/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
/*!
\class SoPickStyle SoPickStyle.h Inventor/nodes/SoPickStyle.h
\brief The SoPickStyle class is a node for setting up how to do picking.
\ingroup nodes
By default, all geometry in a scene is available for picking. Upon
writing applications with interaction possibilities, this is often
\e not what you want. To exclude parts of the scene graph from pick
actions, use the SoPickStyle::UNPICKABLE.
You can also optimize pick operations by using the
SoPickStyle::BOUNDING_BOX pickstyle.
FILE FORMAT/DEFAULTS:
\code
PickStyle {
style SHAPE
}
\endcode
\sa SoRayPickAction
*/
// *************************************************************************
#include
#include
#include
#include
// *************************************************************************
/*!
\enum SoPickStyle::Style
Enumeration of the available picking strategies.
*/
/*!
\var SoPickStyle::Style SoPickStyle::SHAPE
Do "exact" picks, finding the correct intersection point(s), etc.
*/
/*!
\var SoPickStyle::Style SoPickStyle::BOUNDING_BOX
Only compare pick intersection with the bounding boxes of
shapes. This is usually much faster than SoPickStyle::SHAPE.
*/
/*!
\var SoPickStyle::Style SoPickStyle::UNPICKABLE
The geometry following this node in the scene will not be available
for picking.
*/
/*!
\var SoSFEnum SoPickStyle::style
Which strategy to use for the picking actions for subsequent shapes
in the scene graph. Default value is SoPickStyle::SHAPE.
*/
// *************************************************************************
SO_NODE_SOURCE(SoPickStyle);
/*!
Constructor.
*/
SoPickStyle::SoPickStyle(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoPickStyle);
SO_NODE_ADD_FIELD(style, (SoPickStyle::SHAPE));
SO_NODE_DEFINE_ENUM_VALUE(Style, SHAPE);
SO_NODE_DEFINE_ENUM_VALUE(Style, BOUNDING_BOX);
SO_NODE_DEFINE_ENUM_VALUE(Style, UNPICKABLE);
SO_NODE_SET_SF_ENUM_TYPE(style, Style);
}
/*!
Destructor.
*/
SoPickStyle::~SoPickStyle()
{
}
// doc in super
void
SoPickStyle::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoPickStyle, SO_FROM_INVENTOR_2_0);
SO_ENABLE(SoCallbackAction, SoPickStyleElement);
SO_ENABLE(SoPickAction, SoPickStyleElement);
}
void
SoPickStyle::doAction(SoAction * action)
{
if (!this->style.isIgnored()
&& !SoOverrideElement::getPickStyleOverride(action->getState())) {
SoPickStyleElement::set(action->getState(), this,
(int32_t) this->style.getValue());
if (this->isOverride()) {
SoOverrideElement::setPickStyleOverride(action->getState(), this, TRUE);
}
}
}
void
SoPickStyle::callback(SoCallbackAction * action)
{
SoPickStyle::doAction(action);
}
void
SoPickStyle::pick(SoPickAction * action)
{
SoPickStyle::doAction(action);
}