/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoTransformBoxManip SoTransformBoxManip.h Inventor/manips/SoTransformBoxManip.h
\brief The SoTransformBoxManip wraps an SoTransformBoxDragger for convenience.
\ingroup manips
The manipulator class takes care of wrapping up the
SoTransformBoxDragger in a simple and convenient API for the
application programmer, making it automatically surround the
geometry it influences and taking care of the book-keeping routines
for it's interaction with the relevant fields of an SoTransformation
node.
Here's a simple usage example, in the form of an Inventor format
file:
\verbatim
#Inventor V2.1 ascii
Separator {
TransformBoxManip { }
Group {
Cone { }
}
}
Translation { translation 2 4 0 }
Separator {
TransformBoxManip { }
Group {
Sphere { }
}
}
\endverbatim
*/
#include
#include
#include
#include
SO_NODE_SOURCE(SoTransformBoxManip);
// doc in super
void
SoTransformBoxManip::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoTransformBoxManip, SO_FROM_INVENTOR_1);
}
/*!
Default constructor. Allocates an SoTransformBoxDragger and an
SoSurroundScale node to surround the geometry within our part of the
scenegraph.
*/
SoTransformBoxManip::SoTransformBoxManip(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoTransformBoxManip);
SoTransformBoxDragger *dragger = new SoTransformBoxDragger;
this->setDragger(dragger);
SoSurroundScale *ss = (SoSurroundScale*) dragger->getPart("surroundScale", TRUE);
ss->numNodesUpToContainer = 4;
ss->numNodesUpToReset = 3;
}
/*!
Destructor.
*/
SoTransformBoxManip::~SoTransformBoxManip()
{
}