/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoTransformBoxManip SoTransformBoxManip.h Inventor/manips/SoTransformBoxManip.h \brief The SoTransformBoxManip wraps an SoTransformBoxDragger for convenience. \ingroup manips
The manipulator class takes care of wrapping up the SoTransformBoxDragger in a simple and convenient API for the application programmer, making it automatically surround the geometry it influences and taking care of the book-keeping routines for it's interaction with the relevant fields of an SoTransformation node. Here's a simple usage example, in the form of an Inventor format file: \verbatim #Inventor V2.1 ascii Separator { TransformBoxManip { } Group { Cone { } } } Translation { translation 2 4 0 } Separator { TransformBoxManip { } Group { Sphere { } } } \endverbatim */ #include #include #include #include SO_NODE_SOURCE(SoTransformBoxManip); // doc in super void SoTransformBoxManip::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTransformBoxManip, SO_FROM_INVENTOR_1); } /*! Default constructor. Allocates an SoTransformBoxDragger and an SoSurroundScale node to surround the geometry within our part of the scenegraph. */ SoTransformBoxManip::SoTransformBoxManip(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoTransformBoxManip); SoTransformBoxDragger *dragger = new SoTransformBoxDragger; this->setDragger(dragger); SoSurroundScale *ss = (SoSurroundScale*) dragger->getPart("surroundScale", TRUE); ss->numNodesUpToContainer = 4; ss->numNodesUpToReset = 3; } /*! Destructor. */ SoTransformBoxManip::~SoTransformBoxManip() { }