/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /*! \class SoNurbsProfile SoNurbsProfile.h Inventor/nodes/SoNurbsProfile.h \brief The SoNurbsProfile class is a node for specifying smooth profile curves. \ingroup nodes Use nodes of this type if you want to set up profiles that are smooth curves. A typical usage case for SoNurbsProfile is to specify NURBS trimming curves. For example: \code #Inventor V2.1 ascii ShapeHints { vertexOrdering COUNTERCLOCKWISE } Coordinate3 { point [ -3 -3 -3, -3 -1 -3, -3 1 -3, -3 3 -3, -1 -3 -3, -1 -1 3, -1 1 3, -1 3 -3, 1 -3 -3, 1 -1 3, 1 1 3, 1 3 -3, 3 -3 -3, 3 -1 -3, 3 1 -3, 3 3 -3 ] } ProfileCoordinate2 { point [ 0.0 0.0 , 0.75 0.0, 0.75 0.75 , 0.25 0.75 , 0.0 0.0 ] } NurbsProfile { index [ 0 , 1 , 2 , 3, 4 ] linkage START_NEW knotVector [ 0, 0, 0, 0, 0.5, 1, 1, 1, 1 ] } NurbsSurface { numUControlPoints 4 numVControlPoints 4 uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ] vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ] } \endcode
Note that the coordinates of the NurbsProfile live in the parametric space of the trimmed SoNurbsSurface, and that the same complexity setting (which is calculated based on the dimensions of the bounding box of the nurbs surface) is used to determine the sampling tolerance both for the SoNurbsSurface and the SoNurbsProfile. This means that if you want to change the tessellation of the trimming curve itself (i.e. increase or decrease the resolution of the boundaries of the "cut-out"), you should not change the SoComplexity setting but rather adapt the parametric scale in relation to the trimmed surface. As an example, to increase the resolution of the curve in the above example, replace... \code ProfileCoordinate2 { point [ 0.0 0.0, 0.75 0.0, 0.75 0.75, 0.25 0.75, 0.0 0.0 ] } \endcode .. with... \code ProfileCoordinate2 { point [ 0.0 0.0, 7.5 0.0, 7.5 7.5, 2.5 7.5, 0.0 0.0 ] } \endcode and change the uKnotVector and vKnotVector of the NurbsSurface to be \code uKnotVector [ 0.0, 0.0, 0.0, 0.0, 10, 10, 10, 10 ] vKnotVector [ 0.0, 0.0, 0.0, 0.0, 10, 10, 10, 10 ] \endcode However, keep in mind that increasing the accuracy of the trimming curve results in a much more complex tesselation of the trimmed surface. As a general rule of thumb, the extent of the trimming curve coordinates should never be greater than its "real" extents in relation to the trimmed surface, and often can be much lower. If you find the above confusing, you probably do not want to use NURBS without reading up on the general concepts first. An explanation of NURBS is beyond the scope of the Coin documentation; for detailed information, refer to the specialized literature on the topic (for example "An Introduction to NURBS: With Historical Perspective" by David F. Rogers). A basic overview of curve and surface rendering using NURBS can also be found in chapter 8 of "The Inventor Mentor". FILE FORMAT/DEFAULTS: \code NurbsProfile { index 0 linkage START_FIRST knotVector 0 } \endcode */ // ************************************************************************* #include #include #ifdef HAVE_CONFIG_H #include #endif // HAVE_CONFIG_H #include #include #include #include #include #include #include #include #include #include #include // ************************************************************************* /*! \var SoMFFloat SoNurbsProfile::knotVector Knot values for the nurbs curve. */ // ************************************************************************* typedef struct { SbList * coordlist; SbList * tmplist; } so_nurbsprofile_data; static void so_nurbsprofile_construct_data(void * closure) { so_nurbsprofile_data * data = (so_nurbsprofile_data*) closure; data->coordlist = NULL; data->tmplist = NULL; } static void so_nurbsprofile_destruct_data(void * closure) { so_nurbsprofile_data * data = (so_nurbsprofile_data*) closure; delete data->coordlist; delete data->tmplist; } static SbStorage * so_nurbsprofile_storage; static void so_nurbsprofile_cleanup(void) { delete so_nurbsprofile_storage; } static SbList * so_nurbsprofile_get_coordlist(const SbBool tmplist) { so_nurbsprofile_data * data = NULL; data = (so_nurbsprofile_data*) so_nurbsprofile_storage->get(); if (tmplist) { if (data->tmplist == NULL) { data->tmplist = new SbList; } return data->tmplist; } else { if (data->coordlist == NULL) { data->coordlist = new SbList; } return data->coordlist; } } // ************************************************************************* SO_NODE_SOURCE(SoNurbsProfile); /*! Constructor. */ SoNurbsProfile::SoNurbsProfile(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoNurbsProfile); SO_NODE_ADD_FIELD(knotVector, (0.0f)); this->nurbsrenderer = NULL; } /*! Destructor. */ SoNurbsProfile::~SoNurbsProfile() { if (this->nurbsrenderer) { GLUWrapper()->gluDeleteNurbsRenderer(this->nurbsrenderer); } } // Doc from superclass. void SoNurbsProfile::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoNurbsProfile, SO_FROM_INVENTOR_1); so_nurbsprofile_storage = new SbStorage(sizeof(so_nurbsprofile_data), so_nurbsprofile_construct_data, so_nurbsprofile_destruct_data); coin_atexit((coin_atexit_f*) so_nurbsprofile_cleanup, CC_ATEXIT_NORMAL); } // Doc