->children->getLength() > 0) {
this->children->set(0, newdragger);
}
else {
this->children->append(newdragger);
}
SoDirectionalLightManip::fieldSensorCB(this, NULL);
newdragger->addValueChangedCallback(SoDirectionalLightManip::valueChangedCB, this);
}
}
/*!
Return pointer to internal SoDirectionalLightDragger dragger.
*/
SoDragger *
SoDirectionalLightManip::getDragger(void)
{
if (this->children->getLength() > 0) {
SoNode * node = (*children)[0];
if (node->isOfType(SoDragger::getClassTypeId()))
return (SoDragger *)node;
else {
#if COIN_DEBUG
SoDebugError::post("SoDirectionalLightManip::getDragger",
"Child is not a dragger!");
#endif // debug
}
}
return NULL;
}
/*!
Replaces the node specified by \a path with this manipulator. The
manipulator will copy the field data from the node, to make it
affect the state in the same way as the node.
*/
SbBool
SoDirectionalLightManip::replaceNode(SoPath * path)
{
SoFullPath * fullpath = (SoFullPath *)path;
SoNode * fulltail = fullpath->getTail();
if (!fulltail->isOfType(SoDirectionalLight::getClassTypeId())) {
#if COIN_DEBUG
SoDebugError::post("SoDirectionalLightManip::replaceNode",
"End of path is not a SoDirectionalLight");
#endif // debug
return FALSE;
}
SoNode * tail = path->getTail();
if (tail->isOfType(SoBaseKit::getClassTypeId())) {
SoBaseKit * kit = (SoBaseKit *) ((SoNodeKitPath *)path)->getTail();
SbString partname = kit->getPartString(path);
if (partname != "") {
SoDirectionalLight * oldpart = (SoDirectionalLight *) kit->getPart(partname, TRUE);
if (oldpart != NULL) {
this->attachSensors(FALSE);
this->transferFieldValues(oldpart, this);
this->attachSensors(TRUE);
SoDirectionalLightManip::fieldSensorCB(this, NULL);
kit->setPart(partname, this);
return TRUE;
}
else {
return FALSE;
}
}
}
if (fullpath->getLength() < 2) {
#if COIN_DEBUG
SoDebugError::post("SoDirectionalLightManip::replaceNode",
"Path is too short");
#endif // debug
return FALSE;
}
SoNode * parent = fullpath->getNodeFromTail(1);
if (!parent->isOfType(SoGroup::getClassTypeId())) {
#if COIN_DEBUG
SoDebugError::post("SoDirectionalLightManip::replaceNode",
"Parent node is not a group");
#endif // debug
return FALSE;
}
this->ref();
this->attachSensors(FALSE);
this->transferFieldValues((SoDirectionalLight *)fulltail, this);
this->attachSensors(TRUE);
SoDirectionalLightManip::fieldSensorCB(this, NULL);
((SoGroup *)parent)->replaceChild(fulltail, this);
this->unrefNoDelete();
return TRUE;
}
// documented in superclass
void
SoDirectionalLightManip::doAction(SoAction * action)
{
int numindices;
const int * indices;
if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) {
this->children->traverseInPath(action, numindices, indices);
}
else {
this->children->traverse(action);
}
}
// documented in superclass
void
SoDirectionalLightManip::callback(SoCallbackAction * action)
{
SoDirectionalLightManip::doAction(action);
SoDirectionalLight::callback(action);
}
// documented in superclass
void
SoDirectionalLightManip::GLRender(SoGLRenderAction * action)
{
SoDirectionalLightManip::doAction(action);
SoDirectionalLight::GLRender(action);
}
// documented in superclass
void
SoDirectionalLightManip::getBoundingBox(SoGetBoundingBoxAction * action)
{
int numindices;
const int * indices;
int lastchild;
SbVec3f center(0.0f, 0.0f, 0.0f);
int numcenters = 0;
if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) {
lastchild = indices[numindices-1];
}
else {
lastchild = this->children->getLength() - 1;
}
for (int i = 0; i <= lastchild; i++) {
this->children->traverse(action, i, i);
if (action->isCenterSet()) {
center += action->getCenter();
numcenters++;
action->resetCenter();
}
}
SoDirectionalLight::getBoundingBox(action);
if (action->isCenterSet()) {
center += action->getCenter();
numcenters++;
action->resetCenter();
}
if (numcenters != 0) {
action->setCenter(center / (float) numcenters, FALSE);
}
}
// documented in superclass
void
SoDirectionalLightManip::getMatrix(SoGetMatrixAction * action)
{
int numindices;
const int * indices;
switch (action->getPathCode(numindices, indices)) {
case SoAction::NO_PATH:
case SoAction::BELOW_PATH:
break;
case SoAction::IN_PATH:
this->children->traverseInPath(action, numindices, indices);
break;
case SoAction::OFF_PATH:
this->children->traverse(action);
break;
default:
assert(0 && "unknown path code");
break;
}
}
// documented in superclass
void
SoDirectionalLightManip::handleEvent(SoHandleEventAction * action)
{
SoDirectionalLightManip::doAction(action);
SoDirectionalLight::handleEvent(action);
}
// documented in superclass
void
SoDirectionalLightManip::pick(SoPickAction * action)
{
SoDirectionalLightManip::doAction(action);
SoDirectionalLight::pick(action);
}
// documented in superclass
void
SoDirectionalLightManip::search(SoSearchAction * action)
{
inherited::search(action);
if (action->isFound()) return;
SoDirectionalLightManip::doAction(action);
}
/*!
