/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoPointLightManip SoPointLightManip.h Inventor/manips/SoPointLightManip.h
\brief The SoPointLightManip class is used to manipulate point light nodes.
\ingroup manips
A manipulator is used by replacing the node you want to edit in the
graph with the manipulator. Draggers are used to to manipulate the
node. When manipulation is finished, the node is put back into the
graph, replacing the manipulator.
*/
/*!
\var SoFieldSensor * SoPointLightManip::locationFieldSensor
\COININTERNAL
*/
/*!
\var SoFieldSensor * SoPointLightManip::colorFieldSensor
\COININTERNAL
*/
/*!
\var SoChildList * SoPointLightManip::children
\COININTERNAL
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#if COIN_DEBUG
#include
#endif // COIN_DEBUG
SO_NODE_SOURCE(SoPointLightManip);
// Documented in superclass
void
SoPointLightManip::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoPointLightManip, SO_FROM_INVENTOR_1);
}
/*!
The constructor. Creates a default dragger.
*/
SoPointLightManip::SoPointLightManip(void)
{
this->children = new SoChildList(this);
SO_NODE_INTERNAL_CONSTRUCTOR(SoPointLightManip);
this->locationFieldSensor = new SoFieldSensor(SoPointLightManip::fieldSensorCB, this);
this->locationFieldSensor->setPriority(0);
this->colorFieldSensor = new SoFieldSensor(SoPointLightManip::fieldSensorCB, this);
this->colorFieldSensor->setPriority(0);
this->attachSensors(TRUE);
this->setDragger(new SoPointLightDragger);
}
/*!
The destructor.
*/
SoPointLightManip::~SoPointLightManip()
{
this->setDragger(NULL);
delete this->colorFieldSensor;
delete this->locationFieldSensor;
delete this->children;
}
/*!
The method can be used to replace the dragger with your own dragger.
*/
void
SoPointLightManip::setDragger(SoDragger * newdragger)
{
SoDragger * olddragger = this->getDragger();
if (olddragger) {
olddragger->removeValueChangedCallback(SoPointLightManip::valueChangedCB, this);
this->children->remove(0);
}
if (newdragger != NULL) {
if (this->children->getLength() > 0) {
this->children->set(0, newdragger);
}
else {
this->children->append(newdragger);
}
SoPointLightManip::fieldSensorCB(this, NULL);
newdragger->addValueChangedCallback(SoPointLightManip::valueChangedCB, this);
}
}
/*!
Returns the current dragger.
\sa setDragger()
*/
SoDragger *
SoPointLightManip::getDragger(void)
{
if (this->children->getLength() > 0) {
SoNode * node = (*children)[0];
if (node->isOfType(SoDragger::getClassTypeId()))
return (SoDragger *)node;
else {
#if COIN_DEBUG
SoDebugError::post("SoPointLightManip::getDragger",
"Child is not a dragger!");
#endif // debug
}
}
return NULL;
}
/*!
Replaces the node specified by \a path with this manipulator.
The manipulator will copy the field data from the node, to make
it affect the state in the same way as the node.
*/
SbBool
SoPointLightManip::replaceNode(SoPath * path)
{
SoFullPath * fullpath = (SoFullPath *)path;
SoNode * fulltail = fullpath->getTail();
if (!fulltail->isOfType(SoPointLight::getClassTypeId())) {
#if COIN_DEBUG
SoDebugError::post("SoPointLightManip::replaceNode",
"End of path is not a SoPointLight");
#endif // debug
return FALSE;
}
SoNode * tail = path->getTail();
if (tail->isOfType(SoBaseKit::getClassTypeId())) {
SoBaseKit * kit = (SoBaseKit *) ((SoNodeKitPath *)path)->getTail();
SbString partname = kit->getPartString(path);
if (partname != "") {
SoPointLight * oldpart = (SoPointLight *) kit->getPart(partname, TRUE);
if (oldpart != NULL) {
this->attachSensors(FALSE);
this->transferFieldValues(oldpart, this);
this->attachSensors(TRUE);
SoPointLightManip::fieldSensorCB(this, NULL);
kit->setPart(partname, this);
return TRUE;
}
else {
return FALSE;
}
}
}
if (fullpath->getLength() < 2) {
#if COIN_DEBUG
SoDebugError::post("SoPointLightManip::replaceNode",
"Path is too short");
#endif // debug
return FALSE;
}
SoNode * parent = fullpath->getNodeFromTail(1);
if (!parent->isOfType(SoGroup::getClassTypeId())) {
#if COIN_DEBUG
SoDebugError::post("SoPointLightManip::replaceNode",
"Parent node is not a group");
#endif // debug
return FALSE;
}
this->ref();
this->attachSensors(FALSE);
this->transferFieldValues((SoPointLight *)fulltail, this);
this->attachSensors(TRUE);
SoPointLightManip::fieldSensorCB(this, NULL);
((SoGroup *)parent)->replaceChild(fulltail, this);
this->unrefNoDelete();
return TRUE;
}
// Documented in superclass
void
SoPointLightManip::doAction(SoAction * action)
{
int numindices;
