/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoBumpMap SoBumpMap.h Inventor/nodes/SoBumpMap.h
\brief The SoBumpMap class is used to map a bump map onto subsequent shapes.
\ingroup nodes
SoBumpMap has support for two types of maps. If the image is a three
component (RGB) image, it will be treated as a normal map, where the
red image component equals the X normal component, green equals Y,
and blue is Z. See
http://www.paulsprojects.net/tutorials/simplebump/simplebump.html
for a nice introduction about bump mapping and normal maps.
If the image is a grayscale image, it will be treated as a height
map, and automatically converted to a normal map.
For bump mapping to work with extension nodes for Coin, the
SoShape::generatePrimitives() method must be correctly implemented
for the shape. This is needed since tangent space coordinates needs
to be calculated for each vertex in the shape. All shape nodes which
are a standard part of Coin meets this criteria.
Bump mapping in Coin requires OpenGL 1.3, or the following OpenGL
extensions: GL_ARB_multitexture, GL_ARB_texture_cube_map,
GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 (or the
corresponding EXT extensions). If the run-time system doesn't meet
these requirements, Coin will post a warning and the bump map will
simply be ignored.
GL_ARB_vertex_program and GL_ARB_fragment_program is required to get
specular lighting on the bumps. If these extensions are not
available, the bumps will be rendered with diffuse lighting only.
Bump mapped objects will be rendered with multiple rendering
passes. One extra pass per light source for diffuse only bumps, and
two extra passes per light source for diffuse and specular
bumps. You can turn off specular lighting on the bumps by setting
specularColor to (0.0, 0.0, 0.0).
FILE FORMAT/DEFAULTS:
\code
BumpMap {
filename ""
image 0 0 0
wrapS REPEAT
wrapT REPEAT
}
\endcode
\since Coin 2.2
*/
#include
#ifdef HAVE_CONFIG_H
#include
#endif // HAVE_CONFIG_H
#include
#include // COIN_OBSOLETED()
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include // COIN_OBSOLETED()
/*!
\enum SoBumpMap::Wrap
Enumeration of wrapping strategies which can be used when the
bump map doesn't cover the full extent of the geometry.
*/
/*!
\var SoBumpMap::Wrap SoBumpMap::REPEAT
Repeat bump map when coordinate is not between 0 and 1.
*/
/*!
\var SoBumpMap::Wrap SoBumpMap::CLAMP
Clamp coordinate between 0 and 1.
*/
/*!
\var SoSFString SoBumpMap::filename
Bump map (or normal map) filename, referring to a file on disk in a
supported image bitmap format. See SoBumpMap::filename for more
information.
*/
/*!
\var SoSFImage SoBumpMap::image
Inline image data. Defaults to contain an empty bump map.
*/
/*!
\var SoSFEnum SoBumpMap::wrapS
Wrapping strategy for the S coordinate when the bump map is
narrower than the object to map unto.
Default value is SoBumpMap::REPEAT.
*/
/*!
\var SoSFEnum SoBumpMap::wrapT
Wrapping strategy for the T coordinate when the bump map is
shorter than the object to map unto.
Default value is SoBumpMap::REPEAT.
*/
// *************************************************************************
class SoBumpMapP {
public:
SoFieldSensor * filenamesensor;
SoGLImage * glimage;
SbBool glimagevalid;
SbImage convertedheightmap;
SbBool didconvert;
};
#undef PRIVATE
#define PRIVATE(p) (p->pimpl)
static void
convert_heightmap_to_normalmap(const unsigned char * srcptr,
const SbVec2s size,
const int nc,
SbImage & dst)
{
float dx, dy;
int width = size[0];
int height = size[1];
unsigned char * dstptr = new unsigned char[width*height*3];
unsigned char * dststore = dstptr;
unsigned char red;
SbVec3f n;
#define GET_PIXEL_RED(x_, y_) \
srcptr[(y_)*width*nc + (x_)*nc]
