/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoLightModel SoLightModel.h Inventor/nodes/SoLightModel.h \brief The SoLightModel class is a node for specifying the model for geometry lighting. \ingroup nodes Use nodes of this type to set up how lighting should affect subsequent geometry in the scene. FILE FORMAT/DEFAULTS: \code LightModel { model PHONG } \endcode */ // ************************************************************************* #include #include #include #include #include #include // ************************************************************************* /*! \enum SoLightModel::Model Enumerates available light models. */ /*! \var SoLightModel::Model SoLightModel::BASE_COLOR Use the current diffuse material color for subsequent geometry, and do not let any lightsources influence the appearance of the rendering primitives. */ /*! \var SoLightModel::Model SoLightModel::PHONG Use Phong-style shading for the geometry. */ /*! \var SoSFEnum SoLightModel::model Lightmodel to use. Defaults to SoLightModel::PHONG. */ // ************************************************************************* SO_NODE_SOURCE(SoLightModel); /*! Constructor. */ SoLightModel::SoLightModel(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoLightModel); SO_NODE_ADD_FIELD(model, (SoLightModel::PHONG)); SO_NODE_DEFINE_ENUM_VALUE(Model, BASE_COLOR); SO_NODE_DEFINE_ENUM_VALUE(Model, PHONG); SO_NODE_SET_SF_ENUM_TYPE(model, Model); } /*! Destructor. */ SoLightModel::~SoLightModel() { } // Doc from superclass. void SoLightModel::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoLightModel, SO_FROM_INVENTOR_1); SO_ENABLE(SoCallbackAction, SoLazyElement); SO_ENABLE(SoGLRenderAction, SoGLLazyElement); SO_ENABLE(SoCallbackAction, SoLightModelElement); SO_ENABLE(SoGLRenderAction, SoLightModelElement); } // Doc from superclass. void SoLightModel::GLRender(SoGLRenderAction * action) { SoLightModel::doAction(action); } // Doc from superclass. void SoLightModel::doAction(SoAction * action) { if (!model.isIgnored() && !SoOverrideElement::getLightModelOverride(action->getState())) { SoLazyElement::setLightModel(action->getState(), (int32_t) this->model.getValue()); if (this->isOverride()) { SoOverrideElement::setLightModelOverride(action->getState(), this, TRUE); } } } // Doc from superclass. void SoLightModel::callback(SoCallbackAction * action) { SoLightModel::doAction(action); }