const int * indices;
if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) {
this->children->traverseInPath(action, numindices, indices);
}
else {
this->children->traverse(action);
}
}
// Documented in superclass
void
SoPointLightManip::callback(SoCallbackAction * action)
{
SoPointLightManip::doAction(action);
SoPointLight::callback(action);
}
// Documented in superclass
void
SoPointLightManip::GLRender(SoGLRenderAction * action)
{
SoPointLightManip::doAction(action);
SoPointLight::GLRender(action);
}
// Documented in superclass
void
SoPointLightManip::getBoundingBox(SoGetBoundingBoxAction * action)
{
int numindices;
const int * indices;
int lastchild;
SbVec3f center(0.0f, 0.0f, 0.0f);
int numcenters = 0;
if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) {
lastchild = indices[numindices-1];
}
else {
lastchild = this->children->getLength() - 1;
}
for (int i = 0; i <= lastchild; i++) {
this->children->traverse(action, i, i);
if (action->isCenterSet()) {
center += action->getCenter();
numcenters++;
action->resetCenter();
}
}
SoPointLight::getBoundingBox(action);
if (action->isCenterSet()) {
center += action->getCenter();
numcenters++;
action->resetCenter();
}
if (numcenters != 0) {
action->setCenter(center / (float) numcenters, FALSE);
}
}
// Documented in superclass
void
SoPointLightManip::getMatrix(SoGetMatrixAction * action)
{
int numindices;
const int * indices;
switch (action->getPathCode(numindices, indices)) {
case SoAction::NO_PATH:
case SoAction::BELOW_PATH:
break;
case SoAction::IN_PATH:
this->children->traverseInPath(action, numindices, indices);
break;
case SoAction::OFF_PATH:
this->children->traverse(action);
break;
default:
assert(0 && "unknown path code");
break;
}
}
// Documented in superclass
void
SoPointLightManip::handleEvent(SoHandleEventAction * action)
{
SoPointLightManip::doAction(action);
SoPointLight::handleEvent(action);
}
// Documented in superclass
void
SoPointLightManip::pick(SoPickAction * action)
{
SoPointLightManip::doAction(action);
SoPointLight::pick(action);
}
// Documented in superclass
void
SoPointLightManip::search(SoSearchAction * action)
{
inherited::search(action);
if (action->isFound()) return;
SoPointLightManip::doAction(action);
}
/*!
Returns the children of this node. This node only has the dragger
as a child.
*/
SoChildList *
SoPointLightManip::getChildren(void) const
{
return this->children;
}
/*!
\COININTERNAL
*/
void
SoPointLightManip::valueChangedCB(void * m, SoDragger * dragger)
{
SoPointLightManip * thisp = (SoPointLightManip *)m;
SbMatrix matrix = dragger->getMotionMatrix();
SbVec3f location = matrix[3];
thisp->attachSensors(FALSE);
if (thisp->location.getValue() != location) {
thisp->location = location;
}
thisp->attachSensors(TRUE);
}
/*!
\COININTERNAL
*/
void
SoPointLightManip::fieldSensorCB(void * m, SoSensor *)
{
SoPointLightManip * thisp = (SoPointLightManip *)m;
SoDragger * dragger = thisp->getDragger();
if (dragger != NULL) {
SbVec3f location = thisp->location.getValue();
SbMatrix matrix = dragger->getMotionMatrix();
matrix[3][0] = location[0];
matrix[3][1] = location[1];
matrix[3][2] = location[2];
dragger->setMotionMatrix(matrix);
SoMaterial * material = (SoMaterial *)dragger->getPart("material", TRUE);
if (material->emissiveColor.getNum() != 1 ||
material->emissiveColor[0].getValue() != thisp->color.getValue()) {
// replace with new material since the material is reused between
// all draggers.
material = new SoMaterial;
material->diffuseColor = SbColor(0.0f, 0.0f, 0.0f);
material->emissiveColor = thisp->color.getValue();
dragger->setPart("material", material);
}
}
}
// Documented in superclass. Overridden to copy the internal dragger
// instance.
void
SoPointLightManip::copyContents(const SoFieldContainer * fromfc, SbBool copyconnections)
{
assert(fromfc->isOfType(SoPointLightManip::getClassTypeId()));
this->setDragger(((SoPointLightManip *)fromfc)->getDragger());
inherited::copyContents(fromfc, copyconnections);
}
/*!
\COININTERNAL
Copies field values.
*/
void
SoPointLightManip::transferFieldValues(const SoPointLight * from, SoPointLight * to)
{
to->location = from->location;
to->color = from->color;
}
void
SoPointLightManip::attachSensors(const SbBool onoff)
{
if (onoff) {
this->locationFieldSensor->attach(&this->location);
this->colorFieldSensor->attach(&this->color);
}
else {
this->locationFieldSensor->detach();
this->colorFieldSensor->detach();
}
}