/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoBumpMap SoBumpMap.h Inventor/nodes/SoBumpMap.h \brief The SoBumpMap class is used to map a bump map onto subsequent shapes. \ingroup nodes SoBumpMap has support for two types of maps. If the image is a three component (RGB) image, it will be treated as a normal map, where the red image component equals the X normal component, green equals Y, and blue is Z. See http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a nice introduction about bump mapping and normal maps. If the image is a grayscale image, it will be treated as a height map, and automatically converted to a normal map. For bump mapping to work with extension nodes for Coin, the SoShape::generatePrimitives() method must be correctly implemented for the shape. This is needed since tangent space coordinates needs to be calculated for each vertex in the shape. All shape nodes which are a standard part of Coin meets this criteria. Bump mapping in Coin requires OpenGL 1.3, or the following OpenGL extensions: GL_ARB_multitexture, GL_ARB_texture_cube_map, GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 (or the corresponding EXT extensions). If the run-time system doesn't meet these requirements, Coin will post a warning and the bump map will simply be ignored. GL_ARB_vertex_program and GL_ARB_fragment_program is required to get specular lighting on the bumps. If these extensions are not available, the bumps will be rendered with diffuse lighting only. Bump mapped objects will be rendered with multiple rendering passes. One extra pass per light source for diffuse only bumps, and two extra passes per light source for diffuse and specular bumps. You can turn off specular lighting on the bumps by setting specularColor to (0.0, 0.0, 0.0). FILE FORMAT/DEFAULTS: \code BumpMap { filename "" image 0 0 0 wrapS REPEAT wrapT REPEAT } \endcode \since Coin 2.2 */ #include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #include #include // COIN_OBSOLETED() #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // COIN_OBSOLETED() /*! \enum SoBumpMap::Wrap Enumeration of wrapping strategies which can be used when the bump map doesn't cover the full extent of the geometry. */ /*! \var SoBumpMap::Wrap SoBumpMap::REPEAT Repeat bump map when coordinate is not between 0 and 1. */ /*! \var SoBumpMap::Wrap SoBumpMap::CLAMP Clamp coordinate between 0 and 1. */ /*! \var SoSFString SoBumpMap::filename Bump map (or normal map) filename, referring to a file on disk in a supported image bitmap format. See SoBumpMap::filename for more information. */ /*! \var SoSFImage SoBumpMap::image Inline image data. Defaults to contain an empty bump map. */ /*! \var SoSFEnum SoBumpMap::wrapS Wrapping strategy for the S coordinate when the bump map is narrower than the object to map unto. Default value is SoBumpMap::REPEAT. */ /*! \var SoSFEnum SoBumpMap::wrapT Wrapping strategy for the T coordinate when the bump map is shorter than the object to map unto. Default value is SoBumpMap::REPEAT. */ // ************************************************************************* class SoBumpMapP { public: SoFieldSensor * filenamesensor; SoGLImage * glimage; SbBool glimagevalid; SbImage convertedheightmap; SbBool didconvert; }; #undef PRIVATE #define PRIVATE(p) (p->pimpl) static void convert_heightmap_to_normalmap(const unsigned char * srcptr, const SbVec2s size, const int nc, SbImage & dst) { float dx, dy; int width = size[0]; int height = size[1]; unsigned char * dstptr = new unsigned char[width*height*3]; unsigned char * dststore = dstptr; unsigned char red; SbVec3f n; #define GET_PIXEL_RED(x_, y_) \ srcptr[(y_)*width*nc + (x_)*nc] for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // do Y Sobel filter red = GET_PIXEL_RED((x-1+width) % width, (y+1) % height); dy = ((float) red) / 255.0f * -1.0f; red = GET_PIXEL_RED(x % width, (y+1) % height); dy += ((float) red) / 255.0f * -2.0f; red = GET_PIXEL_RED((x+1) % width, (y+1) % height); dy += ((float) red) / 255.0f * -1.0f; red = GET_PIXEL_RED((x-1+width) % width, (y-1+height) % height); dy += ((float) red) / 255.0f * 1.0f; red = GET_PIXEL_RED(x % width, (y-1+height) % height); dy += ((float) red) / 255.0f * 2.0f; red = GET_PIXEL_RED((x+1) % width, (y-1+height) % height); dy += ((float) red) / 255.0f * 1.0f; // Do X Sobel filter red = GET_PIXEL_RED((x-1+width) % width, (y-1+height) % height); dx = ((float) red) / 255.0f * -1.0f; red = GET_PIXEL_RED((x-1+width) % width, y % height); dx += ((float) red) / 255.0f * -2.0f; red = GET_PIXEL_RED((x-1+width) % width, (y+1) % height); dx += ((float) red) / 255.0f * -1.0f; red = GET_PIXEL_RED((x+1) % width, (y-1+height) % height); dx += ((float) red) / 255.0f * 1.0f; red = GET_PIXEL_RED((x+1) % width, y % height); dx += ((float) red) / 255.0f * 2.0f; red = GET_PIXEL_RED((x+1) % width, (y+1) % height); dx += ((float) red) / 255.0f * 1.0f; n[0] = -dx; n[1] = -dy; n[2] = 1.0f; (void) n.normalize(); *dstptr++ = (unsigned char) SbMin((n[0]+1.0f) * 128.0f, 255.0f); *dstptr++ = (unsigned char) SbMin((n[1]+1.0f) * 128.0f, 255.0f); *dstptr++ = (unsigned char) SbMin((n[2]+1.0f) * 128.0f, 255.0f); } } #undef GET_PIXEL_RED dst.setValue(size, 3, dststore); delete[] dststore; } SO_NODE_SOURCE(SoBumpMap); /*! Constructor. */ SoBumpMap::SoBumpMap(void) { PRIVATE(this) = new SoBumpMapP; PRIVATE(this)->glimage = new SoGLImage; PRIVATE(this)->glimagevalid = FALSE; PRIVATE(this)->didconvert = FALSE; SO_NODE_INTERNAL_CONSTRUCTOR(SoBumpMap); SO_NODE_ADD_FIELD(filename, ("")); SO_NODE_ADD_FIELD(image, (SbVec2s(0, 0), 0, NULL)); SO_NODE_ADD_FIELD(wrapS, (REPEAT)); SO_NODE_ADD_FIELD(wrapT, (REPEAT)); SO_NODE_DEFINE_ENUM_VALUE(Wrap, REPEAT); SO_NODE_DEFINE_ENUM_VALUE(Wrap, CLAMP); SO_NODE_SET_SF_ENUM_TYPE(wrapS, Wrap); SO_NODE_SET_SF_ENUM_TYPE(wrapT, Wrap); // use field sensor for filename since we will load an image if // filename changes. This is a time-consuming task which should // not be done in notify(). PRIVATE(this)->filenamesensor = new SoFieldSensor(filenameSensorCB, this); PRIVATE(this)->filenamesensor->setPriority(0); PRIVATE(this)->filenamesensor->attach(&this->filename); } /*! Destructor. Frees up internal resources used to store texture image data. */ SoBumpMap::~SoBumpMap() { PRIVATE(this)->glimage->unref(NULL); delete PRIVATE(this)->filenamesensor; delete PRIVATE(this); } // Documented in superclass. void SoBumpMap::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoBumpMap, SO_FROM_COIN_2_2); SO_ENABLE(SoGLRenderAction, SoBumpMapElement); SO_ENABLE(SoCallbackAction, SoBumpMapElement); SO_ENABLE(SoRayPickAction, SoBumpMapElement); } // Documented in superclass. Overridden to check if texture file (if // any) can be found and loaded. SbBool SoBumpMap::readInstance(SoInput * in, unsigned short flags) { PRIVATE(this)->filenamesensor->detach(); SbBool readOK = inherited::readInstance(in, flags); if (readOK && !filename.isDefault() && filename.getValue() != "") { if (!this->loadFilename()) { SoReadError::post(in, "Could not read texture file '%s'", filename.getValue().getString()); } } PRIVATE(this)->filenamesensor->attach(&this->filename); PRIVATE(this)->glimagevalid = FALSE; return readOK; } static SoGLImage::Wrap bumpmap_translateWrap(const SoBumpMap::Wrap wrap) { if (wrap == SoBumpMap::REPEAT) return SoGLImage::REPEAT; return SoGLImage::CLAMP; } // Documented in