from superclass. void SoNurbsProfile::getTrimCurve(SoState * state, int32_t & numpoints, float *& points, int & floatspervec, int32_t & numknots, float *& knotvector) { SbList * coordListNurbsProfile = so_nurbsprofile_get_coordlist(FALSE); numknots = this->knotVector.getNum(); if (numknots) knotvector = (float *)(this->knotVector.getValues(0)); const SoProfileCoordinateElement * elem = (const SoProfileCoordinateElement*) SoProfileCoordinateElement::getInstance(state); coordListNurbsProfile->truncate(0); // Get the number of SoProfileCoordinate2/3 points int32_t numcoords = elem->getNum(); // Get the number of profile coordinate indices int n = this->index.getNum(); if (numcoords) { // Both 2D or 3D profile coordinates might have been specified, so // get the appropriate coordinates and save the number of floats // per vector for later usage. if (elem->is2D()) { points = (float*) elem->getArrayPtr2(); floatspervec = 2; } else { points = (float*) elem->getArrayPtr3(); floatspervec = 3; } assert(points); } // Append the coordinates to a list over the profile coordinates. for (int i = 0; i < n; i++) { int idx = this->index[i]; // If valid profile coordinates have been specified if (idx >= 0 && idx < numcoords) { for (int j = 0; j < floatspervec; j++) { coordListNurbsProfile->append(points[(idx * floatspervec) + j]); } } // If invalid profile coordinates have been specified else { // Add dummy coordinate for robustness for (int j = 0; j < floatspervec; j++) { coordListNurbsProfile->append(0.0f); } // Print errormessage static uint32_t current_errors = 0; if (current_errors < 1) { SoDebugError::postWarning("SoNurbsProfile::getTrimCurve", "Illegal profile " "coordinate index specified: %d. Should be within " "[0, %d]", idx, numcoords - 1); } current_errors++; } } points = (float*) coordListNurbsProfile->getArrayPtr(); numpoints = n; } static void APIENTRY nurbsprofile_tess_vertex(float * vertex) { SbList * coordListNurbsProfile = so_nurbsprofile_get_coordlist(FALSE); coordListNurbsProfile->append(vertex[0]); coordListNurbsProfile->append(vertex[1]); } // doc from superclass. void SoNurbsProfile::getVertices(SoState * state, int32_t & numvertices, SbVec2f * & vertices) { // FIXME: optimize by detecting when the previously calculated // vertices can be returned. pederb, 20000922 int32_t numpoints; float * points; int floatspervec; int32_t numknots; float * knotvector; this->getTrimCurve(state, numpoints, points, floatspervec, numknots, knotvector); if (numpoints == 0 || numknots == 0) { numvertices = 0; vertices = NULL; return; } SbList * coordListNurbsProfile = so_nurbsprofile_get_coordlist(FALSE); SbList * nurbsProfileTempList = so_nurbsprofile_get_coordlist(TRUE); nurbsProfileTempList->truncate(0); for (int i = 0; i < numpoints; i++) { nurbsProfileTempList->append(points[i*floatspervec]); nurbsProfileTempList->append(points[i*floatspervec+1]); if (GLUWrapper()->available && GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { nurbsProfileTempList->append(0.0f); // gluNurbs needs 3D coordinates } } if (GLUWrapper()->available && GLUWrapper()->versionMatchesAtLeast(1, 3, 0)) { // we will write into this array in the GLU callback coordListNurbsProfile->truncate(0); if (this->nurbsrenderer == NULL) { this->nurbsrenderer = GLUWrapper()->gluNewNurbsRenderer(); GLUWrapper()->gluNurbsCallback(this->nurbsrenderer, (GLenum) GLU_NURBS_VERTEX, (gluNurbsCallback_cb_t)nurbsprofile_tess_vertex); GLUWrapper()->gluNurbsProperty(this->nurbsrenderer, (GLenum) GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); GLUWrapper()->gluNurbsProperty(this->nurbsrenderer, (GLenum) GLU_AUTO_LOAD_MATRIX, FALSE); GLUWrapper()->gluNurbsProperty(this->nurbsrenderer, (GLenum) GLU_DISPLAY_MODE, GLU_POINT); GLUWrapper()->gluNurbsProperty(this->nurbsrenderer, (GLenum) GLU_SAMPLING_METHOD, GLU_DOMAIN_DISTANCE); } // this looks pretty good float cmplx = SoComplexityElement::get(state); cmplx += 1.0f; cmplx = cmplx * cmplx * cmplx; GLUWrapper()->gluNurbsProperty(this->nurbsrenderer, (GLenum) GLU_U_STEP, float(numpoints)*cmplx); // these values are not important as we're not using screen-space // complexity (yet) SbMatrix modelmatrix = SbMatrix::identity(); SbMatrix affine, proj; SbViewVolume vv; vv.ortho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); vv.getMatrices(affine, proj); GLint viewport[4]; viewport[0] = 0; viewport[1] = 0; viewport[2] = 256; viewport[3] = 256; GLUWrapper()->gluLoadSamplingMatrices(this->nurbsrenderer, modelmatrix[0], proj[0], viewport); // generate curve GLUWrapper()->gluBeginCurve(this->nurbsrenderer); GLUWrapper()->gluNurbsCurve(this->nurbsrenderer, numknots, (float*)knotvector, 3, (float*)nurbsProfileTempList->getArrayPtr(), numknots - numpoints, GL_MAP1_VERTEX_3); GLUWrapper()->gluEndCurve(this->nurbsrenderer); // when we get here, the GLU callback should have added the // points to the list numvertices = coordListNurbsProfile->getLength() / 2; vertices = (SbVec2f*) coordListNurbsProfile->getArrayPtr(); } else { // just send the control points when GLU v1.3 is not available numvertices = numpoints; vertices = (SbVec2f*) nurbsProfileTempList->getArrayPtr(); } }