Returns the children of this node. This node only has the dragger as
a child.
*/
SoChildList *
SoDirectionalLightManip::getChildren(void) const
{
return this->children;
}
/*!
\COININTERNAL
Convert from matrix to direction.
*/
void
SoDirectionalLightManip::valueChangedCB(void * m, SoDragger * dragger)
{
SoDirectionalLightManip * thisp = (SoDirectionalLightManip *)m;
SbMatrix matrix = dragger->getMotionMatrix();
SbVec3f direction(0.0f, 0.0f, -1.0f);
matrix.multDirMatrix(direction, direction);
if (direction.normalize() == 0.0f) {
#if COIN_DEBUG
SoDebugError::post("SoDirectionalLightManip::valueChangedCB",
"Invalid motion matrix.");
#endif // debug
}
thisp->attachSensors(FALSE);
if (thisp->direction.getValue() != direction) {
thisp->direction = direction;
}
thisp->attachSensors(TRUE);
}
/*!
\COININTERNAL
*/
void
SoDirectionalLightManip::fieldSensorCB(void * m, SoSensor *)
{
SoDirectionalLightManip * thisp = (SoDirectionalLightManip *)m;
SoDragger * dragger = thisp->getDragger();
if (dragger != NULL) {
SbVec3f direction = thisp->direction.getValue();
SbMatrix matrix = dragger->getMotionMatrix();
SbVec3f t, s;
SbRotation r, so;
matrix.getTransform(t, r, s, so);
r.setValue(SbVec3f(0.0f, 0.0f, -1.0f), direction);
matrix.setTransform(t, r, s, so);
dragger->setMotionMatrix(matrix);
SoMaterial * material = (SoMaterial *)dragger->getPart("material", TRUE);
if (material->emissiveColor.getNum() != 1 ||
material->emissiveColor[0].getValue() != thisp->color.getValue()) {
// replace with new material since the material is reused between
// all draggers.
material = new SoMaterial;
material->diffuseColor = SbColor(0.0f, 0.0f, 0.0f);
material->emissiveColor = thisp->color.getValue();
dragger->setPart("material", material);
}
}
}
// Documented in superclass. Overridden to copy the internal dragger
// instance.
void
SoDirectionalLightManip::copyContents(const SoFieldContainer * fromfc,
SbBool copyconnections)
{
assert(fromfc->isOfType(SoDirectionalLightManip::getClassTypeId()));
this->setDragger(((SoDirectionalLightManip *)fromfc)->getDragger());
inherited::copyContents(fromfc, copyconnections);
}
/*!
Copies field values.
*/
void
SoDirectionalLightManip::transferFieldValues(const SoDirectionalLight * from,
SoDirectionalLight * to)
{
to->direction = from->direction;
to->color = from->color;
}
void
SoDirectionalLightManip::attachSensors(const SbBool onoff)
{
if (onoff) {
this->directionFieldSensor->attach(&this->direction);
this->colorFieldSensor->attach(&this->color);
}
else {
this->directionFieldSensor->detach();
this->colorFieldSensor->detach();
}
}