/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoFile SoFile.h Inventor/nodes/SoFile.h \brief The SoFile class is node container for another model file. \ingroup nodes This node provides a way to split your models into a set of "component" models to include into larger "master" files. Just provide the name of the model file to include in the SoFile::name field, and it will automatically be loaded and have its nodes inserted into the scenegraph at the point of the SoFile node. You can also set the SoFile::name field manually. Such an action will then automatically trigger an invocation of a read operation which imports the filename you set in the field. FILE FORMAT/DEFAULTS: \code File { name "" } \endcode */ // ************************************************************************* #include #include #include #include #include #include #include #include #include #include #include #include #include // ************************************************************************* /*! \var SoSFString SoFile::name Filename for model file to insert in the scenegraph at the location of the SoFile node. */ // ************************************************************************* class SoFileP { public: static const char UNDEFINED_FILE[]; #ifdef COIN_NEXT_MINOR static SbBool searchok; #endif // COIN_NEXT_MINOR }; const char SoFileP::UNDEFINED_FILE[] = ""; #ifdef COIN_NEXT_MINOR SbBool SoFileP::searchok = FALSE; #endif // COIN_NEXT_MINOR // ************************************************************************* SO_NODE_SOURCE(SoFile); // ************************************************************************* /*! Constructor. */ SoFile::SoFile(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoFile); SO_NODE_ADD_FIELD(name, (SoFileP::UNDEFINED_FILE)); this->namesensor = new SoFieldSensor(SoFile::nameFieldModified, this); this->namesensor->setPriority(0); // immediate sensor this->namesensor->attach(& this->name); this->children = new SoChildList(this); } /*! Destructor. */ SoFile::~SoFile() { delete this->namesensor; delete this->children; } // Doc from superclass. void SoFile::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoFile, SO_FROM_INVENTOR_1); } // ************************************************************************* /*! Returns the read filename, possibly including the (relative) path where the file was found. Returns an empty string if no file has been read. This method is an extension versus the Open Inventor API. */ const SbString & SoFile::getFullName(void) const { return this->fullname; } // Doc from superclass. void SoFile::getBoundingBox(SoGetBoundingBoxAction * action) { int numindices; const int * indices; int lastchildindex; if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) lastchildindex = indices[numindices-1]; else lastchildindex = this->getChildren()->getLength() - 1; assert(lastchildindex < this->getChildren()->getLength()); // Initialize accumulation variables. SbVec3f acccenter(0.0f, 0.0f, 0.0f); int numcenters = 0; for (int i = 0; i <= lastchildindex; i++) { this->getChildren()->traverse(action, i); // If center point is set, accumulate. if (action->isCenterSet()) { acccenter += action->getCenter(); numcenters++; action->resetCenter(); } } if (numcenters != 0) action->setCenter(acccenter / float(numcenters), FALSE); } // Doc from superclass. void SoFile::GLRender(SoGLRenderAction * action) { SoFile::doAction((SoAction *)action); } // Doc from superclass. SbBool SoFile::readInstance(SoInput * in, unsigned short flags) { // We detach the sensor and later call readNamedFile() explicitly // instead of letting readNamedFile() be called implicitly due to // the SoFieldSensor on this->name. // // This is done so the same SoInput instance is used for // readNamedFile() as for this method, and then also the same name // dictionary -- which is necessary for "cross-file" references to // work. this->fullname.makeEmpty(); this->namesensor->detach(); SbBool result = inherited::readInstance(in, flags); this->namesensor->attach(& this->name); return result && this->readNamedFile(in); } /*! Read the file named in the SoFile::name field. Used to be a private method, moved into protected space to enable subclasses to detect when the file is (re)read. \since Coin 2.0 */ SbBool SoFile::readNamedFile(SoInput * in) { if (this->name.getValue().getLength() == 0 || strcmp(this->name.getValue().getString(), SoFileP::UNDEFINED_FILE) == 0) { // We handle this different than Inventor, where the whole read // process fails upon an unspecified filename. SoDebugError::postWarning("SoFile::readNamedFile", "Undefined filename in SoFile."); return TRUE; } // If we can't find file, ignore it. Note that this does not match // the way Inventor works, which will make the whole read process // exit with a failure code. if (!in->pushFile(this->name.getValue().getString())) return TRUE; this->fullname = in->getCurFileName(); static int debugreading = -1; if (debugreading == -1) { const char * env = coin_getenv("COIN_DEBUG_SOFILE_READ"); debugreading = env && (atoi(env) > 0); } if (debugreading) { SoDebugError::postInfo("SoFile::readNamedFile", "(full) name=='%s'", this->fullname.getString()); } SoChildList