/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoClipPlane SoClipPlane.h Inventor/nodes/SoClipPlane.h \brief The SoClipPlane class is a node type for specifying clipping planes. \ingroup nodes A scene graph \e without any SoClipPlane nodes uses six clipping planes to define the viewing frustum: top, bottom, left, right, near and far. If you want extra clipping planes for "slicing" the visible geometry, you can do that by using nodes of this type. Geometry on the back side of the clipping plane is clipped away. Note that OpenGL implementations have a fixed maximum number of clipping planes available. To find out what this number is, you can use the following code: \code #include // ...[snip]... int maxplanes = SoGLClipPlaneElement::getMaxGLPlanes(); \endcode Below is a simple, basic scene graph usage example of SoClipPlane. It connects an SoClipPlane to an SoCenterballDragger, for end-user control over the orientation and position of the clipping plane: \verbatim #Inventor V2.1 ascii Separator { Separator { Translation { translation -6 0 0 } DEF cbdragger CenterballDragger { } } TransformSeparator { Transform { rotation 0 0 1 0 = USE cbdragger . rotation translation 0 0 0 = USE cbdragger . center } ClipPlane { } } Sphere { } } \endverbatim Note that SoClipPlane is a state-changing appearance node, and as such, it will only assert its effects under the current SoSeparator node (as the SoSeparator pops the state stack when traversal returns above it), as can be witnessed by loading this simple example file into a Coin viewer: \verbatim #Inventor V2.1 ascii Separator { ClipPlane { } Cube { } } Separator { Translation { translation -3 0 0 } Cube { } } \endverbatim FILE FORMAT/DEFAULTS: \code ClipPlane { plane 1 0 0 0 on TRUE } \endcode */ // ************************************************************************* #include #include #include #include #include #include #include #include // ************************************************************************* /*! \var SoSFPlane SoClipPlane::plane Definition of clipping plane. Geometry on the back side of the clipping plane is clipped away. The default clipping plane has it's normal pointing in the <1,0,0> direction, and intersects origo. (I.e., everything along the negative X axis is clipped.) */ /*! \var SoSFBool SoClipPlane::on Whether clipping plane should be on or off. Defaults to \c TRUE. */ // ************************************************************************* SO_NODE_SOURCE(SoClipPlane); /*! Constructor. */ SoClipPlane::SoClipPlane(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoClipPlane); SO_NODE_ADD_FIELD(plane, (SbPlane(SbVec3f(1.0f, 0.0f, 0.0f), 0.0f))); SO_NODE_ADD_FIELD(on, (TRUE)); } /*! Destructor. */ SoClipPlane::~SoClipPlane() { } // Doc from superclass. void SoClipPlane::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoClipPlane, SO_FROM_INVENTOR_1); SO_ENABLE(SoGLRenderAction, SoGLClipPlaneElement); SO_ENABLE(SoPickAction, SoClipPlaneElement); SO_ENABLE(SoCallbackAction, SoClipPlaneElement); } // Doc from superclass. void SoClipPlane::doAction(SoAction * action) { if (this->on.isIgnored() || this->on.getValue()) { SoClipPlaneElement::add(action->getState(), this, plane.getValue()); } } // Doc from superclass. void SoClipPlane::GLRender(SoGLRenderAction * action) { SoClipPlane::doAction(action); if (this->on.isIgnored() || this->on.getValue()) { SbPlane p(SbVec3f(1.0f, 0.0f, 0.0f), 0.0f); if (!this->plane.isIgnored()) p = this->plane.getValue(); p.transform(SoModelMatrixElement::get(action->getState())); SoCullElement::addPlane(action->getState(), p); } } // Doc from superclass. void SoClipPlane::callback(SoCallbackAction * action) { SoClipPlane::doAction(action); } // Doc from superclass. void SoClipPlane::pick(SoPickAction * action) { SoClipPlane::doAction(action); }