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// do Y Sobel filter
red = GET_PIXEL_RED((x-1+width) % width, (y+1) % height);
dy = ((float) red) / 255.0f * -1.0f;
red = GET_PIXEL_RED(x % width, (y+1) % height);
dy += ((float) red) / 255.0f * -2.0f;
red = GET_PIXEL_RED((x+1) % width, (y+1) % height);
dy += ((float) red) / 255.0f * -1.0f;
red = GET_PIXEL_RED((x-1+width) % width, (y-1+height) % height);
dy += ((float) red) / 255.0f * 1.0f;
red = GET_PIXEL_RED(x % width, (y-1+height) % height);
dy += ((float) red) / 255.0f * 2.0f;
red = GET_PIXEL_RED((x+1) % width, (y-1+height) % height);
dy += ((float) red) / 255.0f * 1.0f;
// Do X Sobel filter
red = GET_PIXEL_RED((x-1+width) % width, (y-1+height) % height);
dx = ((float) red) / 255.0f * -1.0f;
red = GET_PIXEL_RED((x-1+width) % width, y % height);
dx += ((float) red) / 255.0f * -2.0f;
red = GET_PIXEL_RED((x-1+width) % width, (y+1) % height);
dx += ((float) red) / 255.0f * -1.0f;
red = GET_PIXEL_RED((x+1) % width, (y-1+height) % height);
dx += ((float) red) / 255.0f * 1.0f;
red = GET_PIXEL_RED((x+1) % width, y % height);
dx += ((float) red) / 255.0f * 2.0f;
red = GET_PIXEL_RED((x+1) % width, (y+1) % height);
dx += ((float) red) / 255.0f * 1.0f;
n[0] = -dx;
n[1] = -dy;
n[2] = 1.0f;
(void) n.normalize();
*dstptr++ = (unsigned char) SbMin((n[0]+1.0f) * 128.0f, 255.0f);
*dstptr++ = (unsigned char) SbMin((n[1]+1.0f) * 128.0f, 255.0f);
*dstptr++ = (unsigned char) SbMin((n[2]+1.0f) * 128.0f, 255.0f);
}
}
#undef GET_PIXEL_RED
dst.setValue(size, 3, dststore);
delete[] dststore;
}
SO_NODE_SOURCE(SoBumpMap);
/*!
Constructor.
*/
SoBumpMap::SoBumpMap(void)
{
PRIVATE(this) = new SoBumpMapP;
PRIVATE(this)->glimage = new SoGLImage;
PRIVATE(this)->glimagevalid = FALSE;
PRIVATE(this)->didconvert = FALSE;
SO_NODE_INTERNAL_CONSTRUCTOR(SoBumpMap);
SO_NODE_ADD_FIELD(filename, (""));
SO_NODE_ADD_FIELD(image, (SbVec2s(0, 0), 0, NULL));
SO_NODE_ADD_FIELD(wrapS, (REPEAT));
SO_NODE_ADD_FIELD(wrapT, (REPEAT));
SO_NODE_DEFINE_ENUM_VALUE(Wrap, REPEAT);
SO_NODE_DEFINE_ENUM_VALUE(Wrap, CLAMP);
SO_NODE_SET_SF_ENUM_TYPE(wrapS, Wrap);
SO_NODE_SET_SF_ENUM_TYPE(wrapT, Wrap);
// use field sensor for filename since we will load an image if
// filename changes. This is a time-consuming task which should
// not be done in notify().
PRIVATE(this)->filenamesensor = new SoFieldSensor(filenameSensorCB, this);
PRIVATE(this)->filenamesensor->setPriority(0);
PRIVATE(this)->filenamesensor->attach(&this->filename);
}
/*!
Destructor. Frees up internal resources used to store texture image
data.
*/
SoBumpMap::~SoBumpMap()
{
PRIVATE(this)->glimage->unref(NULL);
delete PRIVATE(this)->filenamesensor;
delete PRIVATE(this);
}
// Documented in superclass.
void
SoBumpMap::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoBumpMap, SO_FROM_COIN_2_2);
SO_ENABLE(SoGLRenderAction, SoBumpMapElement);
SO_ENABLE(SoCallbackAction, SoBumpMapElement);
SO_ENABLE(SoRayPickAction, SoBumpMapElement);
}
// Documented in superclass. Overridden to check if texture file (if
// any) can be found and loaded.
SbBool
SoBumpMap::readInstance(SoInput * in, unsigned short flags)
{
PRIVATE(this)->filenamesensor->detach();
SbBool readOK = inherited::readInstance(in, flags);
if (readOK && !filename.isDefault() && filename.getValue() != "") {
if (!this->loadFilename()) {
SoReadError::post(in, "Could not read texture file '%s'",
filename.getValue().getString());
}
}
PRIVATE(this)->filenamesensor->attach(&this->filename);
PRIVATE(this)->glimagevalid = FALSE;
return readOK;
}
static SoGLImage::Wrap
bumpmap_translateWrap(const SoBumpMap::Wrap wrap)
{
if (wrap == SoBumpMap::REPEAT) return SoGLImage::REPEAT;
return SoGLImage::CLAMP;
}
// Documented in superclass.