cl(this); SbBool readok = TRUE; do { SoNode * n; readok = SoDB::read(in, n); // Not using SoDB::readAll because it // may add an extra SoSeparator node if // more than one root-child is present // in the file if (!readok) { // actual read error break; } if (n == NULL) { // this is what happens on EOF, not valid // identifiers, or when children have been given // the NULL keyword break; } cl.append(n); } while (!in->eof()); // The file should not be removed from the stack before it is done // deliberately at the end of this method. assert(in->getCurFileName() == this->fullname); if (readok) { this->children->copy(cl); // (copy() implicitly truncates before copying) if (!in->eof()) { // All characters may not have been read from the current // stream. The reading stops when no more valid identifiers are // found, so we have to read until the current file on the stack // is at the end. All non-whitespace characters from now on are // erroneous. static uint32_t fileerrors_termination = 0; SbString dummy; while (!in->eof() && in->read(dummy)) { if (fileerrors_termination < 1) { SoReadError::post(in, "Erroneous character(s) after end of scenegraph: \"%s\". " "This message will only be shown once for this file, " "but more errors might be present", dummy.getString()); } fileerrors_termination++; } assert(in->eof()); } } else { if (!in->eof()) { // Places the stream at the end of the current file on the // stack. This is a bit "hack-ish", but its done this way // instead of loosening the protection of SoInput::popFile(). char dummy; while (!in->eof() && in->get(dummy)); assert(in->eof()); } // Note that we handle this differently than Inventor, which lets // the whole import fail. SoReadError::post(in, "Unable to read subfile: ``%s''", this->name.getValue().getString()); } // Make really sure the stack is popped and that operations like // isBinary that may be called before the next read operation is // encountered is working on the correct file. This is kind of // hack'ish, but is done because of the protection of // SoInput::popFile char dummy; SbBool gotchar = in->get(dummy); if (gotchar) in->putBack(dummy); return TRUE; } // Callback for the field sensor. void SoFile::nameFieldModified(void * userdata, SoSensor * sensor) { SoFile * that = (SoFile *)userdata; SoInput in; that->fullname.makeEmpty(); (void)that->readNamedFile(&in); } /*! Returns a subgraph with a deep copy of the children of this node. */ SoGroup * SoFile::copyChildren(void) const { SoGroup * tmproot = new SoGroup; tmproot->ref(); // Instead of individually copying our children one by one and // attaching to the new group node root, we use a temporary group // node to first *attach* our children to, and then copying the // root. This is done so any interconnections between sub-graphs are // also copied. const SoChildList * cl = this->children; for (int i = 0; i < cl->getLength(); i++) { tmproot->addChild(cl->operator[](i)); } SoNode * n = tmproot->copy(TRUE); tmproot->unref(); return (SoGroup *)n; } // Doc from superclass. SoChildList * SoFile::getChildren(void) const { return this->children; } // Doc from superclass. void SoFile::doAction(SoAction * action) { int numindices; const int * indices; if (action->getPathCode(numindices, indices) == SoAction::IN_PATH) { this->children->traverseInPath(action, numindices, indices); } else { this->children->traverse((SoAction *)action); } } // Doc from superclass. void SoFile::callback(SoCallbackAction * action) { SoFile::doAction((SoAction *)action); } // Doc from superclass. void SoFile::getMatrix(SoGetMatrixAction * action) { SoFile::doAction((SoAction *)action); } // Doc from superclass. void SoFile::handleEvent(SoHandleEventAction * action) { SoFile::doAction((SoAction *)action); } // Doc from superclass. void SoFile::pick(SoPickAction * action) { SoFile::doAction((SoAction *)action); } // Doc from superclass. void SoFile::getPrimitiveCount(SoGetPrimitiveCountAction * action) { SoFile::doAction((SoAction *)action); } // Doc from superclass. void SoFile::audioRender(SoAudioRenderAction * action) { SoFile::doAction((SoAction *)action); } #ifdef COIN_NEXT_MINOR void SoFile::search(SoSearchAction * action) { if (SoFileP::searchok) SoFile::doAction((SoAction *)action); } #endif // COIN_NEXT_MINOR // Doc from superclass. void SoFile::copyContents(const SoFieldContainer * from, SbBool copyconnections) { // so we don't reload when resetting the name field this->namesensor->detach(); inherited::copyContents(from, copyconnections); this->namesensor->attach(&this->name); SoFile * filenode = (SoFile *)from; this->children->truncate(0); for (int i=0; i < filenode->children->getLength(); i++) { SoNode * cp = (SoNode *) SoFieldContainer::findCopy((*(filenode->children))[i], copyconnections); this->children->append(cp); } } #ifdef COIN_NEXT_MINOR /*! Enables/disables searching children using SoSearchAction. */ void SoFile::setSearchOK(SbBool dosearch) { SoFileP::searchok = dosearch; } /*! Returns whether searching children using SoSearchAction is enabled. */ SbBool SoFile::getSearchOK() { return SoFileP::searchok; } #endif // COIN_NEXT_MINOR