/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoDirectionalLightManip SoDirectionalLightManip.h Inventor/manips/SoDirectionalLightManip.h \brief The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. \ingroup manips
A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator. */ // FIXME: improve the classdoc (snip from SoDirectionalLightDragger // doc?). Usage code example. 20011023 mortene. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if COIN_DEBUG #include #endif // COIN_DEBUG SO_NODE_SOURCE(SoDirectionalLightManip); /*! \var SoFieldSensor * SoDirectionalLightManip::directionFieldSensor \COININTERNAL */ /*! \var SoFieldSensor * SoDirectionalLightManip::colorFieldSensor \COININTERNAL */ /*! \var SoChildList * SoDirectionalLightManip::children \COININTERNAL */ // documented in superclass void SoDirectionalLightManip::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoDirectionalLightManip, SO_FROM_INVENTOR_1); } /*! The constructor sets up the internal SoDiretionalLightDragger used by the manipulator. */ SoDirectionalLightManip::SoDirectionalLightManip(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoDirectionalLightManip); this->children = new SoChildList(this); this->directionFieldSensor = new SoFieldSensor(SoDirectionalLightManip::fieldSensorCB, this); this->directionFieldSensor->setPriority(0); this->colorFieldSensor = new SoFieldSensor(SoDirectionalLightManip::fieldSensorCB, this); this->colorFieldSensor->setPriority(0); this->attachSensors(TRUE); this->setDragger(new SoDirectionalLightDragger); } /*! Destructor. Clean up resources used by manipulator. */ SoDirectionalLightManip::~SoDirectionalLightManip() { this->setDragger(NULL); delete this->colorFieldSensor; delete this->directionFieldSensor; delete this->children; } /*! Set dragger to be used by this manipulator. */ void SoDirectionalLightManip::setDragger(SoDragger * newdragger) { SoDragger * olddragger = this->getDragger(); if (olddragger) { olddragger->removeValueChangedCallback(SoDirectionalLightManip::valueChangedCB, this); this->children->remove(0); } if (newdragger != NULL) { if (this->children->getLength() > 0) { this->children->set(0, newdragger); } else { this->children->append(newdragger); } SoDirectionalLightManip::fieldSensorCB(this, NULL); newdragger->addValueChangedCallback(SoDirectionalLightManip::valueChangedCB, this); } } /*! Return pointer to internal SoDirectionalLightDragger dragger. */ SoDragger * SoDirectionalLightManip::getDragger(void) { if (this->children->getLength() > 0) { SoNode * node = (*children)[0]; if (node->isOfType(SoDragger::getClassTypeId())) return (SoDragger *)node; else { #if COIN_DEBUG SoDebugError::post("SoDirectionalLightManip::getDragger", "Child is not a dragger!"); #endif // debug } } return NULL; } /*! Replaces the node specified by \a path with this manipulator. The manipulator will copy the field data from the node, to make it affect the state in the same way as the node. */ SbBool SoDirectionalLightManip::replaceNode(SoPath * path) { SoFullPath * fullpath = (SoFullPath *)path; SoNode * fulltail = fullpath->getTail(); if (!fulltail->isOfType(SoDirectionalLight::getClassTypeId())) { #if COIN_DEBUG SoDebugError::post("SoDirectionalLightManip::replaceNode", "End of path is not a SoDirectionalLight"); #endif // debug return FALSE; } SoNode * tail = path->getTail(); if (tail->isOfType(SoBaseKit::getClassTypeId())) { SoBaseKit * kit = (SoBaseKit *) ((SoNodeKitPath *)path)->getTail(); SbString partname = kit->getPartString(path); if (partname != "") { SoDirectionalLight * oldpart = (SoDirectionalLight *) kit->getPart(partname, TRUE); if (oldpart != NULL) { this->attachSensors(FALSE); this->transferFieldValues(oldpart, this); this->attachSensors(TRUE); SoDirectionalLightManip::fieldSensorCB(this, NULL); kit->setPart(partname, this); return TRUE; } else { return FALSE; } } } if (fullpath->getLength() < 2) { #if COIN_DEBUG SoDebugError::post("SoDirectionalLightManip::replaceNode", "Path is too short"); #endif // debug return FALSE; } SoNode * parent = fullpath->getNodeFromTail(1); if (!parent->isOfType(SoGroup::getClassTypeId())) { #if COIN_DEBUG SoDebugError::post("SoDirectionalLightManip::replaceNode", "Parent node is not a group"); #endif // debug return FALSE; } this->ref(); this->attachSensors(FALSE); this->transferFieldValues((SoDirectionalLight *)fulltail, this); this->attachSensors(TRUE); SoDirectionalLightManip::fieldSensorCB(this, NULL); ((SoGroup *)parent)->replaceChild(fulltail, this); this->unrefNoDelete(); return TRUE; } // documented in superclass void SoDirectionalLightManip::doAction(SoAction * action) { int numindices; const int * indices; if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) { this->children->traverseInPath(action, numindices, indices); } else { this->children->traverse(action); } } // documented in superclass void SoDirectionalLightManip::callback(SoCallbackAction * action) { SoDirectionalLightManip::doAction(action); SoDirectionalLight::callback(action); } // documented in superclass void SoDirectionalLightManip::GLRender(SoGLRenderAction * action) { SoDirectionalLightManip::doAction(action); SoDirectionalLight::GLRender(action); } // documented in superclass void SoDirectionalLightManip::getBoundingBox(SoGetBoundingBoxAction * action) { int numindices; const int * indices; int lastchild; SbVec3f center(0.0f, 0.0f, 0.0f); int numcenters = 0; if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) { lastchild = indices[numindices-1]; } else { lastchild = this->children->getLength() - 1; } for (int i = 0; i <= lastchild; i++) { this->children->traverse(action, i, i); if (action->isCenterSet()) { center += action->getCenter(); numcenters++; action->resetCenter(); } } SoDirectionalLight::getBoundingBox(action); if (action->isCenterSet()) { center += action->getCenter(); numcenters++; action->resetCenter(); } if (numcenters != 0) { action->setCenter(center / (float) numcenters, FALSE); } } // documented in superclass void SoDirectionalLightManip::getMatrix(SoGetMatrixAction * action) { int numindices; const int * indices; switch (action->getPathCode(numindices, indices)) { case SoAction::NO_PATH: case SoAction::BELOW_PATH: break; case SoAction::IN_PATH: this->children->traverseInPath(action, numindices, indices); break; case SoAction::OFF_PATH: this->children->traverse(action); break; default: assert(0 && "unknown path code"); break; } } // documented in superclass void SoDirectionalLightManip::handleEvent(SoHandleEventAction * action) { SoDirectionalLightManip::doAction(action); SoDirectionalLight::handleEvent(action); } // documented in superclass void SoDirectionalLightManip::pick(SoPickAction * action) { SoDirectionalLightManip::doAction(action); SoDirectionalLight::pick(action); } // documented in superclass void SoDirectionalLightManip::search(SoSearchAction * action) { inherited::search(action); if (action->isFound()) return; SoDirectionalLightManip::doAction(action); } /*! Returns the children of this node. This node only has the dragger as a child. */ SoChildList * SoDirectionalLightManip::getChildren(void) const { return this->children; } /*! \COININTERNAL Convert from matrix to direction. */ void SoDirectionalLightManip::valueChangedCB(void * m, SoDragger * dragger) { SoDirectionalLightManip * thisp = (SoDirectionalLightManip *)m; SbMatrix matrix = dragger->getMotionMatrix(); SbVec3f direction(0.0f, 0.0f, -1.0f); matrix.multDirMatrix(direction, direction); if (direction.normalize() == 0.0f) { #if COIN_DEBUG SoDebugError::post("SoDirectionalLightManip::valueChangedCB", "Invalid motion matrix."); #endif // debug } thisp->attachSensors(FALSE); if (thisp->direction.getValue() != direction) { thisp->direction = direction; } thisp->attachSensors(TRUE); } /*! \COININTERNAL */ void SoDirectionalLightManip::fieldSensorCB(void * m, SoSensor *) { SoDirectionalLightManip * thisp = (SoDirectionalLightManip *)m; SoDragger * dragger = thisp->getDragger(); if (dragger != NULL) { SbVec3f direction = thisp->direction.getValue(); SbMatrix matrix = dragger->getMotionMatrix(); SbVec3f t, s; SbRotation r, so; matrix.getTransform(t, r, s, so); r.setValue(SbVec3f(0.0f, 0.0f, -1.0f), direction); matrix.setTransform(t, r, s, so); dragger->setMotionMatrix(matrix); SoMaterial * material = (SoMaterial *)dragger->getPart("material", TRUE); if (material->emissiveColor.getNum() != 1 || material->emissiveColor[0].getValue() != thisp->color.getValue()) { // replace with new material since the material is reused between // all draggers. material = new SoMaterial; material->diffuseColor = SbColor(0.0f, 0.0f, 0.0f); material->emissiveColor = thisp->color.getValue(); dragger->setPart("material", material); } } } // Documented in superclass. Overridden to copy the internal dragger // instance. void SoDirectionalLightManip::copyContents(const SoFieldContainer * fromfc, SbBool copyconnections) { assert(fromfc->isOfType(SoDirectionalLightManip::getClassTypeId())); this->setDragger(((SoDirectionalLightManip *)fromfc)->getDragger()); inherited::copyContents(fromfc, copyconnections); } /*! Copies field values. */ void SoDirectionalLightManip::transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to) { to->direction = from->direction; to->color = from->color; } void SoDirectionalLightManip::attachSensors(const SbBool onoff) { if (onoff) { this->directionFieldSensor->attach(&this->direction); this->colorFieldSensor->attach(&this->color); } else { this->directionFieldSensor->detach(); this->colorFieldSensor->detach(); } }