/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoJackManip SoJackManip.h Inventor/manips/SoJackManip.h \brief The SoJackManip wraps an SoJackDragger for convenience. \ingroup manips
The manipulator class takes care of wrapping up the SoJackDragger in a simple and convenient API for the application programmer, making it automatically surround the geometry it influences and taking care of the book-keeping routines for it's interaction with the relevant fields of an SoTransformation node. */ #include #include #include #include SO_NODE_SOURCE(SoJackManip); // doc in super void SoJackManip::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoJackManip, SO_FROM_INVENTOR_1); } /*! Default constructor. Allocates an SoCenterballDragger and an SoSurroundScale node to surround the geometry within our part of the scenegraph. */ SoJackManip::SoJackManip(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoJackManip); SoJackDragger *dragger = new SoJackDragger; this->setDragger(dragger); SoSurroundScale *ss = (SoSurroundScale*) dragger->getPart("surroundScale", TRUE); assert(ss); ss->numNodesUpToContainer = 4; ss->numNodesUpToReset = 3; } /*! Destructor. */ SoJackManip::~SoJackManip() { }