/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoTrackballManip SoTrackballManip.h Inventor/manips/SoTrackballManip.h \brief The SoTrackballManip wraps an SoTrackballDragger for convenience. \ingroup manips
The manipulator class takes care of wrapping up the SoTrackballDragger in a simple and convenient API for the application programmer, making it automatically surround the geometry it influences and taking care of the book-keeping routines for it's interaction with the relevant fields of an SoTransformation node. Here's a dead simple, stand-alone example on how to set up an SoTrackballManip in a scenegraph: \code #include #include #include #include #include int main(int argc, char* argv[]) { QWidget * mainwin = SoQt::init(argv[0]); SoSeparator * root = new SoSeparator; root->ref(); SoTrackballManip * manip = new SoTrackballManip; root->addChild(manip); root->addChild(new SoCone); SoQtExaminerViewer * viewer = new SoQtExaminerViewer(mainwin); viewer->setSceneGraph(root); SoQt::show(mainwin); SoQt::mainLoop(); root->unref(); return 0; } \endcode Compile and hit 'ESC' to go into scenegraph interaction mode in the examinerviewer, then change the rotation of the cone by interacting with the dragger bands.
*/ #include #include #include #include SO_NODE_SOURCE(SoTrackballManip); // doc in super void SoTrackballManip::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTrackballManip, SO_FROM_INVENTOR_1); } /*! Default constructor. Allocates an SoTrackballDragger and an SoSurroundScale node to surround the geometry within our part of the scenegraph. */ SoTrackballManip::SoTrackballManip(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoTrackballManip); SoTrackballDragger *dragger = new SoTrackballDragger; this->setDragger(dragger); SoSurroundScale *ss = (SoSurroundScale*) dragger->getPart("surroundScale", TRUE); ss->numNodesUpToContainer = 4; ss->numNodesUpToReset = 3; } /*! Destructor. */ SoTrackballManip::~SoTrackballManip() { }