void
SoBumpMap::GLRender(SoGLRenderAction * action)
{
SoState * state = action->getState();
const cc_glglue * glue = cc_glglue_instance(action->getCacheContext());
if (cc_glglue_can_do_bumpmapping(glue)) {
int nc;
SbVec2s size;
const unsigned char * bytes = this->image.getValue(size, nc);
if (bytes && size != SbVec2s(0,0)) {
if (!PRIVATE(this)->glimagevalid) {
if (nc < 3) {
if (!PRIVATE(this)->didconvert) {
convert_heightmap_to_normalmap(bytes, size, nc, PRIVATE(this)->convertedheightmap);
PRIVATE(this)->didconvert = TRUE;
}
bytes = PRIVATE(this)->convertedheightmap.getValue(size, nc);
}
PRIVATE(this)->glimage->setData(bytes, size, nc,
bumpmap_translateWrap((Wrap)this->wrapS.getValue()),
bumpmap_translateWrap((Wrap)this->wrapT.getValue()),
1.0f); // max quality for bumpmaps
PRIVATE(this)->glimagevalid = TRUE;
}
SoBumpMapElement::set(state, this, PRIVATE(this)->glimage);
SoShapeStyleElement::setBumpmapEnabled(state, TRUE);
}
else {
SoBumpMapElement::set(state, this, NULL);
SoShapeStyleElement::setBumpmapEnabled(state, FALSE);
}
}
else {
static int didwarn = 0;
if (!didwarn) {
// FIXME: add link to bumpmapping doc on doc.coin3d.org. pederb, 2003-11-18
SoDebugError::postWarning("SoBumpMap::GLRender",
"Your OpenGL driver does not support the "
"required extensions to do bumpmapping.");
didwarn = 1;
}
}
}
// Documented in superclass.
void
SoBumpMap::doAction(SoAction * action)
{
SoState * state = action->getState();
int nc;
SbVec2s size;
const unsigned char * bytes = this->image.getValue(size, nc);
if (bytes && size != SbVec2s(0,0)) {
SoShapeStyleElement::setBumpmapEnabled(state, TRUE);
}
else {
SoShapeStyleElement::setBumpmapEnabled(state, FALSE);
}
}
// doc from parent
void
SoBumpMap::callback(SoCallbackAction * action)
{
// not supported for SoCallbackAction yet
// SoBumpMap::doAction(action);
}
// doc from parent
void
SoBumpMap::rayPick(SoRayPickAction * action)
{
SoBumpMap::doAction(action);
}
// Documented in superclass. Overridden to detect when fields change.
void
SoBumpMap::notify(SoNotList * l)
{
SoField * f = l->getLastField();
if (f == &this->image) {
// write image, not filename
this->filename.setDefault(TRUE);
this->image.setDefault(FALSE);
PRIVATE(this)->didconvert = FALSE;
}
PRIVATE(this)->glimagevalid = FALSE;
inherited::notify(l);
}
//
// Called from readInstance() or when user changes the
// filename field.
//
SbBool
SoBumpMap::loadFilename(void)
{
SbBool retval = FALSE;
if (this->filename.getValue().getLength()) {
SbImage tmpimage;
const SbStringList & sl = SoInput::getDirectories();
if (tmpimage.readFile(this->filename.getValue(),
sl.getArrayPtr(), sl.getLength())) {
int nc;
SbVec2s size;
unsigned char * bytes = tmpimage.getValue(size, nc);
// disable notification on image while setting data from filename
// as a notify will cause a filename.setDefault(TRUE).
SbBool oldnotify = this->image.enableNotify(FALSE);
this->image.setValue(size, nc, bytes);
this->image.enableNotify(oldnotify);
PRIVATE(this)->didconvert = FALSE;
retval = TRUE;
}
}
this->image.setDefault(TRUE); // write filename, not image
return retval;
}
//
// called when filename changes
//
void
SoBumpMap::filenameSensorCB(void * data, SoSensor *)
{
SoBumpMap * thisp = (SoBumpMap*) data;
if (thisp->filename.getValue().getLength() &&
!thisp->loadFilename()) {
SoDebugError::postWarning("SoBumpMap::filenameSensorCB",
"Image file '%s' could not be read",
thisp->filename.getValue().getString());
}
}
/*!
Not implemented. Was added to the API by mistake. Will be removed
in Coin 3.
*/
SbBool
SoBumpMap::readImage(const SbString & fname, int & w, int & h, int & nc,
unsigned char *& bytes)
{
COIN_OBSOLETED();
return FALSE;
}
#undef PRIVATE