/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoTransformManip SoTransformManip.h Inventor/manips/SoTransformManip.h \brief The SoTransformManip class is used to manipulate transformations. \ingroup manips A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator. The SoTransformManip class is an abstract class which should not be used directly -- use one of it's subclasses. */ // ************************************************************************* #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // ************************************************************************* /*! \var SoFieldSensor * SoTransformManip::rotateFieldSensor \COININTERNAL */ /*! \var SoFieldSensor * SoTransformManip::translFieldSensor \COININTERNAL */ /*! \var SoFieldSensor * SoTransformManip::scaleFieldSensor \COININTERNAL */ /*! \var SoFieldSensor * SoTransformManip::centerFieldSensor \COININTERNAL */ /*! \var SoFieldSensor * SoTransformManip::scaleOrientFieldSensor \COININTERNAL */ /*! \var SoChildList * SoTransformManip::children \COININTERNAL */ // ************************************************************************* SO_NODE_SOURCE(SoTransformManip); // ************************************************************************* // Documented in superclass void SoTransformManip::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoTransformManip, SO_FROM_INVENTOR_1); } /*! The constructor. */ SoTransformManip::SoTransformManip(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoTransformManip); this->children = new SoChildList(this); this->rotateFieldSensor = new SoFieldSensor(SoTransformManip::fieldSensorCB, this); this->rotateFieldSensor->setPriority(0); this->translFieldSensor = new SoFieldSensor(SoTransformManip::fieldSensorCB, this); this->translFieldSensor->setPriority(0); this->scaleFieldSensor = new SoFieldSensor(SoTransformManip::fieldSensorCB, this); this->scaleFieldSensor->setPriority(0); this->centerFieldSensor = new SoFieldSensor(SoTransformManip::fieldSensorCB, this); this->centerFieldSensor->setPriority(0); this->scaleOrientFieldSensor = new SoFieldSensor(SoTransformManip::fieldSensorCB, this); this->scaleOrientFieldSensor->setPriority(0); this->attachSensors(TRUE); // should I set a dragger here? probably not, pederb } /*! The destructor. */ SoTransformManip::~SoTransformManip() { this->setDragger(NULL); delete this->rotateFieldSensor; delete this->translFieldSensor; delete this->scaleFieldSensor; delete this->centerFieldSensor; delete this->scaleOrientFieldSensor; delete this->children; } // ************************************************************************* // Note: this documentation is also shared by some of the subclasses, // so keep it general enough to also be valid for those. /*! Sets up the dragger instance to be controlled by this manipulator. */ void SoTransformManip::setDragger(SoDragger * newdragger) { SoDragger *olddragger = this->getDragger(); if (olddragger) { olddragger->removeValueChangedCallback(SoTransformManip::valueChangedCB, this); this->children->remove(0); } if (newdragger != NULL) { if (this->children->getLength() > 0) { this->children->set(0, newdragger); } else { this->children->append(newdragger); } SoTransformManip::fieldSensorCB(this, NULL); newdragger->addValueChangedCallback(SoTransformManip::valueChangedCB, this); } } /*! Returns the dragger used by this manipulator. */ SoDragger * SoTransformManip::getDragger(void) { if (this->children->getLength() > 0) { SoNode *node = (*children)[0]; if (node->isOfType(SoDragger::getClassTypeId())) return (SoDragger*)node; else { #if COIN_DEBUG SoDebugError::post("SoTransformManip::getDragger", "Child is not a dragger!"); #endif // COIN_DEBUG } } return NULL; } // ************************************************************************* /*! Replaces a node at the tail end of \a path with this manipulator. The node must be an instance of a node class derived from SoTransform. The manipulator will when inserted automatically copy the field data from the node, to make it initially affect the state in the same way as the node. Returns \c TRUE if successful, and \c FALSE if the given node could not be replaced with the manipulator. The operation will for instance fail if the tail node of the given path is not of SoTransform type, or for any other condition where it is not possible to replace the node with this manipulator. */ SbBool SoTransformManip::replaceNode(SoPath * path) { SoFullPath *fullpath = (SoFullPath*)path; SoNode *fulltail = fullpath->getTail(); if (!fulltail->isOfType(SoTransform::getClassTypeId())) { #if COIN_DEBUG SoDebugError::post("SoTransformManip::replaceNode", "end of path (%p) is not an SoTransform, but an %s", fulltail, fulltail->getTypeId().getName().getString()); #endif // COIN_DEBUG return FALSE; } SoNode *tail = path->getTail(); if (tail->isOfType(SoBaseKit::getClassTypeId())) { SoBaseKit *kit = (SoBaseKit*) ((SoNodeKitPath*)path)->getTail(); SbString partname = kit->getPartString(path); if (partname != "") { // FIXME: isn't this an assert condition? 