superclass. void SoBumpMap::GLRender(SoGLRenderAction * action) { SoState * state = action->getState(); const cc_glglue * glue = cc_glglue_instance(action->getCacheContext()); if (cc_glglue_can_do_bumpmapping(glue)) { int nc; SbVec2s size; const unsigned char * bytes = this->image.getValue(size, nc); if (bytes && size != SbVec2s(0,0)) { if (!PRIVATE(this)->glimagevalid) { if (nc < 3) { if (!PRIVATE(this)->didconvert) { convert_heightmap_to_normalmap(bytes, size, nc, PRIVATE(this)->convertedheightmap); PRIVATE(this)->didconvert = TRUE; } bytes = PRIVATE(this)->convertedheightmap.getValue(size, nc); } PRIVATE(this)->glimage->setData(bytes, size, nc, bumpmap_translateWrap((Wrap)this->wrapS.getValue()), bumpmap_translateWrap((Wrap)this->wrapT.getValue()), 1.0f); // max quality for bumpmaps PRIVATE(this)->glimagevalid = TRUE; } SoBumpMapElement::set(state, this, PRIVATE(this)->glimage); SoShapeStyleElement::setBumpmapEnabled(state, TRUE); } else { SoBumpMapElement::set(state, this, NULL); SoShapeStyleElement::setBumpmapEnabled(state, FALSE); } } else { static int didwarn = 0; if (!didwarn) { // FIXME: add link to bumpmapping doc on doc.coin3d.org. pederb, 2003-11-18 SoDebugError::postWarning("SoBumpMap::GLRender", "Your OpenGL driver does not support the " "required extensions to do bumpmapping."); didwarn = 1; } } } // Documented in superclass. void SoBumpMap::doAction(SoAction * action) { SoState * state = action->getState(); int nc; SbVec2s size; const unsigned char * bytes = this->image.getValue(size, nc); if (bytes && size != SbVec2s(0,0)) { SoShapeStyleElement::setBumpmapEnabled(state, TRUE); } else { SoShapeStyleElement::setBumpmapEnabled(state, FALSE); } } // doc from parent void SoBumpMap::callback(SoCallbackAction * action) { // not supported for SoCallbackAction yet // SoBumpMap::doAction(action); } // doc from parent void SoBumpMap::rayPick(SoRayPickAction * action) { SoBumpMap::doAction(action); } // Documented in superclass. Overridden to detect when fields change. void SoBumpMap::notify(SoNotList * l) { SoField * f = l->getLastField(); if (f == &this->image) { // write image, not filename this->filename.setDefault(TRUE); this->image.setDefault(FALSE); PRIVATE(this)->didconvert = FALSE; } PRIVATE(this)->glimagevalid = FALSE; inherited::notify(l); } // // Called from readInstance() or when user changes the // filename field. // SbBool SoBumpMap::loadFilename(void) { SbBool retval = FALSE; if (this->filename.getValue().getLength()) { SbImage tmpimage; const SbStringList & sl = SoInput::getDirectories(); if (tmpimage.readFile(this->filename.getValue(), sl.getArrayPtr(), sl.getLength())) { int nc; SbVec2s size; unsigned char * bytes = tmpimage.getValue(size, nc); // disable notification on image while setting data from filename // as a notify will cause a filename.setDefault(TRUE). SbBool oldnotify = this->image.enableNotify(FALSE); this->image.setValue(size, nc, bytes); this->image.enableNotify(oldnotify); PRIVATE(this)->didconvert = FALSE; retval = TRUE; } } this->image.setDefault(TRUE); // write filename, not image return retval; } // // called when filename changes // void SoBumpMap::filenameSensorCB(void * data, SoSensor *) { SoBumpMap * thisp = (SoBumpMap*) data; if (thisp->filename.getValue().getLength() && !thisp->loadFilename()) { SoDebugError::postWarning("SoBumpMap::filenameSensorCB", "Image file '%s' could not be read", thisp->filename.getValue().getString()); } } /*! Not implemented. Was added to the API by mistake. Will be removed in Coin 3. */ SbBool SoBumpMap::readImage(const SbString & fname, int & w, int & h, int & nc, unsigned char *& bytes) { COIN_OBSOLETED(); return FALSE; } #undef PRIVATE