/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoNodeKit SoNodeKit.h Inventor/nodekits/SoNodeKit.h \brief The SoNodeKit class is used to initialize the nodekit classes. \ingroup nodekits The sole function of SoNodeKit is to be just a placeholder for the toplevel initialization code for all nodekit-related classes. \sa SoBaseKit */ #include #include #include #include #include #include #include #include #include #include #include static SbBool nodekit_isinitialized = FALSE; static void nodekit_cleanup(void) { nodekit_isinitialized = FALSE; } /*! Initialize the nodekit system. Note that this method is \e not called implicitly from SoDB::init(). As a matter of fact, this method calls SoDB::init() itself to make sure all the underlying classes for the nodekits classes have been initialized. This method is also called from within SoInteraction::init(), as the interaction functionality in Coin depends on the nodekit classes. */ void SoNodeKit::init(void) { if (nodekit_isinitialized) return; if (!SoDB::isInitialized()) SoDB::init(); SoNodeKitListPart::initClass(); SoBaseKit::initClass(); SoAppearanceKit::initClass(); SoCameraKit::initClass(); SoLightKit::initClass(); SoSceneKit::initClass(); SoSeparatorKit::initClass(); SoShapeKit::initClass(); SoWrapperKit::initClass(); nodekit_isinitialized = TRUE; }