20010909 mortene. SoTransform *oldpart = (SoTransform*) kit->getPart(partname, TRUE); if (oldpart != NULL) { // FIXME: isn't this an assert condition? 20010909 mortene. this->attachSensors(FALSE); this->transferFieldValues(oldpart, this); this->attachSensors(TRUE); SoTransformManip::fieldSensorCB(this, NULL); kit->setPart(partname, this); return TRUE; } else { return FALSE; } } } // This will happen if the path contains nothing but the single // SoTransform node (ie, the node is root, head and tail of the // path). if (fullpath->getLength() < 2) { #if COIN_DEBUG SoDebugError::post("SoTransformManip::replaceNode", "Path is too short"); #endif // COIN_DEBUG return FALSE; } SoNode *parent = fullpath->getNodeFromTail(1); // This could at least happen if the parent of the SoTransform is an // user-extension node that is "SoGroup-like", but does not actually // inherit SoGroup. Would be an immensely silly thing to do, but // it's good to be robust. :-} // // FIXME: are there any other conditions where this could hit? // Please elaborate in a code comment. 20010909 mortene. if (!parent->isOfType(SoGroup::getClassTypeId())) { #if COIN_DEBUG SoDebugError::post("SoTransformManip::replaceNode", "Parent node %p is not an SoGroup, but %s", parent, parent->getTypeId().getName().getString()); #endif // COIN_DEBUG return FALSE; } this->ref(); this->attachSensors(FALSE); this->transferFieldValues((SoTransform*)fulltail, this); this->attachSensors(TRUE); SoTransformManip::fieldSensorCB(this, NULL); // FIXME: this looks too simple -- what if there's more than one // parent SoGroup for the SoTransform we're replacing. Looks to me // like that could trigger a serious bug. // // (Should we allow and handle that case, or just detect and return // FALSE?) 20010909 mortene. ((SoGroup*)parent)->replaceChild(fulltail, this); this->unrefNoDelete(); return TRUE; } // ************************************************************************* // Documented in superclass void SoTransformManip::doAction(SoAction * action) { // Robustness. Catches an easily made user error: if (this->getTypeId() == SoTransformManip::getClassTypeId()) { SoDebugError::postWarning("SoTransformManip::replaceNode", "SoTransformManip is an abstract manipulator " "class, which should not be used in the scene " "graph. Use one of its subclasses instead."); } // int numindices; const int *indices; if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) { this->children->traverseInPath(action, numindices, indices); } else { this->children->traverse(action); } } // Documented in superclass void SoTransformManip::callback(SoCallbackAction * action) { SoTransformManip::doAction(action); SoTransform::callback(action); } // Documented in superclass void SoTransformManip::GLRender(SoGLRenderAction * action) { SoTransformManip::doAction(action); SoTransform::GLRender(action); } // Documented in superclass void SoTransformManip::getBoundingBox(SoGetBoundingBoxAction * action) { int numindices; const int *indices; int lastchild; SbVec3f thecenter(0.0f, 0.0f, 0.0f); int numcenters = 0; if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) { lastchild = indices[numindices-1]; } else { lastchild = this->children->getLength() - 1; } for (int i = 0; i <= lastchild; i++) { this->children->traverse(action, i, i); if (action->isCenterSet()) { thecenter += action->getCenter(); numcenters++; action->resetCenter(); } } SoTransform::getBoundingBox(action); if (action->isCenterSet()) { thecenter += action->getCenter(); numcenters++; action->resetCenter(); } if (numcenters != 0) { action->setCenter(thecenter / (float) numcenters, FALSE); } } // Documented in superclass void SoTransformManip::getMatrix(SoGetMatrixAction * action) { int numindices; const int *indices; switch (action->getPathCode(numindices, indices)) { case SoAction::NO_PATH: SoTransform::getMatrix(action); break; case SoAction::BELOW_PATH: SoTransform::getMatrix(action); break; case SoAction::IN_PATH: this->children->traverseInPath(action, numindices, indices); break; case SoAction::OFF_PATH: this->children->traverse(action); SoTransform::getMatrix(action); break; default: assert(0 && "unknown path code"); break; } } // Documented in superclass void SoTransformManip::handleEvent(SoHandleEventAction * action) { SoTransformManip::doAction(action); SoTransform::handleEvent(action); } // Documented in superclass void SoTransformManip::pick(SoPickAction * action) { SoTransformManip::doAction(action); SoTransform::pick(action); } // Documented in superclass void SoTransformManip::search(SoSearchAction * action) { inherited::search(action); if (action->isFound()) return; SoTransformManip::doAction(action); } // ************************************************************************* /*! Returns the children of this node. This node only has the dragger as a child. */ SoChildList * SoTransformManip::getChildren(void) const { return this->children; } /*! \COININTERNAL Callback to update field values when motion matrix changes. */ void SoTransformManip::valueChangedCB(void * m, SoDragger * dragger) { if (dragger == NULL) return; SoTransformManip * thisp = (SoTransformManip*)m; SbMatrix matrix = dragger->getMotionMatrix(); SbVec3f t, s, c = thisp->center.getValue(); // get center from dragger if dragger has this field SoField * field = dragger->getField("center"); if (field && field->isOfType(SoSFVec3f::getClassTypeId())) { c = ((SoSFVec3f*)field)->getValue(); } SbRotation r, so; matrix.getTransform(t, r, s, so, c); thisp->attachSensors(FALSE); if (thisp->translation.getValue() != t) { thisp->translation = t; } if (thisp->scaleFactor.getValue() != s) { thisp->scaleFactor = s; } if (thisp->rotation.getValue() != r) { thisp->rotation = r; } if (thisp->scaleOrientation.getValue() != so) { thisp->scaleOrientation = so; } if (thisp->center.getValue() != c) { thisp->center = c; } thisp->attachSensors(TRUE); } /*! \COININTERNAL Callback to update motion matrix when a field is modified. */ void SoTransformManip::fieldSensorCB(void * m, SoSensor *) { SoTransformManip *thisp = (SoTransformManip*)m; SoDragger *dragger = thisp->getDragger(); if (dragger != NULL) { SbBool wasenabled = dragger->enableValueChangedCallbacks(FALSE); SbMatrix matrix; SbVec3f center = thisp->center.getValue(); // test for dragger center field, and set it if it exists SoField * field = dragger->getField("center"); if (field && field->isOfType(SoSFVec3f::getClassTypeId())) { ((SoSFVec3f*)field)->setValue(center); } matrix.setTransform(thisp->translation.getValue(), thisp->rotation.getValue(), thisp->scaleFactor.getValue(), thisp->scaleOrientation.getValue(), center); dragger->setMotionMatrix(matrix); if (wasenabled) { dragger->enableValueChangedCallbacks(TRUE); dragger->valueChanged(); } } } // Documented in superclass. Overridden to copy the internal dragger // instance. void SoTransformManip::copyContents(const SoFieldContainer * fromfc, SbBool copyconnections) { assert(fromfc->isOfType(SoTransformManip::getClassTypeId())); SoDragger *dragger = ((SoTransformManip*)fromfc)->getDragger(); this->setDragger(dragger ? (SoDragger*) dragger->copy() : NULL); inherited::copyContents(fromfc, copyconnections); } /*! \COININTERNAL Copies field values from one node to the other. */ void SoTransformManip::transferFieldValues(const SoTransform * from, SoTransform * to) { SoTransformManip * tomanip = to->isOfType(SoTransformManip::getClassTypeId()) ? (SoTransformManip*) to : NULL; if (tomanip) tomanip->attachSensors(FALSE); to->translation = from->translation.getValue(); to->rotation = from->rotation.getValue(); to->scaleFactor = from->scaleFactor.getValue(); to->scaleOrientation = from->scaleOrientation.getValue(); to->center = from->center.getValue(); if (tomanip) { SoTransformManip::fieldSensorCB(tomanip, NULL); tomanip->attachSensors(TRUE); } } /*! Can be used by subclasses to attach/detach field sensors. */ void SoTransformManip::attachSensors(const SbBool onoff) { if (onoff) { this->rotateFieldSensor->attach(&this->rotation); this->translFieldSensor->attach(&this->translation); this->scaleFieldSensor->attach(&this->scaleFactor); this->centerFieldSensor->attach(&this->center); this->scaleOrientFieldSensor->attach(&this->scaleOrientation); } else { this->rotateFieldSensor->detach(); this->translFieldSensor->detach(); this->scaleFieldSensor->detach(); this->centerFieldSensor->detach(); this->scaleOrientFieldSensor->detach(); } } // *************************************************************************